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Introduction Post
  • cybrxkhan

    Going to Scarborough Fair
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    Jul 14, 2012
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    Download Version 1.16.0 "Imperial"
    (Released 5/3/25, compatible with vanilla patch 1.15.X)

    STEAM WORKSHOP | GITHUB (MANUAL) | PARADOX DOWNLOAD

    DISCORD | WEBSITE
    Preview Screenshots in Second Post

    "I've heard others say the same."

    Very Immersive Events and Tales (VIET), the sequel to VIET Events for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. These events add immersion and a diversity of experiences in between wars and vanilla’s event chains, and cover mundane minutiae ranging from small talk with courtiers and eating local cuisine to epic tales about love, philosophy, and the human condition.

    Alongside many new events, I intend to adapt many of the events from the old VIET for CK2 as possible. I hope the lessons I learned from my eight years (with a hiatus) of modding CK2 will help me deliver a fun experience for any players interested in my mods. I welcome any and all feedback and I hope to continue adding more and more events in every update!

    Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up.



    FEATURES

    • Over 1200 new flavor events to experience!
    • Explore new decisions, artifacts, character interactions, activities, and event chains
    • Game rule to disable sillier events for those who don't like them, with three levels to choose from: Balanced (Default), Serious (Restricted), and All Events (Full)
    • Compatible with almost anything since it doesn't touch any vanilla files - even with overhaul mods, you can via game rule disable events that reference things specific to our medieval world that wouldn’t make sense in other time periods or universes (like fantasy and sci-fi conversion mods)
    • Learn history with Historical Context tooltips that provide information about what inspired some of the events - sometimes, reality is stranger than fiction! (These can be disabled via game rule for those who find it immersion breaking.)

    This is the successor to my VIET Events mod from CK2, and I intend to adapt as many of the events from there as possible. I hope the lessons I learned from my eight years (with a hiatus) of modding CK2 will help me deliver a fun experience for any players interested in my mods.



    CREDITS

    A huge thanks to the teams of WTWSMS (especially IlikeTrains and Loup99) and Lux Invicta (including tsf4), as well as M@ni@c, creator of Hide Your Jewelry, for maintaining and improving on VIET for CK2 over the years, which provided me a solid foundation for improved reboot of VIET Events.

    Credits also to OrdepNM, who was my partner in crime in the early days of VIET for CK2 and who stepped up to help maintain it while I had serious medical issues years ago.

    Special thanks to Sleight of Hand for pushing me to get into the CK2 modding scene and for other assistance over the years, which is why I am still here for some reason.

    Thanks to tora75 for contributing the Norse unique localizations for several events.

    Special thanks to Stik, Vertimnus, and Tobbzn on the CK3 Mod Co-op for helping me figure out how to adapt my CK2 province events and do a system for county events for CK3.

    Huge thanks also to the various kind souls who are taking the time to translate the mod - you can see the full list of them in the "Features" section in the Steam mod page description.

    Lastly, thanks to all the people who I worked with, took stuff from over the years, and provided encouragement and feedback.
     
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    Version 1.0.0 "Temujin" (Released 9/13/20)
  • VIET EVENTS HAS BEEN RELEASED!
    Version 1.0.0 "Temujin"
    Steam Workshop Download | Github Manual Download

    Temujin was the birth name of Genghis Khan, one of the most accomplished conquerors in world history. In the span of one lifetime, he went from an outcast of his own tribe, to a name feared across Eurasia. He and his descendants would rule the largest continuous land empire in history, with consequential ramifications for world history

    Alright, the first official release of VIET Events for CK3 is up! Both a Steam Workshop and a manual installation (download on GitHub), are available on the links above.

    Since this is an early version, there's probably going to be some bugs and jank, so please let me know if you encounter any bugs, or if you feel events fire too frequently or not frequently enough (that will probably take a while for me to balance). Hopefully I'll add more and more events through future updates so that this mod will be up to speed with VIET for CK2 in terms of content and variety.

