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So this might be a bit more of a fantasy suggestion but what about a Guild of Dungeonering, as a member of the guild you can go out on adventures in lost ruins, darkest dungeons, and creepy caves. These expeditions will be dangerous which is why the higher ranked you become into the guild the more likely chumps will do the job for you.

While I can think of some things to do with this idea, it would pretty much revolve around long quest chains upon more quest chains. The higher ranks unlocking more quest locations and so on. These missions would last several days or weeks tho, which would require me to find a way to put your kingdom on regency for obvious reasons. The biggest issue would be writing the hundreds of events, I don't think I'll have the sanity to make enough of these to fill a whole society with it. Perhaps I could make a modular one later for the 4 Fighters Guilds that branch into several random paths as you go, making each run mostly unique. And perhaps the Holy Orders would have one too, about finding religious artifacts or something.

In any case, it is an idea I'll explore for the societies I am currently working on. But it is not a priority and I won't work on it until much later.
 
Back from a small break of CK2/modding, blame Total War/hammer 2, i'll play it some more later.

Started coding the Training power/mission. Will be kind of an events maze that you will only get out once whoever you are helping improve, or the other way around if you used the society power to request training. A variable will rise and drop up to which choice/trait/attribute the trainer/trainee pick/have. It can remove sins, give virtues, improve combat trait... Taking too long to teach someone will hurt your society currency as you are seen as bad teacher. (don't suggest a book if you are training an imbecile and so on)

And new society logo, shouldn't be a hard guessing which it is:
kCI3hWG.png

I enjoy making the society logo more than coding. I need to pace myself out or I'll run out of logo to make and I'll be stuck with coding only.
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Small update for the trade league is up on steam and will be updated with some more fixes here and on steam soon, Trade Masters should be less annoying if you cannot afford what they request, repaying your parent loans will now work and discarding old warehouse should be easier.
 
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I know exactly what you mean, I also have to constantly switch between different parts of modding, else I grow tired of it. One week research & design, then a few days of coding, then putting a few visuals together... pure coding really becomes boring if I do it for too long in a row.
 
Back from a small break of CK2/modding, blame Total War/hammer 2, i'll play it some more later.

Started coding the Training power/mission. Will be kind of an events maze that you will only get out once whoever you are helping improve, or the other way around if you used the society power to request training. A variable will rise and drop up to which choice/trait/attribute the trainer/trainee pick/have. It can remove sins, give virtues, improve combat trait... Taking too long to teach someone will hurt your society currency as you are seen as bad teacher. (don't suggest a book if you are training an imbecile and so on)

And new society logo, shouldn't be a hard guessing which it is:
kCI3hWG.png

I enjoy making the society logo more than coding. I need to pace myself out or I'll run out of logo to make and I'll be stuck with coding only.
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Small update for the trade league is up on steam and will be updated with some more fixes here and on steam soon, Trade Masters should be less annoying if you cannot afford what they request, repaying your parent loans will now work and discarding old warehouse should be easier.

Beautifil society logo :) although I have to damit, that I am not 100 % sure, what religion it stands for. The cross looks christian, yet we already had these, so I am going for the wolf-like head and say: Tengri?
 
Hmm I thought it was a bird, but I'm not good with guessing animals so you might be right ^^

Still, I'd go with some entirely new, Avian-Christian sect. "The Holy Doves of Jerusalem" or something in that style.
I mean, to go with the CK2->Stellaris converter you are secretly developing.
 
The Tengri holy order is called the Sky Lords, no wolf will be found there! Here's the Jomsvikings logo used in CKII and EUIV.
TEfjLFa.png

Perhaps I Should add the runes found on other logos like this one:
logo.png

And I'm not working on any Stellaris related stuff o_O
 
Regarding the Trade League, is there any way to fix it so that the money I give to a courtier Trade Master comes back to me on their death? The trade goods are inherited by me, but their money is inherited by their family. I tried to avoid this by giving the job to a courtier woman with no family, but then my son seduced her, and now their bastard has my money.
 
So it's a dragon! When you know it, it fits.
Still I was partly right, as a dragon could be considered the hybrid of a bird and a wolf, right? Right?

Well, if it's not a bird, then of course the whole Stellaris thing does not make as much sense anymore. I knew it, that dove fed me wrong intel again. Maybe I should switch to ravens as messengers, I read they fare better...


...okay I'll stop the silliness now :p
Yes, runes maybe would make it more evident, as that cross gives it a slightly Christian look (although of course Christianity doesn't own the intellectual property on each and every cross), but if you know what it is supposed to be, it looks Pagan enough already.
I mean, if it's visually distinct enough from the actual Christian ones, it will be easy to remember what this is once you play with it for a bit ingame. It's only for guessing out-of-context that it isn't that easy to get right.
 
