Initialize engine version: 5.6.5p1 (b5fcd78dd1ab)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R9 200 / HD 7900 Series (ID=0x6798)
Vendor: ATI
VRAM: 3049 MB
Driver: 23.20.15017.3010
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain
- Completed reload, in 0.101 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
UnloadTime: 1.923355 ms
Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198019005376
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WwiseUnity: Initialize sound engine ...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WwiseUnity: Sound engine initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DebugBridge [LOG] Attempting to load default settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DebugBridge [LOG] Loading 0 other files on top of current file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Attached unity initializer to BattleTechGame
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting ThreadPool with 1 thread(s).
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\mods\THI\WD\data\ammunition\THI_WD_Ammunition_LGAUSS.json".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
at BattleTech.Data.DataManager.GetDataHash (BattleTech.BattleTechResourceType[] typesToHash) [0x00000] in <filename unknown>:0
at BattleTech.Data.DataManager.GetMPDefHash () [0x00000] in <filename unknown>:0
at BattleTech.UnityGameInstance.CalcGameHash (BattleTech.Data.DataManager dm) [0x00000] in <filename unknown>:0
at BattleTech.UnityGameInstance.Reset () [0x00000] in <filename unknown>:0
at BattleTech.UnityGameInstance.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
ActivateAfterInit:ActivateAndClose()
ActivateAfterInit:Start()
(Filename: Line: -1)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11392.
Total: 28.885471 ms (FindLiveObjects: 0.590069 ms CreateObjectMapping: 0.729403 ms MarkObjects: 27.511045 ms DeleteObjects: 0.054352 ms)
Node UIRoot already contains module uixPrf_UIManagerFader(Clone)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Singleton UIManagerFader canceled AddModule
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Singleton UIManagerFader canceled AddModule
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Singleton UIManagerFader canceled AddModule
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.310164 ms
Setting up 3 worker threads for Enlighten.
Thread -> id: a00 -> priority: 1
Thread -> id: 1290 -> priority: 1
Thread -> id: 12c8 -> priority: 1
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10997.
Total: 27.956375 ms (FindLiveObjects: 0.426411 ms CreateObjectMapping: 0.505687 ms MarkObjects: 26.919172 ms DeleteObjects: 0.104500 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.327015 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10993.
Total: 27.608938 ms (FindLiveObjects: 0.361548 ms CreateObjectMapping: 0.375061 ms MarkObjects: 26.842300 ms DeleteObjects: 0.029128 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10993.
Total: 27.931751 ms (FindLiveObjects: 0.437221 ms CreateObjectMapping: 0.359146 ms MarkObjects: 27.116764 ms DeleteObjects: 0.018317 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.309298 ms
Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings.
(Filename: Line: 101)
Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings.
(Filename: Line: 101)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14662.
Total: 44.768398 ms (FindLiveObjects: 0.866636 ms CreateObjectMapping: 1.835370 ms MarkObjects: 42.027653 ms DeleteObjects: 0.037536 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14665.
