The year is 1164. Somerled is dead. The blood of the Islanders still stains red the soil at Renfrew. His realm has devolved into petty plots and bickering as his sons divide the remains of his former kingdom amongst themselves.
To the South, Galloway is divided between the Sons of Fergus, Uthred and Gille Brigte. Each is envious of the other’s domain, waiting for the opportunity to claim what they see as their full inheritance.
In the middle of the Irish Sea lies the Isle of Man, where Godred the Black is overseeing his own restoration to the Manx throne. The former King of Dublin, Man, and the Isles now reigns over the mere rump of a Kingdom, but his return to glory may be just a stroke of good fortune away . . .
On Éire, the High King Muircheartach Mac Lochlainn continues his attempts to make his title something more than a formality. Throughout the land Gaelic chiefs continue to wage petty wars, while rumours of an impending Norman invasion continue to be nothing more than faint whispers in the wind.
Máel Coluim IV, the sickly youth who sits upon the throne of the Scots, guides a kingdom that is as frail as his own sickly body. Rebellions at home have taken a toll on his health, while MacHeth and MacWilliam kindreds bide their time, awaiting the death of the young King. His brother William is set to inherit the throne, but his disputes with the English king over the Earldom of Northumbria have developed into a simmering rivalry that is likely to come to a boil.
Surveying this disunion is Henry II, the expansionist Anglo-Norman ruler of the burgeoning Angevin Empire. The Gaelic Kingdoms are to him like so many grapes upon the vine, awaiting to be plucked. The only question, is which grape should be the first to go down the gullet?
The War of the Gall against the Gael is about to begin . . .
************************************************************************************
Welcome to what is at present a fairly ambitious mod that’s just beginning to transition from the early planning stages. So without further ado, here’s a rundown of what I hope to accomplish:
Goals:
To faithfully portray the Gaelic kingdoms as they were on the cusp of the Norman Invasion (of Ireland
)
One of the overarching themes of this mod will be the interplay between Gall (Foreigner), Gael, and Gall-Gael (Foreigner Gaels).
Many of the Gaelic Clans that would later become so prominent are just beginning to emerge, expect them to make their appearance.
New provinces! It’s not just the Isles that are woefully represented, but expect to see more than a few map changes in the coming months.
Dynamic Clan events! I’m still debating the best way to portray the Gaelic clan systems, but it should make playing a Gaelic kingdom a deeper and richer experience.
And of course, that’s just the beginning . . . suggestions are more than welcome!
De Jure Kingdoms
Current Focus: The Isles and Man
Progress:
New Provinces:
Lewis
Skye
Mull
Kintyre
Islay (Replacing Innse Gall)
New De Jure Kingdoms:
Kingdom of the Isles
(Lewis, Skye, Mull, Argyll, Kintyre, Islay, Man)
New Culture:
Gall-Ghàidheil
To the South, Galloway is divided between the Sons of Fergus, Uthred and Gille Brigte. Each is envious of the other’s domain, waiting for the opportunity to claim what they see as their full inheritance.
In the middle of the Irish Sea lies the Isle of Man, where Godred the Black is overseeing his own restoration to the Manx throne. The former King of Dublin, Man, and the Isles now reigns over the mere rump of a Kingdom, but his return to glory may be just a stroke of good fortune away . . .
On Éire, the High King Muircheartach Mac Lochlainn continues his attempts to make his title something more than a formality. Throughout the land Gaelic chiefs continue to wage petty wars, while rumours of an impending Norman invasion continue to be nothing more than faint whispers in the wind.
Máel Coluim IV, the sickly youth who sits upon the throne of the Scots, guides a kingdom that is as frail as his own sickly body. Rebellions at home have taken a toll on his health, while MacHeth and MacWilliam kindreds bide their time, awaiting the death of the young King. His brother William is set to inherit the throne, but his disputes with the English king over the Earldom of Northumbria have developed into a simmering rivalry that is likely to come to a boil.
Surveying this disunion is Henry II, the expansionist Anglo-Norman ruler of the burgeoning Angevin Empire. The Gaelic Kingdoms are to him like so many grapes upon the vine, awaiting to be plucked. The only question, is which grape should be the first to go down the gullet?
The War of the Gall against the Gael is about to begin . . .
************************************************************************************
Welcome to what is at present a fairly ambitious mod that’s just beginning to transition from the early planning stages. So without further ado, here’s a rundown of what I hope to accomplish:
Goals:
To faithfully portray the Gaelic kingdoms as they were on the cusp of the Norman Invasion (of Ireland
One of the overarching themes of this mod will be the interplay between Gall (Foreigner), Gael, and Gall-Gael (Foreigner Gaels).
Many of the Gaelic Clans that would later become so prominent are just beginning to emerge, expect them to make their appearance.
New provinces! It’s not just the Isles that are woefully represented, but expect to see more than a few map changes in the coming months.
Dynamic Clan events! I’m still debating the best way to portray the Gaelic clan systems, but it should make playing a Gaelic kingdom a deeper and richer experience.
And of course, that’s just the beginning . . . suggestions are more than welcome!

De Jure Kingdoms
Current Focus: The Isles and Man
Progress:
New Provinces:
Lewis
Skye
Mull
Kintyre
Islay (Replacing Innse Gall)
New De Jure Kingdoms:
Kingdom of the Isles
(Lewis, Skye, Mull, Argyll, Kintyre, Islay, Man)
New Culture:
Gall-Ghàidheil
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