About missions and flavor events, you could say that it is never over. I can always add more for variety sake.
Society Powers wise, I'd say these 2 mods are done except one more for champions. Adding any more would just make them too strong compare to other societies
The hint thing won't be done, ain't as intuitive to make as I would have liked. Used them for the training mission of the chivalry mod.
I have plans to change some stuff about how warehouse work.
Stealing will pretty much be ported onto the thief societies, hiring them to do dirty work for you.
I didn't like making the "training power" for the chivalry mod, you could say that training traders is off.
I keep procrastinating that business focus mission.
"Temporarily follow a monk life" and "acquire a weapon" are missions and I'll add them, one day, for diversity.
"Organize a tournament" will be used in the influence overhaul I have planned for the chivalry society.
"Go on an adventure" will probably take a while to make if I ever do it, some sort of "long term" project if I get bored of the societies themselves.
So in resume, expect:
-An influence rework for chivalry.
-A warehouse rework for the trade league.
-Randomly adding events and missions here and there.
-Bug fixing and quality of life improvement as needed.
-DLC/holy fury compatibility (Hellenic get the myrmidon holy order, new combat rating system, new bloodlines, adapting the new holy order government...).
-A rule system for the trade league (to enable/disable stuff).
-Possibly a simple resources system for the trade league (gold mines, woodcutter camps...) that give goods to members and gold coins to non-members.
-Small tweaks to the Sufi Schools, like dancer trait for Mevlevi or claims for Safaviyya.
I will think about updating the lists later.
Society Powers wise, I'd say these 2 mods are done except one more for champions. Adding any more would just make them too strong compare to other societies
The hint thing won't be done, ain't as intuitive to make as I would have liked. Used them for the training mission of the chivalry mod.
I have plans to change some stuff about how warehouse work.
Stealing will pretty much be ported onto the thief societies, hiring them to do dirty work for you.
I didn't like making the "training power" for the chivalry mod, you could say that training traders is off.
I keep procrastinating that business focus mission.
"Temporarily follow a monk life" and "acquire a weapon" are missions and I'll add them, one day, for diversity.
"Organize a tournament" will be used in the influence overhaul I have planned for the chivalry society.
"Go on an adventure" will probably take a while to make if I ever do it, some sort of "long term" project if I get bored of the societies themselves.
So in resume, expect:
-An influence rework for chivalry.
-A warehouse rework for the trade league.
-Randomly adding events and missions here and there.
-Bug fixing and quality of life improvement as needed.
-DLC/holy fury compatibility (Hellenic get the myrmidon holy order, new combat rating system, new bloodlines, adapting the new holy order government...).
-A rule system for the trade league (to enable/disable stuff).
-Possibly a simple resources system for the trade league (gold mines, woodcutter camps...) that give goods to members and gold coins to non-members.
-Small tweaks to the Sufi Schools, like dancer trait for Mevlevi or claims for Safaviyya.
I will think about updating the lists later.