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NoMolester

Corporal
50 Badges
May 17, 2017
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Introduction
This gives more government types but also...

Creates a new logic behind government type assignation based on both, Political Science, History and Science Fiction.

Creates a tangible difference between governments by creating a new civic type: Ruling Class.

Revamps the Authority system and creates new pops unique to their Ruling Classes and Authorities.

You will see some weird civic names and government types, all governments, authorities and civics are either based on real history, political science or science fiction. No ambiguous or invented governments.

This mod is on "perpetual beta", balance feedback is welcomed.

Features
  • New Mechanic: Ruling Class
  • 142 New Government Types!!
  • 18 Ruling Class Civics
  • 13 New Normal Civics
  • 5 Authorities (1 new + 4 revamped)
  • 2 New Ethics (+ fanatic versions)
  • 5 New Armies
  • 4 New Policies
  • 35 New Pop Jobs
  • 22 New Buildings
  • 2 New Holdings
  • 7 New Edicts
  • 6 New Leader Traits
  • 2 New Factions
  • 2 New Personalities
  • 1 New Purge Type
  • Many revamped Civics
  • Revamped Living Standards
  • Play with an immortal ruler as a regular empire
Authorities Redone
Revamped authority system based on power distribution where hierarchy is on the extreme right and anarchy is on the extreme left: Anarchy, Polyarchy, Oligarchy, Monarchy and Hierarchy.

Authorities answer the question: how many individuals are in power?

Besides the normal empire wide bonuses and election types, Authorities define the kind of Politician Pop your empire will have, such as Councillor, Royal, Legate, etc. Each with their own bonuses and modifiers. No more generic "Politicians".

Authorities also define the political power of the stratas (Ruler, Specialist, Worker, Slave).

NEW MECHANIC Ruling Class
A new Mechanic, Ruling Class based on history and science fiction.

Yes, with Authorities we define how many people are in power but...

Who is in power?

The priests?

The wealthy?

The military?

The Ruling Class mechanic aims to answer that question.

This mechanic is represented as civics, you may only choose one Ruling Class Civic.

They come with significant changes to your society.

There is a new pop type, the Ruling Class pop, it counts as Ruler Strata, along with the Politician types.

Just like your Politician pop type depends on your Authority, your Ruling Class pop type depends on your Ruling Class, each with their own bonuses and modifiers.

You can increase these pops by upgrading the capital building.

Ruling Classes also enable new enforcers, bureaucrats, armies, buildings, holdings, etc.

NEW Government Type Logic
Government types will be assigned according to this logic: Authority + Ruling Class.

Ethics will determine what Ruling Classes you may have, so they will indirectly play a part in government type assignation.

An ecclesiocratic polyarchy means that many priests are in power: a grand synod of monks, preachers and holymen. An ecclesiocratic oligarchy means that few priests are in power: a small council of bishops and prelates. An ecclesiocratic monarchy... well, you get the idea.

Revamped Living Standards
The Living Standards have been completely changed, they are now called simply Rights.

They define until which strata of society the species in question is permited to climb up. If they can only be slaves and workers, if they can climb all the way to the top of the societal hierarchy or perhaps they are a superior species too important to be simple workers.

The quality of life of each strata is determined by a policy called Society.

Customize your Society
Clear differentiation between Authoritarianism, Elitism, Xenophobia, and their opposites:

Changed Authoritarian ethic for Elitist

Authoritarianism-Libertarianism: The degree of government control over the people. It is a policy. The options depend on your Authority.

Elitism-Egalitarianism: The degree of hierarchization of society. It affects the quality of life of the pops depending on their strata, no matter their species. It si a policy. The options depend on your Ethics.

Xenophobia-Xenophilia:Species Rights allow to set up until which strata of society the species in question is permited to climb up. It Depends on your Ethics, Ruling Classes and Civics.

You can have, for example, a highly hierarchical society with elites who rule with an iron fist where it doesn't matter which species is holding the whip....

or a highly hierarchical society with benevolent overlords but certain species (or all xenos) are discriminated and forbiden from being other than menial workers, servants and slaves...

or a nightmarous hierarchical society of iron fist elites where all xenos are oppresedand the founding species can not become menial workers, only specialists and leaders...

or a free egalitarian multicutural utopia...

or an egalitarian multicutural society fueled by the blood of the "Enemies of the People" and those who deviate from the norm...

or a free egalitarian society that considers xenos animals not worthy of any right...

or whatever in between.

Compatibility
UI Overhaul Dynamic Compatibility Patch.

Japanese Translation.
 

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