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I finally had that 50% gold chance for spending prestige on a resource go my way. So I can confirm that it is not broken, I am just very unlucky. I must have had it fail at least two dozen times before it succeeded this once.

EDIT: Oh, I somehow didn't notice you released a patch that changed the odds. I was still on the previous patch, 1.6.5.
 
@UrsusAtlanticus
I should probably make a system to untraitor yourself, like a big gold donation alongside being liked by X amount of rank 4 members.

@Lewa263
The Random Number God is a harsh master.
 
Societies in The Orders of Chivalry need to have their leader specifically allow women to join even if they're a holy order belonging to a religion with equality (e.g Messalians). Shouldn't this requirement be lifted for certain societies? Here's a screenshot of the join requirements for The Army of Lucifer's holy order with HIP (on its latest HF beta) enabled.

0j4IvrC.png

A couple minor English corrections too :D

Society can recruit diplomats (stewards, spies etc)
Society leader allows women (heretics, animals etc)

edit: My bad, I might have been a bit fast to report the first issue, since I noticed after unpausing the leader switched right away to allowing women, but I'm not sure if that's a per religion check that enforces it or not, so I'll leave this just in case it's not a false positive.
 
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@Kaunaz
Due to the sheer amount of societies in that mod (60 last time I've checked). Making and tracking individual tweak/uniqueness on any of them across a dozen of files is a mess. Instead I use custom scripted effects/triggers and add/remove societies from those. The army of Lucifer is set to "start" with women allowed in my triggers (but it can still be revoked by an in-society vote), but it take up to a month for the societies to be properly functional.

I'm noting the English corrections.

@GeneralUrist
My societies do not need Monks and Mystics, with the exception of the Sufi Schools because those are copies of existing Paradoxian societies and not original creations.

Other custom made societies from other people may or not require M&M, it is up to their creators.
 
A small question regarding the Trade League:
I have a tier 4 character and am trying to create the "golden bloodline" as feudal emperor of Hispania.
I would have to do one of three things: do 100 trades, convert to merchant republic or win a trade war for the league.

My question: what constitutes a "trade war for the league"? Are their specific casus belli that can be selected?

Edit: the mod as installed on an existing game
 
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My question: what constitutes a "trade war for the league"? Are their specific casus belli that can be selected?
It's an event involving a trade war between league members and other feudal rulers, I believe it's triggered after the society influence is above 75% for 10 years (50 years after a previous trade war). Once it starts you will be asked to contribute money, prestige or society currency to the cause of your side.
Edit: the mod as installed on an existing game
By default trade wars are enabled in the rules, so I believe that the lack of game rules in your game should not be an issue, but I'm not sure about it.
 
It's an event involving a trade war between league members and other feudal rulers, I believe it's triggered after the society influence is above 75% for 10 years (50 years after a previous trade war). Once it starts you will be asked to contribute money, prestige or society currency to the cause of your side.

Aha, so as a player you have no direct influence in starting it?

Thanks for the answer BTW
 
@famaouz
I've done a quick check of their patch notes and didn't see anything that stood out. They played a bit with the Livonian Order so it may have broken something with that specific society. I'll need to check.

@Ursanclaw
As the other Ursus said, it is a semi-random world wide event. You cannot really force it outside of winning missions and some other small factors that influence the influence. This is why there is 3 "options" at that step, I've put all of the more annoying/limited things together.

@myrt
I assume you used the console or some clever exploits to force yourself to be the Grand Master of a real Holy Order? None of the events involving my holy order societies were designed to include the Grand Master as a human player, as Paradox did not make these legitimately playable, and this is why the rank 4 of the societies have no powers/special decisions. So the localization, titles and some of the society's events might break.

I do not really plan on fixing that unless Paradox legitimize them. That would be like telling Paradox that playing as the Papacy cause bugs.
But I'll fix that typo, my "Holy Fury Update" has not gone through a spellchecker yet.

You seem to be using HIP, I haven't checked yet, but did you see anything out of the ordinary beside what you have reported?
 
@famaouz
I've done a quick check of their patch notes and didn't see anything that stood out. They played a bit with the Livonian Order so it may have broken something with that specific society. I'll need to check.

@Ursanclaw
As the other Ursus said, it is a semi-random world wide event. You cannot really force it outside of winning missions and some other small factors that influence the influence. This is why there is 3 "options" at that step, I've put all of the more annoying/limited things together.

@myrt
I assume you used the console or some clever exploits to force yourself to be the Grand Master of a real Holy Order? None of the events involving my holy order societies were designed to include the Grand Master as a human player, as Paradox did not make these legitimately playable, and this is why the rank 4 of the societies have no powers/special decisions. So the localization, titles and some of the society's events might break.

I do not really plan on fixing that unless Paradox legitimize them. That would be like telling Paradox that playing as the Papacy cause bugs.
But I'll fix that typo, my "Holy Fury Update" has not gone through a spellchecker yet.

You seem to be using HIP, I haven't checked yet, but did you see anything out of the ordinary beside what you have reported?
Oh, I installed this mod *because* I wanted to play as a holy order. HIP allows for non-dynastic succession in the game rules, so I simply swapped right to him. Only other thing I noticed is HIP-specific, so it's probably not interesting for you (HOs are exempt from HIP's holy war cooldown). Guess I'll have to make my own version of the mod
 
@myrt
Ahhh, that's what happened. Didn't play HIP in a long time so I didn't know that.

The holy orders created with my mods (using the rank 3 power) are not part of the normal holy order system, for a lack of better expression. They have no society linked, have their own system for hiring, new laws and probably more stuff tat will be added later. I try to not change anything from the vanilla game, so I didn't touch the existing Holy Order at all outside of forcing them in a society. But that also mean that I cannot really add tweak the non-dynastic succession to include my holy orders. Cannot win them all.
 
I think I have a bug to report:

the "Contact Affiliated Artisans" decision was available in my intrigue menu, but none of the artisans were actually able to make me anything. I looked into the game files and I think I found the problem: some of the artisans, including the Blacksmith (I was hoping to make weapons from lumber and steel for the Trade League) require the player to have either the Monks and Mystics or Jade Dragon DLCs.

Is this just an oversight, or is there a reason crafting certain trade goods requires DLCs?
 
@Maal
Just wanted to let you know that I've found a small glitch with the Orders of Chivalry when used alongside HIP. It seems your fighter traits are overriding HIP's: I created a character with the "formidable fighter" trait from HIP, then I joined the round table society and started climbing the ranks. After a while I ended up getting an event for advancing my character's fighting skills and what happened was that the game removed my "formidable fighter" trait and gave me "novice fighter".
 
@ Stuv Edit: woops, wrong person
I should make the trigger to click that button more accurate. Some crafts are indeed limited to some DLC, like the weapons as the blacksmith event that give them is also limited so I cannot just give them away to non-dlc owners.

@Emeron
The two mods technically use the same 4 fighters traits, but perhaps something changed in HIP's update for holy fury in their traits that cause mine to overwrite the wrong ones. I haven't technically updated my mod for HIP Holy Fury, as no issues was found yet. I'll check that for the next update.
 
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HIP has twice as much personal combat skill on their versions, and I assume that's why the traits are getting duplicated and causing problems.