• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
How do Ciri become the daughter and heir of Emhyr var Emreis? Any events for it?
 
Playing is a chore due to the constant peasant rebels and adventurers' incursions.

Adventurers are not really touched, so it should be the same as vanilla - I think there's a rule to disable them ?
Note that the revolt risk is greatly increased with monster infestations (need to hire witchers) and/or Scoia'tael presence (if ruler is racist - need to have a competent special force commander). I have some ideas to rework these and tie them more to the economy / (de-)population.

What a time to be alive! with the series from Netflix and this mod! Let's bring Wither world back!! :) Btw will the latest version work with 3.3 update?

Oh yes ! :)

The mod still works fine with CK2 3.3, there was no conflict on any critical files.
You'll get the warning event popup about checksum though.

How do Ciri become the daughter and heir of Emhyr var Emreis? Any events for it?

I don't think there are, what would you propose ?
 
I would maybe recommend something like what the game of thrones mod has, an event to simply reveal or add emhyr as her father like with the events that change jon snow's parents to rhaegar and lyanna. Maybe also something to change fake ciri's dynasty and name back to her real identity? She kinda messes up the dynasty screen.
 
I would maybe recommend something like what the game of thrones mod has, an event to simply reveal or add emhyr as her father like with the events that change jon snow's parents to rhaegar and lyanna. Maybe also something to change fake ciri's dynasty and name back to her real identity? She kinda messes up the dynasty screen.

Yep definitely feasible technically, but what I'm not clear is what would be the conditions for such event/decision to occur ?
I'd assume: Emhyr need to be alive and conquer the North, then Ciri decides randomly 50/50 ?
 
Is there a special situation where Saskia can press the Strong Claim on Aedirn if you go that route with her or is it bugging for me? (I reloaded and did kingdom of Pontar instead which is fine).
Edit: Cannot press ANY claim I gain at all as Saskia D:
 
Last edited:
Yep definitely feasible technically, but what I'm not clear is what would be the conditions for such event/decision to occur ?
I'd assume: Emhyr need to be alive and conquer the North, then Ciri decides randomly 50/50 ?
I often marry Ciri, and when the Nilfgaard is crumbling I try to press her claim.
So one option is if Ciri becomes the queen of Cintra.
 
This mod is amazing! I was wondering if it is possible to have a child become a Witcher? I had the event trigger for a Magic Potential child and was pleasantly surprised so I was wondering if there was a surprise event for Witcher claims child or send child to become a Witcher?

I would also suggest looking at the scripting for how Holy Order's handle succession. Or maybe fudge the lore a bit such that the Witcher who trains you becomes your "father" and or hard lock Witcher/Sorcerer/Sorceress government into Elective Succession and give council members a vote. OR give Witchers/Sorcs a special Religion that allows Eldership Succession (so that a Council of Elders elects the new title bearer).

Though... I guess since its dynasty based that still doesn't work. Hmmmmmmm... Dang.


Anyway, amazing mod. Thanks so much for it!
 
The biggest thing thats always held this mod back were graphics, polish and extended events.

Sure all the basics are there, terrain, characters and general races. But a lot of the extended witcher mechanics, environment, events and lore is just bare-bones.

As an example, Nilfgaard is just not fun to play as... they're basically a huge horde, lack mechanics and you get spammed by constant pop-ups from all your vassals endlessly.

I wish this mod would get a huge polishing, events added (and fixed) and mechanics expanded on.
 
I was wondering if it is possible to have a child become a Witcher? I had the event trigger for a Magic Potential child and was pleasantly surprised so I was wondering if there was a surprise event for Witcher claims child or send child to become a Witcher?

It's not possible yet - it hasn't been a priority since in the current bookmarks the Witchers lost that knowledge.

The biggest thing thats always held this mod back were graphics, polish and extended events.

Sure all the basics are there, terrain, characters and general races. But a lot of the extended witcher mechanics, environment, events and lore is just bare-bones.

As an example, Nilfgaard is just not fun to play as... they're basically a huge horde, lack mechanics and you get spammed by constant pop-ups from all your vassals endlessly.

I wish this mod would get a huge polishing, events added (and fixed) and mechanics expanded on.

