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I don't think that most of the silly events are that out of place in CK2, considering some of the references that Paradox put in as is. :p

True, true, but I figure some folks would appreciate the option to disable some of the more blatant ones. Would ideally stop people from thinking my modding work is just about chicken puns and TES references. :(

What's with the asterisk next to Dulcinian in the notes?

Good catch! I forgot to add the asterisk:

*No actual Dulcinian heresy from the old VIET Imemrsion added. Based on the WTWSMS version, some of the old Dulcinian flavor events have been adapted to other religions and heresies as appropriate.

Glad to see you get well, welcome back^^

Thanks! And good to see you're still around.

what other mods are you using in the screens?

If you're talking about the interface, then I was using the steam version of Patrum Scuta. I'm also using the Original Portrait Frames. I'm also using a bunch of miscellaneous mods, including some personal additions and tweaks, but nothing I think that should be shownig up on the screenshots, unless there's something in particular you noticed?

When would it become appropriate to ask for a CK2+ updated version?

It should be compatible with CKII+ from the get-go unless CKII+ has integrated some of the old VIET Events stuff, which I don't think it does. The mod does not touch any vanilla files at all.

@cybrxkhan I am curious, when HIP gets updated, how easy would it be to adopt your events/immersion packs to HIP? :)

Should be compatible from the get-go, since I don't think HIP has anymore VIET stuff anymore.
 
Loving having VIET Events again, and better than ever! :)

I think the frequency of the events that add artifacts could be reduced. As it is, I'm seeing artifacts like ancient pottery virtually everywhere, and sometimes AI will even have multiple of them. When raiding, I end up looting ones that give +stats a lot of the time without even looking.
 
Version 2.0.2 "Dusk" (Released 1/7/19)
VIET EVENTS 2.0.2 "DUSK" HAS BEEN RELEASED!
Steam Workshop Download | Github Manual Download

"Let him not vow to walk in the dark, who has not seen the nightfall."
- J.R.R. Tolkien””


New update up. It is smaller compared to the last two, but includes about 50 more events, both new and those from old VIET. Next update will likely be much bigger and includes more stuff.

Also, for those using the manual GitHub download, I've changed how it works slightly - the link will now re-direct you to the release page where you can find a .zip file to download. Thanks to Mouchi for pointing out to me that GitHub had such a feature.

And, again, any input with balance and bugs is much appreciated as I reboot VIET.

Lastly, here's the changelog for 2.0.2:

  • Added 15 Night themed events
  • Added 10 Shadow themed events
  • Re-added the following events from old VIET: 5 bad, 5 bug, 5 old age
  • Changed ancient pottery event from a province event to a character event fired from on actions, to decrease its frequency
  • Commented out references in old VIET Traits in code
  • Fixed Large Antiquity shrine event referring to the province’s religion, not the owner’s religion

And some screenshots of the stuff added to this update, old and new:

qSSxnbi.jpg


vSzKgWw.jpg


sgBGWBP.jpg


nuRoGoq.jpg


I absolutely love this mod. Keep up the great work!

Thank you!

Loving having VIET Events again, and better than ever! :)

I think the frequency of the events that add artifacts could be reduced. As it is, I'm seeing artifacts like ancient pottery virtually everywhere, and sometimes AI will even have multiple of them. When raiding, I end up looting ones that give +stats a lot of the time without even looking.

Thanks for the heads up! I think the ancient pottery event was especially guilty of this since it was the only artifact event that was a MTTH-based province event, rather than a character event called through on_actions like the others. In the next update, which will be themed around artifacts and such, I am planning some further tweaks to reduce artifact spam hopefully, including but not limited to random events that remove/destroy these clutter artifacts (as I call them), changes to the likelihood of the events happening, etc.

Its amazing that your back. The Mod, and the events, are amazing. I loved playing your original mod.

Thanks! Hopefully I'll be able to restore most of the original stuff eventually :)
 
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Thank you

Is the update save game compatible?

I hope it is.. and I want to think it is but i just want to check with you first
I did go back into my save game and briefly, I saw that my wars were stacking on top of each other ( Ie I could not read the wars separate there was jumble together one behind the other.But not sure if that was a hiccup or not
 
Is the update save game compatible?

I hope it is.. and I want to think it is but i just want to check with you first
I did go back into my save game and briefly, I saw that my wars were stacking on top of each other ( Ie I could not read the wars separate there was jumble together one behind the other.But not sure if that was a hiccup or not

Yup all updates should be save game compatible unless otherwise noted, or if it's an update to a major vanilla patch.

I'm not sure what would be causing your save game's issues - are you running a lot of different mods? My mod doesn't touch how wars work at all and none of the events involve starting wars or something like that.
 
Yup all updates should be save game compatible unless otherwise noted, or if it's an update to a major vanilla patch.

I'm not sure what would be causing your save game's issues - are you running a lot of different mods? My mod doesn't touch how wars work at all and none of the events involve starting wars or something like that.

