• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
By the way:
Novigrad should be independent.
Why Toussaint is under Nilfgard? It should be independent imho too, and a little CB-free.

And some question.
What map were you using during creation of mod? :) That one from the game?

By the way, I checked Dethmold and Triss, you need to give them proper education, traits and stats. :D

Novigrad could be independent, yes. It was before and I changed it because someone convinced me to do so. Canon-wise both can be argued. I guess I'll change that around once more. But when Novigrad was independent Redania embargo-warred them into dust and raids were a big problem. Oftentimes Gors Velen ended up annexing Novigrad. Currently the Novigradan Republic is too weak at game start. They should be prosperous enough to pay for a couple of thousand merc troops.

Various sources (wikis!) do state that Toussaint is a duchy within Nilfgaard so that's how it is in the mod. I did, however, upgrade it to a kingdom-sized entity as it is a rather prominent area in the books.

The map used in the mod is based upon the map from the games and - by extension - upon the map of the (fan created) Arkadia PnP role playing game. Before that I experimented with the Ortelius map but the map from the game is more recognizable for fans even if it is less accurate.
 
Last edited:
Novigrad should be independent.
Why Toussaint is under Nilfgard? It should be independent imho too, and a little CB-free.
As Skellig, I couldn't raid anyone.

And some question.
What map were you using during creation of mod? :) That one from the game?

By the way, I checked Dethmold and Triss, you need to give them (and other Sorceresses like Sheala, Filippa etc) proper education, traits and stats. :D

Redania declared war for county claim against Hierarch... but they were raising/disbanding their army, until they lost.

Also, main holding of Novigrad (biggest and the richest city in the witcher world) have 12 base tax at start, on other hand Koviri Merchants have 32. It's need to be balanced.

Next thing, random courtiers can ask to become court mage without having proper trait.

Performing charity = event about Allah.

Yay, some feedback.

Skellige should have looting enabled for them, it wasn't available to you?

The main maps are those from game, The Witcher Continent by IronsteffL (can find on devinatart) and mapa orteliusa (can find on google).

Lots of canon characters should have proper traits, but it's low priority (as long as we don't have anyone working on history).

War against Hierarch is a known problem and will be fixed.

Second richest, I would consider Nilfgaard first, but economy and technology levels aren't balanced yet.

It's already fixed in SVN build.

Will fix it.
 
Skellige should have looting enabled for them, it wasn't available to you?

I have it enabled, but when I'm going for some random province I can't loot, like it would be the same religion. I tested with Nilfgaard, with Dryads and with some northern kingdoms.

Novigrad could be independent, yes. It was before and I changed it because someone convinced me to do so. Canon-wise both can be argued. I guess I'll change that around once more. But when Novigrad was independent Redania embargo-warred them into dust and raids were a big problem. Oftentimes Gors Velen ended up annexing Novigrad. Currently the Novigradan Republic is too weak at game start. They should be prosperous enough to pay for a couple of thousand merc troops.
Although being vassal of Redania, after some decades in my game they still got annihilated (by Temeria).

Maybe just edit embargo CB?
For exampe, only republics having more than 3/4/5 provinces can be attacked via embargo CB. :)

Various sources (wikis!) do state that Toussaint is a duchy within Nilfgaard so that's how it is in the mod. I did, however, upgrade it to a kingdom-sized entity as it is a rather prominent area in the books.

Aww, you're true and my bad. I just checked and Nilfgaard didn't intervened in history, but still it was it vassal.

The map used in the mod is based upon the map from the games and - by extension - upon the map of the (fan created) Arkadia PnP role playing game. Before that I experimented with the Ortelius map but the map from the game is more recognizable for fans even if it is less accurate.

Thanks for answer.

In the meantime found another bug:
Acorn Bay (or something like that) have bad localisation on the map, check it.

