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JamieWolf

Sergeant
14 Badges
Apr 4, 2019
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Hi All,

after a fair amount of thought I have decided to publicly release my mechporter tool onto nexus. At its core it allows you to use the games skirmish mechbay to design a custom mech and then load it into the tool, make a few adjustments and then export into mech and chassis def json files that are ready (or close to it for some mods) to be loaded by a mod into the game.

This has been in extensive private use by several members of the modding community for the past few game releases, but now that there are no large changes coming to the game I have decided to publicly release it.

if you are a mod creator that is interested you can find it on nexus (cant post a link here, so just search mechporter on nexus to find it)
 
dude.
thats frakking brilliant.

JW is the man..i dont care what those tincan warriors say about you.
 
Just a question - do these mechdef, chassisdef files have standard syntax? And where is movedef file, just not listed on the example screenshot?
 
Syntax will depend on what mods are in use. If ME & CC are present there may be extra items present in the JSON. If you are using vanilla then they will be standard syntax. Movedef is not part of what is stored by the custom mechs they will use whatever is standard for that mech. The tool is most useful for creating variants of existing mechs versus new mech models. From what I understand for new mechs someone would create the initial mech for that model then use the tool for the remaining variants they wanted
 
Well, so it looks like our tools should work together well, without any modifications - in MechPorter someone will create a new variant, save .jsons, then could run Mech Designer in advanced mode, set a loadout then export it overwriting mechdef.json. Great :)
 
glad you released it. Handy for creating varients and then porting them into the main game to let the poor benighted AI have a go at you with something they'll actually have a chance with..

Well done!