Oh yes, there's so much that could be added to the mod !
If you have design ideas for concrete mechanics or events don't hesitate to propose them.
The Witcher setting has grown in popularity with TW3 and now with the Netflix series, so we can hope more modders will want to contribute (and also with CK2 becoming free to play).
 
It's not possible yet - it hasn't been a priority since in the current bookmarks the Witchers lost that knowledge.



Oh yes, there's so much that could be added to the mod !
If you have design ideas for concrete mechanics or events don't hesitate to propose them.
The Witcher setting has grown in popularity with TW3 and now with the Netflix series, so we can hope more modders will want to contribute (and also with CK2 becoming free to play).

Personally I'd slow EVERYTHING down to start with.
The world of Witcher does not translate well to the CK2 base game. To be honest a lot of more "immersive" and "hardcore" mods basically start by slowing the game down to begin with.

What I mean by slowing down the world is decrease build times, more (minor) building improvements, slowing terrain travel, slowing conquest times/cbs, decreased vanilla events and mechanics.

My biggest gripe with this mod is simply that after 1-2 characters, every realm is so screwed up that they're easy to conquer or manipulate. This I believe is due to the CK2 timeframe/events/mechanics and flow being still so prevalent in this mod.

It's basically putting everything out of wack.
 
If you have design ideas for concrete mechanics or events don't hesitate to propose them.
Not sure if this is added yet, but as I didn't encounter this in my last plays of the mod, I assume not:

Ortolan's potion of immortality - makes character immortal. This is basically the stuff sorcerers use to be immortal, so it should add the same immortality the sorcerers have. And technically I see no reason why it wouldn't be available for other characters too... as long as they find a way to acquire it, considering that majority of sorcerers are unwilling to share it with majority of population. But as you may know, characters can become more willing to share once in a dungeon and risking death from torture, achievable task for crafty ruler.
 
It's not possible yet - it hasn't been a priority since in the current bookmarks the Witchers lost that knowledge.

The Witcher setting has grown in popularity with TW3 and now with the Netflix series, so we can hope more modders will want to contribute (and also with CK2 becoming free to play).

Hopefully work on the mod will be smoother this year, Witcher universe is on the rise once more. I wish you luck and resilliance boys, you were doing a great job through all those years. Can you share any plans on overhauling the mod?

BTW, i am working on CPR+ comp-patch(submod), and i have some questions. Guys, how did you come with cultural associations? There are many discussions on this topic in the fandom, but your take on this is quite different... Are they based just on look of the portraits, or there is something else to consider?
So, let's take Temeria as an example: french and slavic names for nobles and places; english for city folk; and peasants, like most of the dirty peasants in the Witcher series are slavic too. And you still associate them with germans. At the same time, aedirnians have more common with germans in their namings, with some additions of dutch and maybe bohemian too... and they are of frankish culture in your mod. And Nilfgaardians too. The most confusing of them all are ebbingians, why the hungarians of all the ethnicities?
 
Last edited:
  • 1Like
Reactions:
Is there a plan to create a scoyael society (which nonhumans can enter). And what about the creation of the Vrijedd division, as mercenaries and Isengrim Faioltiarny as their leader? (For Nilfgaard)
 
Hopefully work on the mod will be smoother this year, Witcher universe is on the rise once more. I wish you luck and resilliance boys, you were doing a great job through all those years. Can you share any plans on overhauling the mod?

BTW, i am working on CPR+ comp-patch(submod), and i have some questions. Guys, how did you come with cultural associations? There are many discussions on this topic in the fandom, but your take on this is quite different... Are they based just on look of the portraits, or there is something else to consider?
So, let's take Temeria as an example: french and slavic names for nobles and places; english for city folk; and peasants, like most of the dirty peasants in the Witcher series are slavic too. And you still associate them with germans. At the same time, aedirnians have more common with germans in their namings, with some additions of dutch and maybe bohemian too... and they are of frankish culture in your mod. And Nilfgaardians too. The most confusing of them all are ebbingians, why the hungarians of all the ethnicities?