    Honestly don't have much else to say - it's been 8 years since I started modding CK, so hopefully this will be a good start to many more years of Crusader Kings modding!


    • Initial Release
    • Added 108 flavor events about the following themes:
      • 46 Generic
      • 4 Nature*
      • 3 Dreams*
      • 5 Dirt*
      • 5 Food*
      • 6 Vegetables*
      • 4 Water*
      • 5 Bitter*
      • 5 Eggs*
      • 12 Inspired by Oblivion’s soundtrack*
      • 6 Reading Stories*
      • 8 Stuck Inside*
    • Added new game rules to customize event seriousness, compatibility with conversion mods, and historical context tooltips

    *Adapted from VIET for CK2


    I just downloaded it and your .mod file has your system My Documents as the path. I've fixed it for you. :)

    So I discovered something interesting - it seems that when you launch the game, it will automatically rename the path of the .mod file in the /mod folder to your system's My Documents path if it isn't pointing there. That's why I was confused at why I put my system's My Documents as a path, because I never did it in the first place lol. Not sure why they changed this when they had used a different system for all their other games.
     
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    Version 1.0.1 "Hieronymus Bosch" (Released 9/16/20)
  • Version 1.0.1 "Hieronymus Bosch" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download

    Hieronymus Bosch was a renowned Dutch painter from the 15th century, most famous for his vivid and fantastical depictions of life and hell. His paintings were unusually macabre and surreal for the time, featuring terrifying imagery that reflected a deeply religious man who wished to express moralistic, spiritual themes in his work.

    Second release of VIET is up! Includes 33 new events and some tweaks and fixes. I'll probably do a smaller update this weekend before resuming a more regular schedule of releases on weekends when I see fit (and also start work on my CK3 equivalent of the Immersion Packs).

    For the next version, 1.0.2, one thing I’ll focus on is to rebalance prestige/piety gains/losses to be a bit more consequential (though still less compared to vanilla on average, to keep the spirit of the mundane nature of some of these events).


    • Added 31 new events about the following themes:
      • 9 Art
      • 6 Underworld
      • 13 Fantastical Stories*
      • 4 Furniture*
      • 1 Food*
    • Disabled a few events if using the Serious Events Game rule as a precautionary measure
    • Added in several new cultural/regional variants for the new event backgrounds
    • A few toasts (ie the banner messages that appear after some events) will now be red (negative) and green (positive) colored as appropriate, depending on the situation
    • Upped the learning requirements to trigger the Bad History event very slightly
    • Moved a few events from the tri-yearly on_actions to the yearly on_actions
    • Scarborough Fair event will now always make you lose stress
    • Fixed other languages’ localization not matching default English localization for game rules
    • Fixed missing localization for opinion modifiers
    • Fixed gazing at clouds event missing character animation
    • Fixed localization issue with the difficult book event toast
    • Misc localization and bug fixes I forgot to list here

    *Adapted from VIET for CK2

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    Version 1.0.2 "Ibn Tumart" (Released 9/20/20)
  • Version 1.0.2 "Ibn Tumart" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download

    “I become not one of them by living among them; sandy earth is the gangue in which gold is found.”

    - Ibn Tumart, spiritual and political founder of the Almohad movement that overthrew the Almoravids


    Next update is up! Includes some new events including a couple of old favorites such as an event chain the VIETerans might remember. Major feature of this update is the rebalancing of prestige/piety gains/losses to be more consequential for many events; they're still sort of minor compared to vanilla, but you will see less "gain 2 prestige" effects now (although there are still a few like that).

    I’ll now try to go on a weekly/bi-weekly update schedule, though who knows where my fickle heart will take me. Anyways, for those who played my cultural/regional Immersion Packs for CK2, I am also concurrently starting work on my sequel of them for CK3, so stay tuned for info about that. I have now settled on Chios Island and Siwa Oasis as the first "focuses" of this mod (granted, I could change my mind again, but let's hope not).


