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Hello again,

This is my second post, under this heading, after the entry 26th. I don't think casino is the first choice of the scientists to have fun in Earth. Maybe a mod, changing casino building into some cultural complex such as library, cinema or theatre can give us a bit comfort about reality. I like cuteness to a certain point, but casino is like a joke I'm afraid. As an addiction to replace gambling addiction or drawback, using this cultural complex maybe can cause insomnia?

Fonur

I agree! I have actually been thinking about this lately, and the possibility of increasing the variety of buildings to service the colonists. A Fancy Restaurant could provide eating and luxury, Yoga Place could provide exercise and relaxation, Tennis Court could be an alternative for Open Air Gyms, Libraries could provide relaxation and generate some research as it is used by colonists, Jewelry Store could provide luxury and shopping, while using some rare metals, Board Game Cafes could provide social and gaming, Hotels could house tourists, while generating a small income, and so on and so forth. All it takes is some creativity!
 
I'll be honest - I detest that there's a casino building. It just feels so wrong in a Mars colony of 50 people. Library, theatre, or cinema makes so much more sense.
 
Hello again,

This is my second post, under this heading, after the entry 26th. I don't think casino is the first choice of the scientists to have fun in Earth. Maybe a mod, changing casino building into some cultural complex such as library, cinema or theatre can give us a bit comfort about reality. I like cuteness to a certain point, but casino is like a joke I'm afraid. As an addiction to replace gambling addiction or drawback, using this cultural complex maybe can cause insomnia?

Fonur
You can also use an electronics store to satisfy the gaming need. I saw that on Quill18's tutorial video series. It does cost regular electronics to use, naturally. So it is much more expensive in terms of resources than a casino probably will be.
 
TheDarkMaster,

Let's say I built electronics store instead of casino. From what I've seen, electronics store has huge service comfort, plus providing shopping and gaming. What if, I neglect gamblers wishes but boost service comfort throughout the dome? Clearly, not building casino but building electronics store, provided with parks covering the same space. Would that be enough to make them happy? They will not gamble anymore but they can enjoy other stuff.

By the way, I don't know what happens if colonists cannot meet their needs such as gambling, drinking and etc.

Thanks for all the comments,
Fonur
 
TheDarkMaster,

Let's say I built electronics store instead of casino. From what I've seen, electronics store has huge service comfort, plus providing shopping and gaming. What if, I neglect gamblers wishes but boost service comfort throughout the dome? Clearly, not building casino but building electronics store, provided with parks covering the same space. Would that be enough to make them happy? They will not gamble anymore but they can enjoy other stuff.

By the way, I don't know what happens if colonists cannot meet their needs such as gambling, drinking and etc.

Thanks for all the comments,
Fonur

I would think the simplest solution would be to not allow a gambler to come to Mars in the first place.
 
TheDarkMaster,

Let's say I built electronics store instead of casino. From what I've seen, electronics store has huge service comfort, plus providing shopping and gaming. What if, I neglect gamblers wishes but boost service comfort throughout the dome? Clearly, not building casino but building electronics store, provided with parks covering the same space. Would that be enough to make them happy? They will not gamble anymore but they can enjoy other stuff.

By the way, I don't know what happens if colonists cannot meet their needs such as gambling, drinking and etc.

Thanks for all the comments,
Fonur
I don't know, you'd have to experiment to see what happens. I do know that missing needs will cause them to have a lower comfort level, possibly other stats will be affected as well.

I would think the simplest solution would be to not allow a gambler to come to Mars in the first place.
Characters can develop the gambling flaw as the game goes on and you can't stop your martian born from getting it. However, there are other ways to deal with it than satisfying it.

Sanitarium.png
 
One other idea that I had that was interesting would be an apocalypse mod. You have a lot of early resources and several rockets in orbit full of people at the start of the game, but after that there's no more help from Earth. You're on your own. This could also be a form of generational colony ship and flavor you colonizing a planet around Alpha Centauri instead of Mars, as you're still cut off from Earth.

Sounds like that should be an easy mod to make!
Maybe it will need some playerrestrictions, like not sending the ships back to earth. May be possible to keep players from doing with an extreme fuelcost (refueling = x * 10- or something similar.
And rather fun with possibly different difficultymodes.
 
Honestly, I won't play this game unless either the colonists are kerbals - because kerbals are allowed to do stupid things, or there are mods to make the rovers look more realistic and domes are somehow converted into underground bunkers. Oh and the whole 60s "Jetsons" appeal has to go too. For me Mars is a serious subject and the games have to be pretty close to potential future reality. After all, that's why I play games like these, feeding my mind with a preview of the future.
 
I don't mind the domes, but making the vehicles look less cartoony is something I'd like.

Nothing against the current style as such, I just like the idea of something more realistic as an option.
 