For being most true to the source all Northern states would have to be Polish. There is one common tongue which would be Polish. Surname-wise the books give us a wide variety of origins of names, explained by the conjunction of spheres. But to me saying "Aedirn should be German because ...] is equally wrong as portrayed in the mod.

Since "everything is clearly Polish" was seen as rather boring the kingdoms were each given an identity derived from a European nation.

Reasons for each are rather arbitrary (since canon info about some of them is ultra-scarce):
- Redania, mostly because of the COA is usually seen as Poland
- Novigrad has parallels with Gdánsk/Danzig
- Temeria, the old rival of Redania was made German-ish (yet France, based on the fleur-de-lis in the COA makes also sense)
- Brugge - mixture of German and Czech; the ruling dynasty (in the mod!) was inspired by the Vítkovci of Southern Bohemia
- Kaedwen, has parallels with Russia: Huge, vast, cold, not very densely populated, yet militarily strong
- Toussaint, that very, very French place.
- Aedirn, in the mod, has places and names that are a mixture German and French. Additional place names are taken from Alsace, a region that has been francisized in the 20th century.
- To keep Romance languages close to each other Lyria&Rivia got to be Italian
- Western petty kingdoms, Cidaris, Verden, Kerack with their Viking tendencies was turned Scandinavian (Norwegian, Danish, Swedish)
- Kovir, has parallels to the Baltic nations -> Lithuanian, Latvian, (Old-Prussian)
- Cintra - an odd choice - is Scots
- the Nilfgaardian nations are mostly rather obscure, not too much is known about them, yet they are big and need names for lots of counties and baronies. Therefore some of them are odd in terms of real-world parallel:
- Ebbing, hungarian. Reasoning was mostly that Matilda de Nementh-Uyvar, one of the few known characters from there has a very Hungarian looking name.
- Metinna, anglicised Irish
- Nazair, anglo-saxon
- Geso, spanish
- Etolia, Roman (portrayed as almost non-existant at the start of the game -> Nilfgaardianized)
- Maecht, saxon

For some reason I always regretted Metinna the most. For a possible WitcherKings for Crusader Kings 3 a new concept for the cultures would make sense. Nations should be distinct, yet in a reasonable way. Kingdoms conquered by Nilfgaard 20 years ago should feel different than the core of the empire. And maybe break off of Nilfgaard when it is in a weak state.

Is there a plan to create a scoyael society (which nonhumans can enter). And what about the creation of the Vrijedd division, as mercenaries and Isengrim Faioltiarny as their leader? (For Nilfgaard)

At the start of the Witcher 2, Isengrim is supposed to have travelled east with Dijkstra and Boreas Mun, never to be seen again. CD Projekt created Iorweth as a carbon copy of him (shares looks, scars and history). Iorweth was supposed to show up in Velen in Witcher 3 but that questline was cut from the game. Isengrim or Iorweth could of course be made leaders of the Vrihedd brigade. But keep in mind that that brigade had all its officers (but those two) executed and itself was disbanded.
 
Last edited:
  • 1
Reactions:
Since I've already read majority of books, I've another suggestion for the mod:
Could we have high vampire characters (ala Regis) in mod too ? Not necessarily rulers, but at least acquirable for courts. Likely high stats and personal combat, high health and immortality, some diplo penalty for known high vampires (who are discovered to be vampires).
Shouldn't break the lore, since from Regis story we learn that there are other abstinent and abstinence-able high vampires around. Though should be a rare character type.
 
Adventurers are not really touched, so it should be the same as vanilla - I think there's a rule to disable them ?
Note that the revolt risk is greatly increased with monster infestations (need to hire witchers) and/or Scoia'tael presence (if ruler is racist - need to have a competent special force commander). I have some ideas to rework these and tie them more to the economy / (de-)population.



Oh yes ! :)

The mod still works fine with CK2 3.3, there was no conflict on any critical files.
You'll get the warning event popup about checksum though.



I don't think there are, what would you propose ?

Upon Queen Calanthe's acceptance of Duny of Urcheon's claim for Pavetta's hand which is what really triggers the whole Ciri as Geralt's Law of Surprise child event. This could fire as an event especially since Duny of Urcheon is really Emhyr var Emreis (under a curse, of course) who's Ciri's true father.
 
Last edited: