VanillaPlus is aimed at being a simple mod of keeping the general feel of vanilla Stellaris with some much needed rebalancing, extra events and anomalies.
The mod has now been split into two parts:
Plans:
- Rebalancing (Waiting on feedback to reassess)
- More Anomalies (WIP)
- More Colony Events (+5 Event Chains Added, current focus is to build more)
- More Late-Game Crisis (WIP)
General Rebalance Philosohpy:
- Straight upgrades to weapons are boring (like Plasma to Lasers in Vanilla) and should therefore be overhauled into filling different roles and niches.
- Armor Penetration should be more rare and almost never hit 100%.
- Paradox weighs Hangar Modules as if they were Large Weapon Modules, they'll be balanced against their Particle Lances and Kinetic Artillery peers.
- No ship class should be worthless (looking at you, Cruisers).
Special thanks to:
@allocater and @Zednosius for their help in the Quick Questions thread.
Criticism and Ideas welcome.
The mod has now been split into two parts:
Plans:
- Rebalancing (Waiting on feedback to reassess)
- More Anomalies (WIP)
- More Colony Events (+5 Event Chains Added, current focus is to build more)
- More Late-Game Crisis (WIP)
General Rebalance Philosohpy:
- Straight upgrades to weapons are boring (like Plasma to Lasers in Vanilla) and should therefore be overhauled into filling different roles and niches.
- Armor Penetration should be more rare and almost never hit 100%.
- Paradox weighs Hangar Modules as if they were Large Weapon Modules, they'll be balanced against their Particle Lances and Kinetic Artillery peers.
- No ship class should be worthless (looking at you, Cruisers).
Special thanks to:
@allocater and @Zednosius for their help in the Quick Questions thread.
Criticism and Ideas welcome.
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