    • Added 21 new events about the following themes:
      • 9 Adventure
      • 13 Prophecy and Future*
    • Added event chain “Winter Wind Sentiment” from old VIET (23 events total)
    • Rebalanced prestige/piety gains to be slightly higher than previously, though still somewhat less than vanilla (typical range increased from ~1-20 to ~1-50, with intended average from ~5-10 to ~10-30).
    • Added in a couple new event backgrounds
    • Changed a few events’ backgrounds to be the tavern, where appropriate
    • Miscellaneous bug fixes


    *Adapted from VIET for CK2

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    Version 1.1.0 "Dragon" (Released 9/29/20)
  • Version 1.1.0 "DRAGON" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    "Come not between the dragon, and his wrath."

    - William Shakespeare, King Lear


    New update to vanilla patch 1.1 is up. Major new feature is that I've tweaked the prestige/piety gains/losses again, and hopefully for the last time.

    For those who really don't like the low prestige/piety gains, I've added a new game rule to adjust it for lump sums. There are two options, 1.5x and 2x the default amounts. I do not recommend the 2x option as I feel the values are a bit too unbalanced but I left it for those who find having small gains/losses a dealbreaker for their immersion. The 1.5x option should be good enough for those who don't like the defaults in my opinion. For those who are a bit more savvy with CK3 code, what I did was basically replace every instance of prestige/piety gain/loss with a scripted effect that changes the amount based on the game rule selected (so I had to manually test most of my events again - which is probably why it's better I decided to do this now, as I would have refused to do it later due to how long it would take to test that many events at that point).

    Here's a preview pic of the new game rule:

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    As an example of how this works in-game, here is one of the new events added in VIET 1.1.0 with default values:

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    And here it is with the 1.5x game rule on:

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    Note this only affects lump sum gains/losses of prestige/piety, and does not affect modifiers, and stress/dread gains/losses (the latter two are more complicated and have a cap anyways so I felt it unnecessary work for little gain).

    There'll be a smaller update next weekend, though one feature I hope to get in then is a game rule to adjust the frequency of events if I can figure out a system by then.


    • Added new game rule to be able to increase the amount of lump sum prestige/piety gains for VIET Events for players who do not like the default amounts
    • Added 28 new events about the following themes:
      • 7 Fire
      • 4 Baklava
      • 14 Skyrim dialogue inspired (the more gratuitous references will be disabled via game rule)*
      • 3 Moss*
    • Added Cinnamon Addict event chain from CK2 VIET (7 events total)
    • Revamped prestige/piety gain/loss averages/ranges again
    • Increased prestige/piety gains from modifiers (several were showing up as 0% NOT because they were actually 0%, but because CK3 does not show percentage points smaller than 1% for prestige/piety modifiers unlike CK2 for some reason)
    • Made events folder lowercase as having it capitalized was causing issues on linux
    • Iberian region now uses the Mediterranean variant of the “Tuscan Country” event background
    • Various bug and typo fixes

    *Adapted from VIET for CK2

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    [Imgur](https://i.imgur.com/TMnDWGN.jpg)
     
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    Version 1.1.1 "Al-Tusi" (Released 10/4/20)
  • Version 1.1.1 "AL-TUSI" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    Feel free to check the thread for my upcoming Regional Immersion and Cultural Enrichment mod (sequel to my CK2 Immersion Packs) as well!

    The medieval Iranian polymath al-Tusi contributed to several fields of science, such as developing trigonometry as a mathematical discipline. He was most prominently the court astronomer for Hulegu Khan, grandson of Genghis Khan and founder of the Ilkhanate. Under Hulegu’s patronage, al-Tusi founded the Maragheh observatory, one of the most advanced of its kind in the medieval world, which employed both Islamic and Chinese astronomers.

    This weekend's update includes a few additions, most importantly a new game rule to adjust event frequency (I strongly recommend using caution with this, and only after running multiple games to avoid the pitfall of relying on small sample size, as I can’t change RNG’s fickleness).

