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lpslucasps

Second Lieutenant
29 Badges
Jul 9, 2016
114
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  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
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  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
This mod expands the government types, adding third level governments. After researching Galactic Reforms, you will be able to upgrade your government to a super advanced form.

FEATURES

Super Advanced Government Forms
Further enhance your bureaucratic efficiency with third level governments! Every vanilla advanced government now has a super advanced form, with increased effects.

New Policies
Once you rsearch Galactic Rights and Duties (only available if you have an Advanced Government), you will be able to customize your Military Focus, Economic Coordination and Foreign Policy. These policies were inspired by the More Policies Mod, and work like sliders with tradeoffs and benefits that must be eased into gradually. After acquiring a Super Advanced Government, you'll be able to unlock the Strong and Extreme versions of these policies.

COMPATIBILITY

Unfortunately, for the mod to work properly, I had to overwrite some vanilla files. Below is a list of all the files modified:

  • common\diplo_phrases\00_diplo_phrases.txt
  • common\governments\00_governments.txt
  • events\crisis_events_1.txt
  • events\crisis_events_2.txt
  • events\on_action_events.txt
  • events\pirate_events.txt
  • events\pretender_events.txt

I'm researching a way to overwrite specific events, instead of whole event files.

MY OTHER MODS
Better Subjects - adds new types of Subject Empires, policy trees that affect their taxation and/or subsidization, and a new mechanic of Diplomatic Missions.
War Demand: Demilitarize - let's you demand the demilitarization of your enemies. Empires that are forcefully demilitarized have their Naval Capacity halved.
 
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