Hello everyone,
I made some changes to CBTheat. First I made a quick fix for BT 1.6.1 and I added a new feature: Heat level based shutdown chance.
In mod.json if you have "UseCurrentHeat" set to true the shutdown chance will be calculated as following:
ShutdownChance = (CurrentHealtLevel - OverheatThreshold)/(MaxHeat - OverHeatThreshold)
Then you roll against ShutdownChance.
In this mode you will not shutdown based on how long you've been overheating, meaning that if you succeed to maintain your overheat rather low you'll have a better chance to avoid shutdown as turns passed. On the other end, if you overheat by a large margin you're more likely to shutdown earlier if you don't lower your heat level.
This doesn't change anything on the other modifiers and they are still based on turns. So ammo cooking is still bad and dangerous.
You will not see "Ammo Explosion Avoided!" anymore if ammo explosion chance is 0 (so on the first overheating turn on default settings).
It is available in github under Red1812/CBTHeat.
I made some changes to CBTheat. First I made a quick fix for BT 1.6.1 and I added a new feature: Heat level based shutdown chance.
In mod.json if you have "UseCurrentHeat" set to true the shutdown chance will be calculated as following:
ShutdownChance = (CurrentHealtLevel - OverheatThreshold)/(MaxHeat - OverHeatThreshold)
Then you roll against ShutdownChance.
In this mode you will not shutdown based on how long you've been overheating, meaning that if you succeed to maintain your overheat rather low you'll have a better chance to avoid shutdown as turns passed. On the other end, if you overheat by a large margin you're more likely to shutdown earlier if you don't lower your heat level.
This doesn't change anything on the other modifiers and they are still based on turns. So ammo cooking is still bad and dangerous.
You will not see "Ammo Explosion Avoided!" anymore if ammo explosion chance is 0 (so on the first overheating turn on default settings).
It is available in github under Red1812/CBTHeat.