Go to documents/paradox interactive/CK2/gfx and delete the flags folder. That might work.
Yeah I had that same ctd.
I tried what was suggested and it still doesn't finish loading.
Well at least the short stories are pretty damn great in German as well
Have you read the new book? If so, do you remember names of people and cities (like Rissberg) that should be woven into the mod?
I tried what was suggested and it still doesn't finish loading.
Try running the mod without any DLC if you have them. I had the same problem, I fixed it by deactivating all my DLC and running the mod. when it got to the main menu i exited and reactivated all my DLC....iv had to repeat this with every new version of witcherkings![]()
Which CTD are you referring to? The one reported by Teutonic_Thrash? If so: Those bookmarks shouldn't be visible if you use 1.0.282
What version of CK2 are you using? Which DLC do you own? I usually run it with all DLC I own which is most of them.
I have a hard time figuring out what is wrong with your copy of the mod as most people seem to be able to get it to work just fine :/
Oh, cool an actual rel-
*capital province title creation scope*
.... okay, fifteen minutes fixing the landed titles, THEN I'll get to playing it.
You can only create a duchy if you own the capital personally. Is this problematic for you?_
Okay, first, its allow = { capital_scope = { province_id = X } }, which means that your capital must be the associated province. Not that you own it, but that it is your capital province. That means that you can only create more than one title a generation if they all have the exact same capital. But either way you can only go up once per tier once a generation, because you need two lower tier titles to make a higher tier one. Also means that usurping will be problematic.
But I assume that's an error in the code, and you meant something along the lines of allow = { has_landed_title = { (capital county title here) } }. However, even that is both annoying (as increasing the size of vassals requires revoking the capital title to permit yourself to create it) and actually realm crippling, as technology can't advance nearly as fast in the realm. Its acceptable for GOT, because A) No tech, and B) they have systems in place to ensure title distribution regardless.
Also, its duchy and above, not just duchy. k_sodden has it too.
Okay, first, its allow = { capital_scope = { province_id = X } }, which means that your capital must be the associated province. Not that you own it, but that it is your capital province. That means that you can only create more than one title a generation if they all have the exact same capital. But either way you can only go up once per tier once a generation, because you need two lower tier titles to make a higher tier one. Also means that usurping will be problematic.
But I assume that's an error in the code, and you meant something along the lines of allow = { has_landed_title = { (capital county title here) } }. However, even that is both annoying (as increasing the size of vassals requires revoking the capital title to permit yourself to create it) and actually realm crippling, as technology can't advance nearly as fast in the realm. Its acceptable for GOT, because A) No tech, and B) they have systems in place to ensure title distribution regardless.
Also, its duchy and above, not just duchy. k_sodden has it too.
There should be some kind of limits, mostly because of the big Nilfgaard blob, we don't want the emperor be able to create all those titles below him. But the requirements could be changed to something less restrictive like -your capital must be within de jure territory of the title.
One of the human Northern Kingdoms.The mod looks interesting, but I know almost nothing about The Witcher's Setting beyond the bare bones(what the witchers are, humans are racist, and that's about it). Where would you recommend as a starting area in the mod?
First of all, may I say congratulations! I love the Witcher universe and this mod does it justice indeed. I've spent countless hours on it and endless fun, and for that I thank you! Secondly, I wanted to ask about the Coat of Arms that are used in your mod and was wondering if these could, somehow, be transferred to another mod; for instance, the Game of Thrones mod lacks the brilliant CoAs in Ruler Designer that are available in yours. If this is possible I was wondering how I could go about applying these CoAs to other mods for my own personal gameplay use.
If you could reply, that'd be great.![]()