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    For those who haven't seen it, I also started a new forum thread for my upcoming culture flavor mod, Regional Immersion and Cultural Enrichment (RICE), which will be the sequel to my Immersion Packs for CK2. I hope to post dev diary previews on the first two flavor packs (Siwa and Chios), and upload a beta version and an accompanying sister mod that adds in new music within the next week or so - please check it out if you're interested in that kind of stuff, especially once I have some more updates on it!


    • Added 12 new events about the following themes:
      • 6 Numbers
      • 6 Sun*
    • Added new game rule for how frequently events from VIET fire (Warning: This only affects the likelihood - RNG may still cause some event spam, or no events to fire for long periods of time, depending on your luck, so use with caution!)
    • Added special variations of localization for several VIET Events for pagan Norse, credits to tora75
    • Recalibrated the frequency of events to account for the new frequency game rule
    • Fixed event about forgetting a dream making you lose instead of gain prestige
    • Miscellaneous bugfixes

    *Adapted from VIET for CK2

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    Version 1.1.2 "Liber Lapidum" (Released 10/17/20)
  • Version 1.1.2 "LIBER LAPIDUM" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    Liber Lapidum was the most famous work by Marbod of Rennes, a French scholar and archdeacon of the 11th and 12th centuries. It was arguably the most widely distributed medieval European lapidary. Lapidaries are a genre of ancient and medieval scholarly books that dealt with stones and gems and their supposed physical and supernatural qualities.

    New update up, just a bunch of events so y'all know the drill. Next anticipated update will be around Halloween in two weeks with some obligatory spoopy events. I'm hoping to focus mainly on my cultural immersion mod RICE in the meanwhile, shooting for next weekend as I'm mostly done with the non-flavor event stuff, so we'll see (and hoping for a preview of the Chios stuff tomorrow).

    Also, I find "Liber Lapidum" really hard to type fast for some reason. Guess it's because even though my WPM is great I am not used to shifting from the "l" to "p" keys.

    Anyhow, here's the 1.1.2 changelog and screenshots, as usual:

    • Added 35 new events about the following themes:
      • 8 Earth
      • 8 Rocks and Minerals*
      • 19 Generic*
    • Added several new cultural event picture variations
    • Miscellaneous bug fixes and tweaks

    *Adapted from VIET for CK2

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    Version 1.1.3 "Zhiguai" (Released 10/31/20)
  • Version 1.1.3 "ZHIGUAI" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    Zhiguai, or “Tales of the Strange,” was a genre of Chinese literature that was especially popular during the Tang dynasty. Featuring supernatural elements, these short stories were often presented as retellings of true, factual happenings. They would inspire Chinese literature in later eras, most famously Pu Songling’s Liaozhai Zhiyi (translated as “Strange Tales from a Chinese Studio” in English) from the 17th century, whose short stories combined zhiguai tropes with elements from other genres.

    The new spoopy Halloween update is up! This is the biggest update since release, and total number of new events is now at 326. I'll be busy with NaNoWriMo next month, and expect the next update to be late November.

    Additionally, I've uploaded the first version of Regional Immersion and Cultural Enrichment (RICE) to Steam Workshop, the sequel to my Immersion Packs for CK2. It adds in cultural flavor and simple, lightweight mechanics to various regions of the world, and the initial release includes content for Siwa Oasis and the island of Chios. Please check it out if you're interested!

    Anyhow, here's the 1.1.3 changelog and screenshots, as usual:

    • Added 45 new events about the following themes:
      • 7 Spooky
      • 35 Death*
      • 3 Monogatari Referencing*
    • Added two event chains from CK2 VIET: “Love Lost” and “Dream of the Final Journey” (15 events total)
    • Made events slightly less frequent, especially those on the yearly on_actions
    • Fixed missing placeholder localization for the Cinnamon Crunch event chain for several non-English languages
    • Fixed Scholar’s Tale event not triggering first event properly

    *Adapted from VIET for CK2

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    Version 1.2.0 "Merriment" (Released 11/24/20)
  • Version 1.2.0 "MERRIMENT" HAS BEEN RELEASED!
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    “Let no one weep for me, or celebrate my funeral with mourning; for I still live, as I pass to and fro through the mouths of men.”
    - Quintus Ennius


    And here's the official update to vanilla patch 1.2.0. Includes a few new events and tweaks per usual. Not sure when the next update will be rolling out, but once NaNoWriMo is over I should have a bit more time to work on CK3 modding again.

    Anyhow, here's the 1.2.0 changelog:

    • Updated to vanilla patch 1.2.0
    • Added 10 new events about the following themes:
      • 5 Celebration
      • 5 Shady*
    • Major event chains and rare events will no longer trigger during wars
    • Major event chains and rare events will trigger less frequently
    • All events are less likely to trigger during wars
    • Moved a few events from the five year on_actions to the rare/event chain on_actions
    • Temporarily disabled Winter Wind Sentiment event chain for female and homosexual characters (special text for female or homosexual characters will be added in a future update)

    *Adapted from VIET for CK2

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    Version 1.2.1 "Dong Son" (Released 12/11/20)
  • Version 1.2.1 "DONG SON" HAS BEEN RELEASED
    (Just in time for VIET's 8th Anniversary)
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    The Dong Son culture was a Bronze Age culture located in northern Vietnam during the first millennium BCE, and whose people are the likely direct ancestors of modern-day Vietnamese. Their cultural influence extended throughout Southeast Asia and they are particularly skilled in bronze casting. These bronze drums and mythologized accounts of the Dong Son culture have featured prominently in Vietnamese culture for centuries. A major Dong Son settlement, Co Loa, would later become was the first capital of the Ngo Dynasty, the first independent post-China dynasty of Vietnam in the 10th century CE.

    Eight years ago today, I released the first version of VIET ever, marking the start of a very interesting journey. Anyways, in honor of that, this update includes adaptations of most of the first batch of flavor events I ever released for VIET (albeit a few weeks after the first initial release), along with a few other goodies. Right now, I'm planning to have another small update before year's end.

    • Added 27 new events about the following themes:
      • 18 generic trait related (the first events ever coded for VIET back in 2012)*
      • 9 generic
    • Added text variations of the “Winter Wind Sentiment” event chain for female and homosexual characters (not sure why I missed that one before all these years…)
    • Added a few new event backgrounds for the Iberian and Tarim Basin regions
    • Some courtiers spawned via event will have a loyalty or favor hook to the ruler of the court they spawned in
    • Nobleman spawned via the “Never Trust a Bandit” event will go to the global pool if not recruited to court
    • Changed Skyrim barmaid event to fire for men only, and flirt/one night stand options will only be available to straight and bisexual characters for obvious reasons
    • Miscellaneous bugfixes

    *Adapted from VIET for CK2

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    Version 1.3.0 "Miswak" (Released 3/16/21)
  • Version 1.3.0 "MISWAK" HAS BEEN RELEASED

    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    The miswak is a type of teeth cleaning twig that has been popular for centuries throughout the Middle East, North Africa, and South Asia. Islamic hadiths frequently mention their importance, and recommend their use in a variety of situations, and it is still used to this day. For example, the Prophet Muhammad is quoted in one hadith as having said: “Were it not that I might overburden the Believers I would have ordered them to use miswak at the time of every Prayer.”

    I just wanted to first say that the Paradox uploader can sometimes be a huge pain in the ass to use - I wasted an hour trying to get this update out because of its wonkiness and I still don't know how I fixed it. But, anyhow, good news is VIET is now updated to vanilla patch 1.3! Includes a few new events as well. Depending on how my schedule and energy turns out, I'll see if I can get another small update out this weekend.