And I like what you did there with characters, most of them are dying past 50... not like from vanilla, going for 60-80. :)
 
Last edited:
Most of the north is in together in one religion group, so that could be the reason, there was an option in defines that will allow to raid anyone disregarding religion.

And I like what you did there with characters, most of them are dying past 50... not like from vanilla, going for 60-80. :)

I didn't like that Foltest and Emhyrs were dying just some years after game started.
 
Most of the north is in together in one religion group, so that could be the reason, there was an option in defines that will allow to raid anyone disregarding religion.

Think back: You recently moved the Skelligean culture from one culture_group to another. I guess that's the reason ;)

talias/JonStryker if you want i can help out with the history but my abilities are pretty basic. but i can add chars and title history.

That'll be great! Do you have Skype?
 
Ok, more balance stuff:
Having 6 provs and being under some kingdom I have those retinues:

2014-01-29_00011.jpg


I'm able to win war with anybody on the map at this point, having only 6 provs!

So my proposition:
-Nerf as hell bonuses from republic mansion.
-Less retinues in overall (less bonus from tech/provs)

Mercs:
Lower number of them.
Increase cost (montly and primary) (not for boats mercs, it's ok imho)
 
Last edited:
Ok, more stuff from me.
I just sank into it, and played without break 130+ years. For a long time I didn't have so long session of ck2. Thanks! :eek:o

1. Hakland is spawning with a lot of troops. Too many of them... 100k? Just look at ledger. They should have at max 50k and still they gonna be unbeaten.

1.jpg


Hakland outside of it starting conquest never did second big invasion for some lands. It just sit there and after some decades converted to Melitele.

4.jpg


Right now, in 14xx they're just sitting with their 70+k army.

2. Sometimes specific character don't have portrait at all... after visiting his tab I'm getting black image instead of portraits of all characters. I see them elsewhere, but not in character tab. (reload helps, but after checking portrait-less character bug re-appear)

3.jpg


How it looks before I opened his view:

3a.jpg


(After clicking there, bug will happen.)

Another bug connected with faces, probably badly handled mixed races:

5.jpg


Also, now a lot of dwarvs don't have faces at all.

7.jpg


And yep, another bug.

8.jpg


9.jpg


Once such image will appear, it will stay not allowing me to see specific characters. Reloading helps, but only temporary.

3. Some missing event
2.jpg


4. After some decades there are no witchers... ok, there is Geralt and sometimes 2 random ones, but for a lot of time, there is only Geralt.

6.jpg


I used decision for witcher like 5 times and after 100 years he finally showed up in my court. However, I can confirm that entire system works and he pretty fast get rid of mosnters, just add more of them (or give them health of Geralt, you know, witchers can't die because of age) Also, when he was my courtier I could marry him. ;p

5. Delete capital req. for kingdoms. As republic I can't creat ANY king title... and I will be unable to create empire. Unnecessary stuff imho.

Update: What? For duchies too!? :0

6. Although I have claims for some Dryad lands... I can't attack them? What's worse, Dryads conquered some province... so now it can't be taken back?

Update:

I swore fealty to Dryads... then I could use my claims against them. First their main duchy, after it I assasinated their ruler and declared war for last prov. Effect? No kingdom of Dryads and I can create it! Probably not WAD yep?

7. Expelling holy order (rose) semi-work. I'm gaining lands, but they're still my vassals.
 
Last edited:
Third post, but now not about balance/bugs.
For first, thanks and great job!
Probably best magic system. Simple. Comfortable. Useful. Just well done.
Nice "aging". I was damn happy when my one ruler lived to his 67 birthday... what is damn common in vanilla. Now, it's much more balanced and realistic.


Some weird history of Saskia:

She won everything at start:

1.jpg


Then lost it:

2.jpg


Ending as wife of Foltest

3.jpg


(well, before Foltest she was having 5 other husbands!)

