@ xtramntr2k do you plan to incorporate this mod or make it compatible with your mod?
You'll find the answer a few posts above.
@ xtramntr2k do you plan to incorporate this mod or make it compatible with your mod?
This is the only one I know about that has the equipment, but I haven’t seen anyone actually make the industrial mech variants.
https://www.nexusmods.com/battletech/mods/355
If you want to add the engine doubleheatsinks to another mech, for instance the WLF-2, do you just go into the chassis_existing folder and add a chassisdef_wolfhound_WLF-2 json with the below on it?
{
"FixedEquipment": [
{
"ComponentDefID": "Gear_HeatSink_Engine_Double",
"ComponentDefType": "HeatSink",
"DamageLevel": "Functional",
"GUID": null,
"HardpointSlot": -1,
"IsFixed": true,
"MountedLocation": "CenterTorso",
"SimGameUID": "",
"hasPrefabName": false,
"prefabName": null
}
]
}
Hah, sadly, no, I have not graduated to working with graphical assets. More on the contract/mission side as I mentioned several posts back*gets all quiet for a moment*
Exterminator?
*sniffle* oh well..
Just read over the sarna net entry and got all misty eyed..
http://www.sarna.net/wiki/Exterminator
Yes, you could do it exactly that way. I haven't done up any variants for post-3039, which aren't currently on my radar (working on other stuff, mostly SLDF related)
If you feel like it, I did put my impression of the null-signature system in, just on the rifleman III in the uniques folder. It’s set up to be installed one slot on each location (except head).*sniffle* oh well..
Just read over the sarna net entry and got all misty eyed..
http://www.sarna.net/wiki/Exterminator
Assassin was my first choice, but at least in the json files it didn't have the hardpoints to support all the lasers in the arms
I would do unspeakable things to get my hands on that Mech.
Come to think of it, has it ever been in any BattleTech PC game?
EDIT: I think in terms of general look and loadout, the Quickdraw is a half-way decent fit for it. Maybe if rescaled to be a little slimmer...?
Anyone making interface mods watching all this... creating a mod that'll give you the options to switch a mech back to its "default" layout in the mech lab (assuming you have all the needed gear in inventory) would be rather handy.