    • Updated to vanilla patch 1.3 Corvus
    • Added 15 new events about the following themes:
      • 9 Teeth*
      • 6 Oral Hygiene
    • Miscellaneous bugfixes as usual

    *Adapted from VIET for CK2

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    Version 1.3.1 "Osman" (Released 3/21/21)
  • Version 1.3.1 "OSMAN" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    Osman I was a 14th century Turkish lord in Anatolia, and the founder of the Ottoman Dynasty. Much of his life is shrouded in myth and legend. The state he established would eventually come to dominate much of Europe and the Middle East, and endure in one form or another until shortly after World War I.

    New update up! Not much here to say but we have passed a milestone now with over 400 new events added by the mod. I'm tentatively planning for the next update to be sometime shortly before Stellaris Nemesis (as I'll focus on updating my Stellaris mods then), so perhaps in two to three weeks - we'll see how that goes.

    • Added 27 new events about the following themes:
      • 22 generic*
      • 5 Beginnings
    • Obligatory miscellaneous bugfixes

    *Adapted from VIET for CK2

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    Hotfix 1.3.1.a (Released 3/25/21)
  • Hotfix 1.3.1.a for GitHub/Manual Install Version ONLY
    Steam Workshop Download | Github Manual Download

    After another player pointed out a bug in my code, I realized that for some reason I did not upload the new 1.3.1 event code to the manual install/GitHub version of the mod. If you're using the manual/GitHub version, please feel free to download the updated version from the link above.

    Do note that Steam and Paradox Download versions are not affected by this, this was only an issue with the Github/manual install version.
     
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    Version 1.3.2 "De Amicitia" (Released 4/3/21)
  • Version 1.3.2 "De Amicitia" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    “In the face of a true friend, a man sees, as it were, a second self.”
    Cicero in his treatise on friendship, De Amicitia


    Just uploaded another update! Total events is now up to 420. To no surprise, the Paradox mods download is acting wonky again even though I confirmed I've uploaded the new version, it's not displaying right for me, so if you use Paradox mods download I suggest switching to manual install or Steam workshop just be careful for any potential wonkiness on your end.

    Anyhow, plan is to do another release sometime later this month, but no guarantees.

    • Added 15 new events about the following themes:
      • 11 generic*
      • 4 inspired by Oblivion dialogue
    • A few events now increase the potential to become friends or rivals, just like some vanilla events
    • Maidservant in labor event now upgrades your physician trait if you have one, and will show the physician options’ triggers properly
    • Miscellaneous bugfixes

    *Adapted from VIET for CK2

    IPfWH9n.jpg
     
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    Version 1.3.3 "Benevolence" (Released 5/1/21)
  • Version 1.3.3 "Benevolence" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download
    Check Out My New
    Discord Server Too!

    "Benevolence is the characteristic element of humanity."
    Confucius, The Doctrine of the Mean


    New version of VIET is up! Also, if you didn't see it, I now have an official Discord server for my mods, so feel free to drop by if you'd like to talk about my mods or see previews/teasers of my upcoming work!

    Warning to Paradox Mods users: for some reason the launcher is not letting me update the mod, even though it uploaded fine to Steam; if you want the new content, you will need to switch to Steam or use the GitHub manual install. As usual, Paradox Mods is bugging out on me for some reason and raising my blood pressure. I literally wasted half an hour just trying to get it to work to no avail; I'll try uploading it again tomorrow to see if it'll work.

    EDIT (5/2/21): The Paradox Mods version is now up - thanks to @Mouchi for recommending I upload it manually on Discord! This should make things much easier going forward given I've had a lot of trouble with using the launcher to upload things. Let me know if you use Paradox Mods and encounter any issues.

    • Added 24 new events about the following themes:
      • 9 Medicine*
      • 15 Kindness
    • A few modifiers that previously gave a health bonus now negate health penalties instead
    • Ancient ruins background now has more appropriate noise
    • Fixed incest debate event happening for non-incestuous religions
    • Miscellaneous bugfixes

    *Adapted from VIET for CK2

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    Version 1.3.4 "Arboretum" (Released 5/15/21)
  • Version 1.3.4 "Arboretum" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download
    Check Out My
    Discord Server Too!

