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unmerged(51171)

Private
Nov 30, 2005
21
0
I believe I have tracked down an issue with the mod switcher when you attempt to modify the map. Can someone validate?

It appears as if the game is hardcoded to find certain pieces of the map in the normal map directory off the game root. One example is default.map. The game crashes at the MapLogic step unless I rename the default.map in /map off the game root and copy in /mod/<modname>/map/default.map. This allows the loading to go further! I have the .mod file with extend = "map"

However, it still crashes in MapLogic, but now it can't find the cache/1-paths.bin file. If I rename the whole /map directory to /map_orig and copy in the /mod/<modname>/map directory (and comment out the extend = "map" line) I get well past the MapLogic step and setup.log shows the new provinces with good bounding blocks and adjencies. If I understand the mod switcher right, this shouldn't have made any difference, but setup.log shows it quite clearly did.

Anyone else seen this behavior?
 
I also think there is a problem here, the game always seems to use the default cache folder and doesn't generate a new one for a map mod in the same way EUIII does.