Total: 41.988918 ms (FindLiveObjects: 0.620398 ms CreateObjectMapping: 0.693068 ms MarkObjects: 40.641815 ms DeleteObjects: 0.033332 ms)
MainMenu::OnPooled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/chassis/THI_WD_chassisdef_target_drone.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/chassis/THI_WD_chassisdef_target_drone.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2W.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_archer_ARC-2W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_assassin_ASN-21.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_assassin_ASN-21.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-D-DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-D-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-RS.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_atlas_AS7-RS.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8V.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_awesome_AWS-8V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3MC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3MC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3Q.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_banshee_BNC-3Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1G-DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1G-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_battlemaster_BLR-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT-L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT-L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_black knight_BL-7-KNT.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DB.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_blackjack_BJ-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cataphract_CTF-2X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cataphract_CTF-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-A1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C1B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C4.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_catapult_CPLT-C4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_centurion_CN9-AH.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_centurion_CN9-AH.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-1N2.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-1N2.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-2N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_champion_CHP-2N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A5.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A5.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A9.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1A9.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_charger_CGR-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cicada_CDA-2B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cicada_CDA-2B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-1-2R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-1-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T (DENTON).json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T (DENTON).json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-3T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-4T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_clint_CLNT-2-4T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-1D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-3A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_commando_COM-3A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crab_CRB-20.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crab_CRB-20.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_crusader_CRD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-HQ.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-HQ.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Q.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Z.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_cyclops_CP-10-Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_daboku_DCMS-MX90-D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_daboku_DCMS-MX90-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dervish_DV-6M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dervish_DV-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dragon_DRG-1C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_dragon_DRG-1C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_falcon_FLC-4N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_falcon_FLC-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_firestarter_FS9-K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flashman_FLS-7K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flashman_FLS-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-15.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-15.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-4.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_flea_FLE-4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_grand dragon_DRG-1G.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_grand dragon_DRG-1G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4P.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_guillotine_GLT-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hatamoto-chi_HTM-26T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hatamoto-chi_HTM-26T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes_HER-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes ii_HER-2S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hermes ii_HER-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_highlander_HGN-733C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_highlander_HGN-733C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-151.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-151.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-152.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hornet_HNT-152.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4H.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4SP.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hunchback_HBK-4SP.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-300-D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-300-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-350-D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_hussar_HSR-350-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_javelin_JVN-10N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_javelin_JVN-10N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-F.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_jenner_JR7-F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_king crab_KGC-010.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_king crab_KGC-010.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-01X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-01X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-02.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_lancelot_LNC25-02.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-1E.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-1E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-3V.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_locust_LCT-3V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_longbow_LGB-0W.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_longbow_LGB-0W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder ii_MAD-4A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder ii_MAD-4A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_marauder_MAD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-67.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-67.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-68.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_mongoose_MON-68.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-V-DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-V-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-VA.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_orion_ON1-VA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-2M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-3C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostroc_OSR-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostscout_OTT-7J.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostscout_OTT-7J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4F.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_ostsol_OTL-4F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_panther_PNT-8Z.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_panther_PNT-8Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_phoenix hawk_PXH-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_quickdraw_QKD-4H.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_quickdraw_QKD-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-2X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-4X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_raven_RVN-4X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-3N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-4D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_rifleman_RFL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-1S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KA.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KB.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_sentinel_STN-3KB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_shadow hawk_SHD-2K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_shadow hawk_SHD-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_spider_SDR-5K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-3H.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-3H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4P.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stalker_STK-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3G.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_stinger_STG-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thorn_THE-T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thug_THG-10E.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_thug_THG-10E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5J.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-7K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_trebuchet_TBT-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_urbanmech_UM-R60L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_urbanmech_UM-R60L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QA.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QF.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_valkyrie_VLK-QF.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_victor_VTR-9A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_victor_VTR-9A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1SIC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1SIC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vindicator_VND-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-2T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-2T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-5T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_vulcan_VL-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_warhammer_WHM-6R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1W.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wasp_WSP-1W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-0.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-0.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_whitworth_WTH-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolfhound_WLF-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolverine_WVR-6M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_wolverine_WVR-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-6T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/chassis/THI_SSW_chassisdef_zeus_ZEU-6T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.ChassisDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/mech/THI_WD_mechdef_target_drone.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/WD/data/mech/THI_WD_mechdef_target_drone.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2W.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_archer_ARC-2W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_assassin_ASN-21.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_assassin_ASN-21.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-D-DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-D-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-RS.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_atlas_AS7-RS.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8V.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_awesome_AWS-8V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3MC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3MC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3Q.