UPDATE: The mod has been hidden from view because it needed to be updated, but I'm now modding CK3, so I'm not going to do that anytime soon.
The objective of this little mod is to reign in the rampant spread of secret religious cults. In the unmodded game whenever the AI tries to convert a courtier the chance of success will be about 75% before taking into account the converter's diplomacy and the target's rank and traits.
The mod changes the following:
1. The converter's Diplomacy no longer has any effect.
2. The basic chance for the AI to convert a courtier is 50% for a heresy (for example Catholic vs Cathar), 25% for another religion in the same group (for example Catholic vs Orthodox), and only 10% for a completely different religion (for example Catholic vs Sunni). Note that as the player you're going to have to use the right one of the 4 offered approaches to get those odds, otherwise they are downgraded one step (25% for heresy, 10% for same religion, 3% for different religion).
3. If the target of the conversion attempt is in a province with the converter's true religion the odds of conversion are upgraded one step (75% for heresy, 50% for same group, 25% for different religious group).
4. Chance of conversion is now influenced by the moral authority of both religions (weight for both options multiplied by MA of the appropriate religion, rounded down).
5. Barons and zealous characters are harder to convert than before (increased weight multipliers from 2 and 6 to 3 and 9).
6. Unlanded heirs are now as hard to convert as a count or baron (weight multiplier is 3).
Let me know if you run into any bugs and please rate the mod.
Future plans:
1. Include moral authority of the two religions in the calculation.
2. Include local religion in the calculation.
3. Make heirs harder to convert.
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=926647696
Dropbox link: https://www.dropbox.com/s/6tr3sgt5z7jcol8/CK2_SecretCultSlowdown.zip?dl=0
The objective of this little mod is to reign in the rampant spread of secret religious cults. In the unmodded game whenever the AI tries to convert a courtier the chance of success will be about 75% before taking into account the converter's diplomacy and the target's rank and traits.
The mod changes the following:
1. The converter's Diplomacy no longer has any effect.
2. The basic chance for the AI to convert a courtier is 50% for a heresy (for example Catholic vs Cathar), 25% for another religion in the same group (for example Catholic vs Orthodox), and only 10% for a completely different religion (for example Catholic vs Sunni). Note that as the player you're going to have to use the right one of the 4 offered approaches to get those odds, otherwise they are downgraded one step (25% for heresy, 10% for same religion, 3% for different religion).
3. If the target of the conversion attempt is in a province with the converter's true religion the odds of conversion are upgraded one step (75% for heresy, 50% for same group, 25% for different religious group).
4. Chance of conversion is now influenced by the moral authority of both religions (weight for both options multiplied by MA of the appropriate religion, rounded down).
5. Barons and zealous characters are harder to convert than before (increased weight multipliers from 2 and 6 to 3 and 9).
6. Unlanded heirs are now as hard to convert as a count or baron (weight multiplier is 3).
Let me know if you run into any bugs and please rate the mod.
Future plans:
1. Include moral authority of the two religions in the calculation.
2. Include local religion in the calculation.
3. Make heirs harder to convert.
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=926647696
Dropbox link: https://www.dropbox.com/s/6tr3sgt5z7jcol8/CK2_SecretCultSlowdown.zip?dl=0
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