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jordarkelf

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Several Sol Systems

Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=726271263

Ever wanted more varied Earths? Well, you got it!

If you're playing as humans and not using the Sol system start, you now have a chance of encountering the following systems in your galaxy:

-United Nations of Earth
-Nuclear Winter Earth
-A fallen Empire based in Sol with multiple colonized worlds
-A fallen Empire based in Sol with a ringworld

If inhabited, the planet(s) will be populated by humans and count the same as your species.

If you're playing as non-humans and not using the Sol system start, you may encounter the following:

-United Nations of Earth
-Primitive Earth nations (from middle ages to now)
-Nuclear Winter Earth
-A fallen Empire based in Sol with multiple colonized worlds
-A fallen Empire based in Sol with a ringworld

Additionally, if you're playing as the United Nations of Earth and using the Sol system, you now have a small chance of finding a lost colony on Deneb.

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=== Technical Info ===
The mod uses the game starter event to mark humans, if present, and then spawns one of the systems if valid. Humans are marked by portrait type so even if you call yours something else (e.g. Terran), they should count as the same species.
It also works for the predefined Commonwealth of Man start.

=== Compatibility ===
Not compatible with any mod that changes the game_start.txt event file. The various Earth starts shouldn't conflict with other mods, but whatever mod is loaded last, will override the earlier one.

This mod IS compatible with the Separate Human Phenotypes mod.

=== Credits ===
Thanks to Knuckey's More Planet Types mod for the initial Fallen Earth files, modified and used here with permission.
 
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Seeing some low-chance alternative history Earths would be fun as well (eg. Wolfenstein-style), or something inspired by WH40K.
I have some ideas, such as a nuked Earth and a colonized Moon or Mars start, but it depends on how fun they are to find. I play with humans most of the time (with another mod that disables random human spawns) so I made this to have some randomization in what version of Earth I encounter :)
 
Update!

Hyacinth quest line should now no longer fire for random humans, and I fixed a few errors with the human fallen empires.
Also removed some leftover planet classes from the More Planet Types mod in the Deneb-for-UN spawn that were causing problems in games not using that mod.

Careful players may notice Sol has a certain dirty space rock now (as it should).

I have noticed that very occasionally the mod somehow makes the spawned humans appear with a random name and species instead of being the correct species, I'm currently trying to track down how that can happen.
 
Fixed the random human portrait bug (at least for singleplayer).
I wasn't limiting the 'marker' event to players only, so a random AI spawn with the human portrait could get the 'human_custom' flag instead, marking the Sol humans as their species.

The event should now only pick an actual player.
 
I have created a version of Sol where Earth is inhabited by H G Wells's Morlocks and Eloi, but have not yet tried to get it to spawn as a random system ( currently I have it as a neighbour of Deneb). If you would like to include it in your mod, I can post it here. Otherwise, do you mind me basing my system-spawning code on your choice of Sols mod?
 
I have created a version of Sol where Earth is inhabited by H G Wells's Morlocks and Eloi, but have not yet tried to get it to spawn as a random system ( currently I have it as a neighbour of Deneb). If you would like to include it in your mod, I can post it here. Otherwise, do you mind me basing my system-spawning code on your choice of Sols mod?
Time Machine Earth wouldn't fit my playstyle, but feel free to use my mod as a base of your own :)