It was probably a hiccup as everything is fine now!. Thanks for the update!. as I have said I am loving the Mod and the events you have added. Adds a lot of immersion for Roleplayers like myself which love to Roleplay Traits of our characters!

Ah, that is good to know for the future releases thank you !.
 
It was probably a hiccup as everything is fine now!. Thanks for the update!. as I have said I am loving the Mod and the events you have added. Adds a lot of immersion for Roleplayers like myself which love to Roleplay Traits of our characters!

Ah, that is good to know for the future releases thank you !.

Awesome, good to hear that's all sorted out!
 
Just a quick preview of the next update, which I'm calling "Shen Kuo" and will be artifact/ancient culture themed:

c8Nw63f.jpg


1TcXJkR.jpg

Alongside a few new miscellaneous artifacts and some other stuff, it'll feature a few major changes to the artifacts added in VIET (obviously all subject to change):
  • Most of the miscellaneous artifacts added in VIET will now be under a "Clutter" slot and a character can only equip 3 at a time
  • New set of events to potentially randomly lose Clutter artifacts (that are in a separate on_actions). They'll generally be uncommon, but this will probably have to be tweaked to ensure they don't get too annoying.
  • You'll be less likely to get events to gain clutter artifacts if you already own some.
 
cybrxkhan, i freaking love your mod and i freaking love you too, because all of your hard work has made me a lot happier and has also made my gameplays funnier. thank you so much, really.
 
Just a heads up to everyone but I will probably be rolling out the next update, 2.0.3 "Shen Kuo", sometime tomorrow or Monday at latest. If you're interested, the current version on GitHub has almost everything if you want to give that a shot.

cybrxkhan, i freaking love your mod and i freaking love you too, because all of your hard work has made me a lot happier and has also made my gameplays funnier. thank you so much, really.

Thank you! :) I'm glad to be of assistance!
 
Would this mod work with a random world, by the way?
 
Version 2.0.3 "Shen Kuo" (Released 1/20/19)
VIET EVENTS 2.0.3 "SHEN KUO" HAS BEEN RELEASED!
Steam Workshop Download | Github Manual Download

Shen Kuo was a Chinese polymath, scholar, and official of the Song Dynasty. Among his many achievements in various fields, he developed an academically rigorous approach to archaeology and history for his time.

New update up, with ~100 more events, both new from old VIET! The main additions are new artifacts and tweaks to how VIET’s artifacts work. The two biggest changes are that 1) most of VIET’s artifacts are now in a “clutter” slot, and you can only equip 3 at a time; and 2) there are now events where you could potentially lose clutter artifacts.

As always, feedback on balance and frequency of events is appreciated; I’m especially looking for feedback on how often clutter artifacts pop up, as besides the potential to lose them, I coded other tweaks to reduce OP artifact spam as some have reported. I will continue to tweak the frequency of artifact gain and loss in future updates as I've already gotten some feedback on that.

And here's the 2.0.3 changelog:

  • Added 11 Ancient Culture themed events
  • Added 12 Clutter themed events (to gain even more useless clutter!)
  • Added 29 events to lose artifacts added in VIET Events - these fire on a separate on_actions and are fairly rare (though will be a little more common for characters with more than three VIET artifacts)
  • Re-added the following 41 events from old VIET: 7 Ancient Cultures, 9 Sound, 3 Prayer, 9 Memories, 5 Shady, and 8 Comet Events
  • Re-added event chains: Minotaur and Tarim Basin Scrolls
  • Added “Clutter” slot in player inventory for the miscellaneous VIET artifacts. Players are now limited to “equipping” three of these at a time, to prevent stacking a crap ton of bonuses.
  • Added many new clutter artifacts, including some ancient artifacts
  • Events to gain or lose VIET artifacts are now in a separate on_actions - will still need testing to tweak frequency
  • Added flags to VIET artifacts
  • Reduced frequency of VIET artifact events
  • Reduced chances of getting VIET artifacts if character already has one (via scripted trigger)
  • Reduced severity of revolt risk for several modifiers
  • Nutcracker and Hourglass artifact events now moved to the Five year on_actions pulse (where almost all the other clutter artifact events were)
  • Israelite/Jewish cultures now also count for is_baklava_culture_trigger
  • Fixed Mysterious Colors, Famous Bard, and Haunted Ship event modifiers giving global revolt risk instead of local revolt risk
  • Fixed Calipers and Abacus artifact events being able to fire if character already owns them
  • Fixed event where you go to the ocean at night firing if your capital isn’t coastal
  • Other miscellaneous fixes

And screenshots of the new stuff in the update:

1Uphyvt.jpg


9kbF1NJ.jpg


vRbmuEz.jpg


jvoT6fJ.jpg


Q9ckDrb.jpg

Would this mod work with a random world, by the way?

It should work fine. However, now that you bring that up, I've realized a number of the events that are religion/culture/region specific wouldn't make sense with random world, so I'll have to account for that.

Greetings, @cybrxkhan! I hope you are having a good day
I have one question: Is this mod compatible with Ancient Religions Reborn?