    “If you have a garden in your library, everything will be complete.”
    - Cicero, letter to Varro


    You guys know the drill, it's a routine small update of VIET with a few new events. Also fixed a bug where some of the events added last time weren't being triggered. Anyhow, feel free to check out my new Aachen Flavor Pack for my RICE mod too.

    • Added 10 new events about the following themes:
      • 3 Broccoli*
      • 3 Leaves
      • 4 Bushes
    • Added several new Northern European/British variations for some event backgrounds
    • Dream of WW1 event has a chance of changing some of your traits now
    • Fixed several events added in 1.3.3 not firing from on_actions
    • Other miscellaneous bugfixes

    *Adapted from VIET for CK2

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    Version 1.4.0 "Windmill" (Released 6/10/21)
  • Version 1.4.0 "Windmill" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download
    Check Out My
    Discord Server Too!

    “Pray, look better, sir... those things yonder are no giants, but windmills.”
    - Sancho from Don Quixote by Miguel de Cervantes


    This is the official update to patch 1.4. Unfortunately, since my main PC is borked at the moment, I've had to upload this using an old laptop which can't really handle CK3, but there are pretty much no changes so it should work fine, so let me know if you encounter any issues.

    • Updated to vanilla Azure/1.4 patch
    • Added some new Chinese localization

    You think you could do something like this for Rome imperator?

    Sorry for late response - anyways I did consider doing it but decided against it, I don't play much Imperator and don't see myself getting into modding it.
     
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    Version 1.4.0.1 Hotfix for "Windmill" (Released 7/23/21)
  • Version 1.4.0.1 Hotfix for "Windmill" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    Discord Server

    “Pray, look better, sir... those things yonder are no giants, but windmills.”
    - Sancho from Don Quixote by Miguel de Cervantes


    Usually I don't make a big hubaloo about a hotfix, but it was discovered that VIET's events hadn't been firing for Linux users, so I just pushed out this hotfix to rectify that. Let me know if you're still having issues if you play on Linux.

    • Fixed events not triggering for Linux users
    • Fixed WW1 event not doing trait changes
     
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    Version 1.4.1 "Decisions" (Released 7/30/21)
  • Version 1.4.1 "Decisions" HAS BEEN RELEASED
    Steam Workshop Download | Github Manual Download | Paradox Mods Download

    Discord Server

    "A man’s character is his destiny."
    - Heraclitus (c. 500s BCE), Pre-Socratic Greek philosopher


    VIET's biggest update has just been released - besides featuring over 74 new events, this update includes something never seen before for VIET: Decisions!

    Inspired by some of the more intricate content found in Stellaris’ event mods, you now have a chance of experiencing several new event chains and their associated decisions. They range from buying baklava for yourself or other rulers, ransoming servants from bandits, and meeting with a returning character from old VIET, the enigmatic Qi Ma the Liar. More decisions will come in future updates.


    • Added 74 events with the following themes:
      • 67 events across 9 event chains related to decisions
      • 7 generic*
    • Added 10 new decisions if you encounter some of the new events:
      • Visit a Famous Patissier
      • Visit a Famous Spice Merchant
      • Exorcise a Ghost Following You
      • Drink Shadowbanish Wine
      • Destroy Shadowbanish Wine
      • Unlock a Mysterious Chest
      • Hire a Mercenary Scholar
      • Save Your Kidnapped Servants
      • Meet with Qi Ma the Liar
    • Added 2 new character interactions based on decisions event chains:
      • Present Gift of Special Pastries
      • Present Gift of the Special Spice Blend
    • Added new game concept: Qi Ma the Liar
    • Added a few new cultural variants for the small town event background
    • Somewhat lowered the frequency of events across the board
    • Tweaked County Opinion bonuses from modifiers to be more varied and granular
    • Event about seer's prophecy of Genghis Khan is much less likely to trigger in West and Central Africa
    • Miscellaneous bugfixes

    And some preview screenshots:

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