Also can someone make a nicer UI? This blue and yellow hurts my eyes. It's way too clunky for a sci-fi game. White, orange and yellow with a more elegant and flat button design would be so much better.
 
I don't know if it is possible to do something that sophisticated, but what about a Mod that allows us to declare Mars its own independent nation and set up its government? Complete with laws, elections, votes, (or lack thereof) a martian Flag we can choose, different from the spaceship logo, and a new logo to replace the logo provided by the sponsor.
With the option to create the Martian Democratic Republic, the Greater Martian Empire, the Martian Alliance of Reorganized Settlements (M.A.R.S. Pun Intended), the Martian Socialist Union respectively and with some fully customizable elements...

If this is too much for a Mod, I hope for a DLC.
 
My mod wish list is quite extensive:

Cold waves
Cold wave countermeasures do not make much sense to me. I’d like to see a heat management system, with buildings producing waste heat, which then can be piped to buildings to be warmed. Also solar collectors and heat pumps that can produce more heat and store it underground for later retrieval. Replacing the subsurface heater, which I absolutely am at loss how it is supposed to be useful, as minimising heat conductivity to ground would be one of my first engineering measures to counter cold waves.


Recycling
I’d like to see water recovery and refinery systems implemented, with waste water being produced by
water consumers. I’d also like to see CO2 being implemented as resource that is necessary for oxygen generation and also rocket fuel production. (At least as an option, but Methane is definitely easier to store on Mars than LH, and also preferable as jet fuel)
Plants likewise should require CO2 and produce O2 (and not just reduce consumption, so you can eventually get all your O2 from plants. Similarly I’d much prefer oxygen consumption by colonist, and at some point also farm animals, hopefully.

Metal refinery
Picking up random asteroids and building a dome out of it seems a bit too easy, some kind of foundry should be necessary to produce structurally useable material. This will of course require some serious energy.

Various rocket transport options
- I’d like to see some variety, from disposable 1-way transports which possibly cannot transport sensitive goods due to rough landing.
- Ion-thruster ferries with orbital shuttles/decent capsules, which can carry a massive amount of cargo, but are expensive to build in the first place. The decent capsules may either be reusable, or also parachute landers may be used for material delivery.
- Per-Launch costs for the BFR clone standard rocket, with reduced inventory on the trip back as it needs to both perform an orbital launch and an interplanetary burn.
- Dedicated cargo variants, as life support for a year long trip is heavy, you do not want to carry that around if you don’t need to. Similarly, sending 1 colonist should be almost as expensive as filling the whole ship
- Rocket damage+malfunctions, these would be rare but possibly life threatening emergencies, also having to launch rescue missions for a rocket that landed way off course could be interesting, and there should be an incentive to land rockets away from anything critical.
 
My mod wish list is quite extensive:

Cold waves
Cold wave countermeasures do not make much sense to me. I’d like to see a heat management system, with buildings producing waste heat, which then can be piped to buildings to be warmed. Also solar collectors and heat pumps that can produce more heat and store it underground for later retrieval. Replacing the subsurface heater, which I absolutely am at loss how it is supposed to be useful, as minimising heat conductivity to ground would be one of my first engineering measures to counter cold waves.

Hi! this may sound like a cynical question, but it is not. How do you transfer and store heat?

On a side note, I really really like your rocket transport options!
Cheers!
 
My mod wish list is quite extensive:


Metal refinery
Picking up random asteroids and building a dome out of it seems a bit too easy, some kind of foundry should be necessary to produce structurally useable material. This will of course require some serious energy.

Hi! I have thought about this as well! I am a big fan of the Anno series and, although I understand Surviving Mars doesn't follow the same formula, I think it could be quite interesting to have some more complex production chains, such as using the sand found in the Martian soil to produce the glass used in the dome, different kind of metals used for different purposes, and whatnot.

Cheers!
 
Hi! this may sound like a cynical question, but it is not. How do you transfer and store heat?

On a side note, I really really like your rocket transport options!
Cheers!
Not sure about storage, but heat transfer can be done by running water through an RTG, similar to how our intrepid Mars Explorer did it when he travelled from Acidalia Planitia to Schiaparelli crater.
 
Not sure about storage, but heat transfer can be done by running water through an RTG, similar to how our intrepid Mars Explorer did it when he travelled from Acidalia Planitia to Schiaparelli crater.
Water would be an option, though alternatively you could think of alcohol, or CO2 as working medium depending on what temperatures you are using exactly. With heat exchangers you can also switch medium.

One thing I forgot mentioning about my wish list, and should probably first:
Connecting domes, to make habitation domes, entertainment domes, industry domes... I want to build a society, not an array of work camps. (Mars gulag might come in some sociopatic phase, but I don't want that to be default)