Hello everyone,
This mod aims to add an entirely new immersive dimension to the game by allowing the player to forge long-term (perhaps centuries-long) dynasty-wide relations with other dynasties which will improve or deteriorate based on the actions of one dynasty's members with the other dynasty's members.
I think CK2 has a lot of interactivity between "individuals" but the interactivity between "dynasties" is completely lacking. I aim to fix this as much as possible via this mod.
With this thread I intend to keep you guys updated about the development of the mod and the direction in which it is heading. You can also give suggestions/feedback/comments by posting your replies to this thread.
Features:
I plan on keeping this mod compatible with ALL other mods including overhaul mods such as HIP and CK2+. However, trying to achieve something complex like this while also maintaining compatibility puts a lot of restrictions on what can and cannot be achieved with this mod as it requires me to not touch any vanilla files.
Open for suggestions:
Please feel free to post your suggestions for what could be added to the mod.
This mod aims to add an entirely new immersive dimension to the game by allowing the player to forge long-term (perhaps centuries-long) dynasty-wide relations with other dynasties which will improve or deteriorate based on the actions of one dynasty's members with the other dynasty's members.
I think CK2 has a lot of interactivity between "individuals" but the interactivity between "dynasties" is completely lacking. I aim to fix this as much as possible via this mod.
With this thread I intend to keep you guys updated about the development of the mod and the direction in which it is heading. You can also give suggestions/feedback/comments by posting your replies to this thread.
Features:
- Allows the player to choose another dynasty to form Friendly Relations or Hostile Relations with that dynasty.
- Currently only one friendly and one hostile dynasty can be chosen.
- This will cause the members of the respective dynasties to have opinion modifiers for each other.
- The strength of the opinion will depend on (but is not equal to) the Relationship Score.
- Relationship Score will increase with positive actions between the dynasties, and decrease with negative actions.
- Relationship Score Tiers:
- Friendly Relations: <0, 10, 20, 30, 40, 50, 60, 70, 80, 90, >100
- Hostile Relations: <-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, >0
- For each tier, there is a specific opinion modifier (e.g. for score 50 the opinion is +25 whereas for score >100 the added opinion is capped at +50).
- For friendly relations, the lower cap of added opinion is +5 which remains regardless of how low the score goes. If the score remains negative for a very long time (e.g. 50 years) the dynastic relations end.
- For hostile relations, the upper cap of added opinion is -5 which remains regardless of how high the score goes. If the score remains positive for a very long time (e.g. 50 years) the dynastic relations will end. The
- For Friendly Relations the score goes down by 1 every year. Thus, in order to keep the relations strong you will have to do positive actions with the other dynasty continuously.
- For Hostile Relations the score goes up by 1 every 5 years (people don't forget bad things easily).
- Relationship Score Tiers:
- Positive Actions add a varying amount of score (e.g. marriage adds 50 score).
- These actions include: marriage, granting titles, ending a war in white peace, constructing buildings in a character's holdings, constructing holdings in a character's province, Goodwill Gestures (see below for explanation).
- Negative actions add a varying amount of score (e.g. declaring war adds -50).
- These actions include: divorce, declaring war, winning war, usurping titles, revoking titles, imprisonment, banishment, execution, discovered assassination, discovered failed assassination attempt, getting someone excommunicated by requesting the religious head, raiding, looting settlements.
- Goodwill Gestures:
- The regular Send Gift decision is NOT affected by this mod and WON'T give any relationship score. This is my mod's method of remaining compatible with other mods by not modifying any vanilla game files. Rather, in addition to the vanilla methods, my mod adds its own method of sending wealth to your friendly dynasty's members in order to gain Relationship Score.
- Every 10 years, it allows a character to choose a character from his friendly dynasty, and transfer selected titles or wealth to them as a Gesture of Dynastic Goodwill. The Relationship Score will increase depending on the tier and number of titles or the amount of wealth transferred.
- Reminder: The Relationship Score is affected by the actions of ALL members of both dynasties, and not only the player.
- Friendly Relations have been successfully implemented already, including all the functionality described above (relationship score, opinions, score update, goodwill gestures etc.).
- Hostile Relations are pending.
- Events between the related dynasties. Focusing on immersion and interactivity.
- Add more incentives for more frequent interaction between the dynasties (would love to hear your suggestions how to do this).
I plan on keeping this mod compatible with ALL other mods including overhaul mods such as HIP and CK2+. However, trying to achieve something complex like this while also maintaining compatibility puts a lot of restrictions on what can and cannot be achieved with this mod as it requires me to not touch any vanilla files.
Open for suggestions:
Please feel free to post your suggestions for what could be added to the mod.
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