Regarding the Trade League, is there any way to fix it so that the money I give to a courtier Trade Master comes back to me on their death? The trade goods are inherited by me, but their money is inherited by their family. I tried to avoid this by giving the job to a courtier woman with no family, but then my son seduced her, and now their bastard has my money.

I'll try to find a way to fix that when I make the small update in the next couples of days, there is no simple "give_all_wealth" option I believe so it'll probably be only a range of set amounts like when you retire the title and the TM give you his gold and goods.
 
Ooh, and here I was looking for a specific command, hadn't thought that I could use a non-number value.

Will need to fiddle around a bit. Like a on_death on_action trigger with a "liege = { wealth = ROOT }" or something.
 
Here's a lil update for the Great Trade League.

- Trade Masters will only ask for money if you have at least 80% of what they are asking.
- AIs shouldn't have more than one rented warehouses.
- Fixed the event so that the heirs pay their dead parents loans again.
- Added tooltips that will tell you that your actions will stop you from joining the society in the future.
- Warehouse Guards can be dismissed more easily for non-members.
- Made the trader traits easier to obtain.
- Trade Masters will properly give their gold to their liege on death.

Also an updated Jomsvikings logo:
mR3Q73B.png

The old one for reference:
kCI3hWG.png

Not as clean, but more detailed.
 

Attachments

  • The Great Trade League.rar
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"Why isn't that event working properly? The random_list is fine, the triggers in each chance options are ok for both ROOT and FROM... the traits even appear in the event option in-game, why isn't he receiving any of the trait from FROM?..."
3 hours later
"Oh, he is sending the event to himself, so he is FROM and thus cannot give himself trait he already have..."

I am happy to be done with the training quest/power, I did say it was going to be a maze but I shouldn't have been to one who get lost in it. I'll probably do all the localization for the events I made so far, the brain need some off time.

And the mandatory society logo, it should be easier to guess than the Jomsvikings.
TRok6GW.png

No, it isn't a two-headed space dove...
 
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And we keep the small in-progress updates. This time it is a picture for the Spirit Guardians.
m5RV6y4.png


The localization for the Pick a Focus / Help in a war / Train a fellow member (also a power) for both the Holy Orders and Fighters Guilds are done. Thanks [Root.Religion.GetHighGodName].

I am taking a small break from event coding to make the things related to the 2 minor titles I am planing for your children. Landed members (which should be much fewer than non-landed) will be able to name one child in their court their Squire (or Lady-in-Waiting if that Holy-Order allow women), it doesn't have to be their own child but why wouldn't you? They can receive the title as soon as they are 6 and will lose it once they are 16. Every 2 years or so they have the title they'll gain a trait that will improve martial/combat but lower pretty much everything else, there is 4 levels and they overwrite each others. Characters who have the level 4 trait will be able to join the societies without marshal education/war focus.
 
I am taking a small break from event coding to make the things related to the 2 minor titles I am planing for your children. Landed members (which should be much fewer than non-landed) will be able to name one child in their court their Squire (or Lady-in-Waiting if that Holy-Order allow women).

Will the minor titles be optional just like the trade master?
 
Will the minor titles be optional just like the trade master?
Ehh they are quite different.
The trade master upset the balance by allowing every AI ruler above duke to gain trade goods, it leave an alert if not assigned and can be a bit spammy if you never give any gold.

The squires is only for the society members, it won't be high priority so it won't create an alert at the top of the screen, its traits will be balanced (+1 martial -1 diplo and so on) and I do not plan on making any visible events from the squire to you (so it will not spam you like the Trade Master).

I do not see a reason to make it optional, what is your concern/worry?
 
I expected it to take more time than this, but the minor titles are already done outside of perhaps some number balance on the traits it give.
rya34Hf.png

It is hard to guess what some of the vanilla traits are due to their size, I hope these pictures are not too bad.
Page (wooden sword), Horse Caretaker (saddle), Shield Bearer (dude holding a shield), Accomplished Squire/Lady-in-waiting (dubbing)

maybe I'll drop the lady and keep squire for both gender...

It seem that setting them as education make random characters replace their education with them despite random being off. Oh well, I'll set them as normal traits and they'll be shuffled with the other traits.
 
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I expected it to take more time than this, but the minor titles are already done outside of perhaps some number balance on the traits it give.
rya34Hf.png

It is hard to guess what some of the vanilla traits are due to their size, I hope these pictures are not too bad.
Page (wooden sword), Horse Caretaker (saddle), Shield Bearer (dude holding a shield), Accomplished Squire/Lady-in-waiting (dubbing)

maybe I'll drop the lady and keep squire for both gender...

It seem that setting them as education make random characters replace their education with them despite random being off. Oh well, I'll set them as normal traits and they'll be shuffled with the other traits.

Great quality as always! The second one was the only one I couldn't recognise.