Greetings,
First of all let me start off by saying that modding is alien to me. I heard somewhere that Stellaris ontop of being a great game made modding very easy so I decided to give it a try.
I'm working on a mod that creates a new ship aura. I've managed to get the effect in game and also get it balanced which in itself is a small miracle. What i'm having a problem with is giving my new aura an icon of its own. I can give it a stock icon just fine (I used the sensor mk4 icon to begin with). I've looked on the WIKI and can't seem to get an answer that actually explains what i'm meant to do. It gives me code, and a vague file structure.
My file Structure is as follows:
*Filenames changed for clarity
Documents>Paradox...>Stellaris>mod>MyMod>
I then have 2 sub folders
Common>Component_Templates
GFX>Interface>Icons
From what i'm able to gather from the wiki I place my DDS image (my icon) in the icons folder. Then in the interface folder. I then make a file called icons.gfx with the following code:
spriteType = {
name = "GFX_mymod"
texturefile = "gfx/interface/icons/GFX_mymod.dds"
}
spriteType = {
name = "GFX_mymod"
texturefile = "gfx/interface/icons/GFX_mymod.dds"
noOfFrames = 1
}
It's worth mentioning that inside of the "00_utilities_auras.txt" (my new one, not the original) I have the following code:
utility_component_template = {
key = "My mod"
size = medium
icon = "GFX_MyMod"
icon_frame = 1
power = -400
cost = 250
The game doesn't seem to mind the above configuration and loads perfectly fine but when I go into the ship designer and look at my aura its blank.
-------------------------------------
The second issue I have is that if myself and my friend run the mod (either by installing manually or by downloading from the Steam Workshop) we can't use it in multiplayer. We can see it in Singleplayer Ok but MP its just not present.
Any help would be greatly appriciated.
Badger.
First of all let me start off by saying that modding is alien to me. I heard somewhere that Stellaris ontop of being a great game made modding very easy so I decided to give it a try.
I'm working on a mod that creates a new ship aura. I've managed to get the effect in game and also get it balanced which in itself is a small miracle. What i'm having a problem with is giving my new aura an icon of its own. I can give it a stock icon just fine (I used the sensor mk4 icon to begin with). I've looked on the WIKI and can't seem to get an answer that actually explains what i'm meant to do. It gives me code, and a vague file structure.
My file Structure is as follows:
*Filenames changed for clarity
Documents>Paradox...>Stellaris>mod>MyMod>
I then have 2 sub folders
Common>Component_Templates
GFX>Interface>Icons
From what i'm able to gather from the wiki I place my DDS image (my icon) in the icons folder. Then in the interface folder. I then make a file called icons.gfx with the following code:
spriteType = {
name = "GFX_mymod"
texturefile = "gfx/interface/icons/GFX_mymod.dds"
}
spriteType = {
name = "GFX_mymod"
texturefile = "gfx/interface/icons/GFX_mymod.dds"
noOfFrames = 1
}
It's worth mentioning that inside of the "00_utilities_auras.txt" (my new one, not the original) I have the following code:
utility_component_template = {
key = "My mod"
size = medium
icon = "GFX_MyMod"
icon_frame = 1
power = -400
cost = 250
The game doesn't seem to mind the above configuration and loads perfectly fine but when I go into the ship designer and look at my aura its blank.
-------------------------------------
The second issue I have is that if myself and my friend run the mod (either by installing manually or by downloading from the Steam Workshop) we can't use it in multiplayer. We can see it in Singleplayer Ok but MP its just not present.
Any help would be greatly appriciated.
Badger.