• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
UPDATE 3

New technologies:

- Dark Matter Experiments
- Advanced Power Plant Designs
- Frontier Healthcare
- Interstellar Banks
- Central Bank
- Interstellar Television
- Mass Indoctrination
- Interstellar Government
- Imperial Security Agency
- Freelance Contracts
- Planet Defense Effort
- Atmosphere Processing
- Industrial Complex

Pretty self-explanatory. All those technologies will be now required to build buildings contained in this mod. I am sorry they come this late.

New armies:

- Bunkers (defensive only, small damage, big health, cheap slow to build, requires building: Bunkers)
- Veteran Defense Army (defensive only, significantly better version of basic Defense Army, requires building: Defense Center)
- PDF Commando Unit (defensive only, almost Gene Warrior but cheaper and weaker, requires building: Defense Center)