I got a long weekend so I can't complain. :D Anyways, running with Ancient Religions should be fine. I've contributed some stuff to that but none which should conflict with VIET atm, the mod is designed to work even with major overhauls in theory.
 
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Question: After winning a siege, there's a specific event that gives a lot of bonuses (prestiege, gold, tech). I found the localisation in your mod:

Code:
#Won Siege Events ;;;;;;;;;;;;;;x
EVTDESC1000109047;We have won the siege of [From.GetName] and the survivors are at our mercy. These survivors still have quite a lot of supplies and treasures they hoarded while we sieged them. What shall we do with them and the holding we have captured?;Nous avons gagné le siège de [From.GetName] et les survivants sont à notre merci. Ces survivants ont encore pas mal de provisions et de trésors qu'ils ont amassés quand nous les avons assiégés. Que ferons-nous d'eux et de la prise que nous avons capturée ?;;;;;;;;;;x
EVTOPTA1000109047;Spare the survivors and leave them alone.;Épargnez les survivants et laissez-les tranquilles.;;;;;;;;;;x
EVTOPTB1000109047;Allow the men to loot, but otherwise leave the survivors alone.;Permettez aux hommes de piller, mais laissez les survivants tranquilles.;;;;;;;;;;x
EVTOPTC1000109047;Raid and pillage to your heart’s desire! This is a rare opportunity!;Raid et pillage à volonté ! C'est une occasion rare !;;;;;;;;;;x

But I couldn't find the event itself.
I'd like to nerf it, as 100 Prestige and 100 Tech points is a lot when you can siege down all neighboring holdings by raiding, so without a potentially risky war.
Also after changing religion and ruler (accidentally happend close together), the event doesn't trigger any more, so I'd also like to have a look at the conditions. I assume it's a religious thing (maybe Haruspicy?), but who knows.


PS: Playing on random world, seems to work fine. I love the variety this collection offers. :)
 
Question: After winning a siege, there's a specific event that gives a lot of bonuses (prestiege, gold, tech). I found the localisation in your mod:

Code:
#Won Siege Events ;;;;;;;;;;;;;;x
EVTDESC1000109047;We have won the siege of [From.GetName] and the survivors are at our mercy. These survivors still have quite a lot of supplies and treasures they hoarded while we sieged them. What shall we do with them and the holding we have captured?;Nous avons gagné le siège de [From.GetName] et les survivants sont à notre merci. Ces survivants ont encore pas mal de provisions et de trésors qu'ils ont amassés quand nous les avons assiégés. Que ferons-nous d'eux et de la prise que nous avons capturée ?;;;;;;;;;;x
EVTOPTA1000109047;Spare the survivors and leave them alone.;Épargnez les survivants et laissez-les tranquilles.;;;;;;;;;;x
EVTOPTB1000109047;Allow the men to loot, but otherwise leave the survivors alone.;Permettez aux hommes de piller, mais laissez les survivants tranquilles.;;;;;;;;;;x
EVTOPTC1000109047;Raid and pillage to your heart’s desire! This is a rare opportunity!;Raid et pillage à volonté ! C'est une occasion rare !;;;;;;;;;;x

But I couldn't find the event itself.
I'd like to nerf it, as 100 Prestige and 100 Tech points is a lot when you can siege down all neighboring holdings by raiding, so without a potentially risky war.
Also after changing religion and ruler (accidentally happend close together), the event doesn't trigger any more, so I'd also like to have a look at the conditions. I assume it's a religious thing (maybe Haruspicy?), but who knows.

PS: Playing on random world, seems to work fine. I love the variety this collection offers. :)

I've kept almost all the localization from the old version of VIET as I intend to reintroduce most of the old flavor events. However, this event isn't one of them - it was something I had in the very early versions of VIET Immersion but removed since it was pretty annoying. Not sure how you'd be able to trigger it either way since I haven't added it back in. But anyways thanks!

I wonder what the next update will include. Also anything for pagans or Muslims? :)

Nothing specifically, but I'll be adding some spice flavored events (pun intended) next update which should include some events that'll fire moreso in the Middle Eastern and Indian regions.
 
I've kept almost all the localization from the old version of VIET as I intend to reintroduce most of the old flavor events. However, this event isn't one of them - it was something I had in the very early versions of VIET Immersion but removed since it was pretty annoying. Not sure how you'd be able to trigger it either way since I haven't added it back in. But anyways thanks!



Nothing specifically, but I'll be adding some spice flavored events (pun intended) next update which should include some events that'll fire moreso in the Middle Eastern and Indian regions.

Neat. would these events fire for Al-Andalus? :)

Also any chance you could add the Griot Events back in at some point, and perhaps expand it for other cultures, such as Norse Skalds, European Troubadours/Trobairitz, Gaelic Bards, Arabic Muwashshah(not sure what their poets are called), and so on?

The Griot events were some of the things I loved about VIET in the past, and thus expanding it for other cultures would be great as it would give more love to those who have the poet trait or have a poet honorary title :)