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_banshee_BNC-3Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1G-DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1G-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_battlemaster_BLR-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT-L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT-L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_black knight_BL-7-KNT.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DB.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_blackjack_BJ-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cataphract_CTF-2X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cataphract_CTF-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-A1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C1B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C4.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_catapult_CPLT-C4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_centurion_CN9-AH.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_centurion_CN9-AH.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-1N2.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-1N2.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-2N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_champion_CHP-2N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A5.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A5.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A9.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1A9.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_charger_CGR-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cicada_CDA-2B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cicada_CDA-2B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-1-2R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-1-2R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T (DENTON).json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T (DENTON).json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-3T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-4T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_clint_CLNT-2-4T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-1D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-3A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_commando_COM-3A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crab_CRB-20.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crab_CRB-20.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_crusader_CRD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-HQ.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-HQ.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Q.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Q.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Z.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_cyclops_CP-10-Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_daboku_DCMS-MX90-D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_daboku_DCMS-MX90-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dervish_DV-6M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dervish_DV-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dragon_DRG-1C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_dragon_DRG-1C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_falcon_FLC-4N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_falcon_FLC-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_firestarter_FS9-K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flashman_FLS-7K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flashman_FLS-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-15.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-15.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-4.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_flea_FLE-4.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_grand dragon_DRG-1G.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_grand dragon_DRG-1G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4P.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_guillotine_GLT-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hatamoto-chi_HTM-26T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hatamoto-chi_HTM-26T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes_HER-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes ii_HER-2S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hermes ii_HER-2S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_highlander_HGN-733C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_highlander_HGN-733C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-151.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-151.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-152.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hornet_HNT-152.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4H.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4SP.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hunchback_HBK-4SP.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-300-D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-300-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-350-D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_hussar_HSR-350-D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_javelin_JVN-10N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_javelin_JVN-10N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-F.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_jenner_JR7-F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_king crab_KGC-010.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_king crab_KGC-010.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-01X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-01X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-02.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_lancelot_LNC25-02.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-1E.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-1E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-3V.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_locust_LCT-3V.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_longbow_LGB-0W.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_longbow_LGB-0W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder ii_MAD-4A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder ii_MAD-4A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_marauder_MAD-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-67.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-67.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-68.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_mongoose_MON-68.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-V-DC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-V-DC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-VA.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_orion_ON1-VA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-2M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-3C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostroc_OSR-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostscout_OTT-7J.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostscout_OTT-7J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4F.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_ostsol_OTL-4F.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_panther_PNT-8Z.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_panther_PNT-8Z.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_phoenix hawk_PXH-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_quickdraw_QKD-4H.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_quickdraw_QKD-4H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-2X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-2X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-4X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_raven_RVN-4X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3C.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3C.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-3N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-4D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_rifleman_RFL-4D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-1S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KA.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KB.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_sentinel_STN-3KB.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_shadow hawk_SHD-2K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_shadow hawk_SHD-2K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_spider_SDR-5K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-3H.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-3H.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4N.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4N.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4P.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stalker_STK-4P.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3G.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3G.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_stinger_STG-3R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thorn_THE-T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thug_THG-10E.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_thug_THG-10E.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5J.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5J.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-7K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_trebuchet_TBT-7K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_urbanmech_UM-R60L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_urbanmech_UM-R60L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QA.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QA.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QF.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_valkyrie_VLK-QF.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_victor_VTR-9A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_victor_VTR-9A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1SIC.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1SIC.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1X.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vindicator_VND-1X.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-2T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-2T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-5T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_vulcan_VL-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6D.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6D.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6R.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_warhammer_WHM-6R.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1K.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1K.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1L.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1L.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1W.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wasp_WSP-1W.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-0.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-0.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_whitworth_WTH-1S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1A.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1A.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1B.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolfhound_WLF-1B.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolverine_WVR-6M.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_wolverine_WVR-6M.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5S.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5S.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-5T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
LoadResource() - Caught exception while loading [C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-6T.json]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNotFoundException: File doesn't exist: C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/StreamingAssets\mods/THI/SSW/data/mech/THI_SSW_mechdef_zeus_ZEU-6T.json
at HBS.Data.DataLoader.GetEntry (System.String path, Boolean createIfNecessary) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`2 handler, Boolean monitor) [0x00000] in <filename unknown>:0
at HBS.Data.DataLoader.LoadResource (System.String path, System.Action`1 handler, Boolean monitor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
HBS.Data.DataLoader:LoadResource(String, Action`1, Boolean)
HBS.Data.DataLoader:LoadResource(String, Action`1)
BattleTech.Data.MechDefLoadRequest:Load()
BattleTech.Data.DataManager

rocessRequests()
BattleTech.UI.SkirmishMechBayPanel:RequestResources()
BattleTech.UI.SkirmishMechBayPanel:<SetData>m__0()
BattleTech.UI.<DelayExecuteVisibilityAction>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Stopping ThreadPool
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)