Report about my game:

4.jpg


Basically, I'm slowly expanding to the south. At this point I need to:
-Get last de_jure of Skellige
-Use my claims to conquer Dryads
-Use city claims to conquer Novigrad and Oxenfurt from Temeria
-Use claim of my wife to gain Redania, it's the only way for me to gain kingdom.

And what's better, my one cousin is becoming sorcerer... I'm planning to elect him as my new ruler and see what gonna happen, if I'm gonna play with immortal guy!
 
Thanks for the reports.

Noted the bugs, some of them have already been fixed, like the duchy requirements.

To keep her from weird marriages Saskia won't be able to marry anymore.
 
@Roz
I love your lengthy feedbacks :wub:

The Koviri merchants should be quite powerful but being able to overwhelm their overlords, Kovir as well as the rest of the world easily isn't quite intentional.

The creation restrictions are my fault and this shall be fixed. The intention was to forbid the king to randomly create all uncreated duchies and keep them for himself. But as stated somewhere back in this thread a requirement that you have to hold a county as part of your demesne would be less frustrating.
If kings are able to create all duchies they'll give them to their children by means of Gavelkind (or revolt). And then the they displace whoever holds the capital or even more. Without this ability old houses hold on to their land longer.

The Dryads are supposed to be sitting ducks, mostly. Not able to gain or lose land. The problem seems to be that they now seem to have the ability to gain a CB on neighbouring lands.

The broken portraits were to be expected. Lonhaldar made some great portraits (for the MEP mod) but especially when you intermarry races portraits tend to become blank. In your case Merton Zigrin seems to have inherited his invisibility from his grandmother from his mother's side. I am not good enough with portraits that I can easily fix that. I'll have to investigate what the game tries to display when dwarves and men intermarry. The problem might surface less often if male Elf / Dwarf + girl of another race as well as male human + dwarf girl were automatically dissolved. Male human + Elven girl happened a lot so this should remain allowed even if it might cause bugs with the portraits.

Disabling marriage for Saskia is a reasonable choice. She tends to marry influential people like that cousin of Stennis who becomes king 50% of the time. Some way to get an a heir in a Saskia game would be nice, though. I removed her father Borch from the files as some earlier tester complained that this is too spoiler-y. Maybe some weird "find a mate" quest line. In the games it seemed to be implied that Saskia fancies Dwarves and Elves. No idea what would happen if she conceived a child while in human form :D
 
Last edited:
Another weird bug.

If I'm giving county with castle as capital (of province) to one of my courtiers (my religion and my culture), it's ending like this:

2014-01-30_00017.jpg


I will always inherit after him, no matter how many children he have. Something like appointment, annoying as hell. ;p

The problem seems to be that they now seem to have the ability to gain a CB on neighbouring lands.
They just created claim via chancellor. It's possible to disable it for them?

As for mercs/retinues, just don't follow vanilla way, like it's now, where anybody just can roll over every country using OP archer retinues (using assault at every opportunity, what I did in my game there) or win every war by hiring enough mercs. (what I did too, when I wasn't having retinues at all) Nerf them a lot. :p

2014-01-30_00014.jpg


2014-01-30_00015.jpg


2014-01-30_00016.jpg


Number of possible retinues scares me (and I'm not even using 100% of them.)

Another funny story:

2014-01-30_00019.jpg


Some guy from branch family of Edinorog inherited kingdom. And he was a mage! I thought it will create stable kingdom in the east. He defeated few revolts, seems nice. And then, when he was dealing with another without much of problem he got imprisoned and ended like this. For me, sorcerer king is just great... but his defeat doomed his entire family. :D

Also, some question. How I can hotfix Skellig (and all rest with possible raiding) to maide raids avaible?

