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Lyrecryer

Back by Unpopular Demand!
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Feb 27, 2010
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We all know that the current ID map is far too big and it can bring computers to its knees, as such I have chosen to chop the ID map into continents and It's a lot better now I have cut some parts of the images out to make it easier for people to look for ID's that they need.
Instructions: Download and Unzip. You have it in both continents and Sectors. You also have the PSD file so you can open it up and use it to your own wishes.
Link:https://drive.google.com/file/d/1-moJ6qf4-HN5SwQMTxldb-cDKy-pkLf6/view?usp=sharing
 
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We all know that the current ID map is far too big and it can bring computers to it's knees, as such I have chosen to chop the ID map into conternints and It's a lot better now I have cut some parts of the images out to make it easier for people to look for ID's that they need.

Link:http://www.gamefront.com/files/20383900/MAPID.rar (it shoud be up now!)

EXCELLENT piece of work, THANKS.
 
Great!! :D
 
We all know that the current ID map is far too big and it can bring computers to it's knees, as such I have chosen to chop the ID map into conternints and It's a lot better now I have cut some parts of the images out to make it easier for people to look for ID's that they need.

Link:http://www.gamefront.com/files/20383900/MAPID.rar (it shoud be up now!)

Supeerme: You forgot about Australia... ?
 
Supeerme: You forgot about Australia... ?

Ah I knew I forgot about something. Well I try to include it but the main map talkes around 15 mins to boot up dispite having 4GB of RAM.
 
Showid imo is far superior to the large image. That, or the secedeprovince utility.
Modding while in-game is NOT efficient. Getting treaties right out of game with cut down images is very handy.

And I say this with a lovely computer. :)
 
Modding while in-game is NOT efficient. Getting treaties right out of game with cut down images is very handy.

And I say this with a lovely computer. :)
You don't use the Area/region map ingame? secedearea is a godsend. I wish control = { province had the option of areas....oh and claim/core modifications. Although for cores, I just copy the national/owned provinces from other country .incs.
 
I wish control = { province had the option of areas....
Already there. :)
Code:
area = { area = name [country = TAG/-1/-2/-3] [data = 1/2] [value = X] } # check if all provinces (value = 100 or no value) or percentage (value = X, 0..100%, cannot be less then 1 province) in the area are controlled (data = 1 or no data) or owned (data = 2) by the current country (country = -1 or no country), enemy countries (country = -2) or allied/friendly countries (country = -3)

region = { region = name [country = TAG/-1/-2/-3] [data = 1/2] [value = X] } # check if all provinces (value = 100 or no value) or percentage (value = X, 0..100%, cannot be less then 1 province) in the region are controlled (data = 1 or no data) or owned (data = 2) by the current country (country = -1 or no country), enemy countries (country = -2) or allied/friendly (country = -3)

Also, the garrison trigger too:
Code:
	garrison = { [country = TAG/0/-1/-2/-3] province = [province] type = [air/land/naval] size = [number of divisions] area = [yes/no/0/1/2/3 ] } 
	# [country = TAG/0/-1/-2/-3] : 0 – all countries, current country (country = -1 or no country), enemy countries (country = -2) or allied/friendly countries (country = -3)
	# No type field means "all division types". 
	#"area = yes" means "count divisions in all provinces in this controlled Area". Do not use "area = yes" for sea provinces!	
	# area = 0/1/2/3 : 0 = (no) / 1 = area / 2 = region /3 = (yes) owner area