The installer? I unzipped it in the mod directory per the directions and started the game. Was there something else i didnt do?
More like created duplicate entries (three variants) with adjusted stats by reusing the KGC's model and then down-scaling it with the MechResizer mod.You added a Crab?
As in one of my favorite mediums?
There's a rather BIG list to go through, on the 'Articles' tab of the NexusMods page:Is there a feature list or changelog or something that says what this mod does? The link on the OP appears to have been removed.
Just a matter of adding the ChassisDef entry to MechResizer's mod.json file and (usually) specifying a single multiplier.
Int the various (non-King) Crabs' cases? On the 'x' scale (width)? 0.51 for each; Y-scale (height)? 0.55; and the Z-scale (length)? 0.82.
There's a few mandatory RogueTech-related folders required for one particular Crab variant; IF I exclude that one, it'd only be two (tiny) folders in a .zip.Is there a way to get the Crab as a standalone, so I can see what all you had to do? I mean, if the RogueTech team is OK with sharing the files piecemeal.
There's a few mandatory RogueTech-related folders required for one particular Crab variant; IF I exclude that one, it'd only be two (tiny) folders in a .zip.
Problem is, said mandatory folders severely overhaul default gameplay mechanics. Pick your poison.
Okay, here ya go. The MechResizer folder contains a massively-upscaled Urbie meant to represent a Mackie, but I disabled that. Otherwise?I'd go for the non-drastic versions alone -- it's as much about learning as it is about the mech itself, and I'm no where ready to dig into other modders' total overhauls.
Okay, here ya go. The MechResizer folder contains a massively-upscaled Urbie meant to represent a Mackie, but I disabled that. Otherwise?
Just look inside MR's mod.json on how the scaling values are intended to work; it shouldn't matter that most of those variants aren't included, but YMMV.
Worked like a charm, and now my game has... nevermind, I'm not going to post that.
Thank you for all your help and sharing your work.
Most likely, as I didn't set any '"AddToDB": false' entries in the mod.json (so it gets added to MetadataDatabase.db, but not sure of what probability of appearing).Addendum -- does it show up in the campaign based on this mod?
Since it's against the forum rules to post URLs that haven't been approved by an admin (who are different from the moderators, from what I can tell), you probably shouldn't try to get around it by spamming themThere's a rather BIG list to go through, on the 'Articles' tab of the NexusMods page:
www . nexusmods . com /battletech/mods/79?tab=articles
(remove the extra spaces in the URL)
Having said that, LadyAlekto had admitted (earlier) on the Discord, that not all of those are up-to-date.
EDIT: Better Bookmark/Favorite this quickly, as a Moderator might decide to remove this link, too.