Linus Maravel should be named Lucjusz Maravel.
http://wiedzmin.wikia.com/wiki/Lucjusz_Maravel
 
Last edited:
Lucjusz Maravel is called Linus Maravel in the international versions. I usually favor the Polish names of the characters (especially if they appeared in the books!) but in this case I went with the other one.
talias is looking for the best way to make it possible for Skelligeans to raid Northerners and Nilfgaardians alike. If you'd switch to the SVN version you'd be able to get that fix earlier. The defines flag for raiding seem to not work for some reason. For a quick, dirty, local fix you could move the Freya religion into another religious_group. But I make no promises that this won't cause any other kind of turmoil ^^. At least back then when all the Northern Religions were Pagan raiding indeed was working. But restricting people who do not own ToG from playing wasn't a good design choice so we changed that.

About the mage kings: How did he become king? Normally being a mage excludes you from succession. Especially in racist realms like Kaedwen people should line up with pitchforks to "welcome" their new king. In a way him losing the throne to a revolt is in line with canon xD
 
I plan to cut the mercs to about the half of current size keeping the current cost.

Dryads have been fixed - you can't fabricate land in their realm and they in return can't fabricate outside of their realm, although it's just a temporary solution. What I would like to see is them having ability to expand and you having ability to DoW them for any lands they have outside the forest, and having a special colonize CB to expand in the forests.

Sorcerers should have some events to escape from imprisonment if they aren't in oubliette or you don't have the special antimagic metal (don't remember how it's called)
 
Portraits need to have all the layers defined even if they have no files to go along with them. In that case, write a "GFX_empty:<layersettings>", like "GFX_empty: p1:h:y" for example. Not doing so leads to picture-shy characters.
I tried saying this in the Middle Earth thread but I guess my post was skipped :)
 
Portraits need to have all the layers defined even if they have no files to go along with them. In that case, write a "GFX_empty:<layersettings>", like "GFX_empty: p1:h:y" for example. Not doing so leads to picture-shy characters.
I tried saying this in the Middle Earth thread but I guess my post was skipped :)

Yeah, I know, I just haven't gotten to it yet.
 
More manpower would certainly help. Currently talias is doing most of the work and I add smaller things when my university / works schedule allows me to do so. January is the worst at university ^^

Brainstorming for cool things for the future (please suggest more):
- More start dates: Northern Wars (Battle of Brenna / Sodden Hill), a Witcher 3 startdate (another war with Nilfgaard), earlier startdates (Mare Libertum Apertum -> Kovir against all the others), Falka's rebellion
- Story events -> Foltest sieges La Valette, probably dies, his son is killed by a conspiracy. Then either his youngest daughter rules or Redania takes over. etc.
- A stronger Nilfgaardian empire that is not plagued by revolts but also is diverse and not mono-cultured
- Brotherhood of Sorcerers / Lodge of Sorceresses -> maybe as a head-of-religion like title with College of Cardinals functionality.
- Mages as units in battle (Dragons @AGOT or extremely strong "regular" troops). Either as a holy order, as retinue or as mercenaries. Nilfgaard shouldn't be able to easily use them.
- (maybe someday) an extension of the map so that a larger, more diverse world can be achieved -> Zerrikania, Zangwebar, Hakland, Ofir, etc.

I just saw this post... :0
When we can except new releases? And I know, you as modders probably hate that question. :rofl:

About the mage kings: How did he become king? Normally being a mage excludes you from succession. Especially in racist realms like Kaedwen people should line up with pitchforks to "welcome" their new king. In a way him losing the throne to a revolt is in line with canon xD
I was wrong. He didn't inherited. As seen in the screen, he taken crown from some queen.

ucjusz Maravel is called Linus Maravel in the international versions. I usually favor the Polish names of the characters (especially if they appeared in the books!) but in this case I went with the other one.
Isn't it better to use same method for every character? So everywhere english names or everywhere polish ones? Same for names of titles. Every should be named king, you now, they weren't using different languages. Treat is seriously. ;p

Also, it's easy to change stats/traits etc. of characters, add new people and similar stuff with history? I'm slowly wanting to take part in improving that mod. :D
 
I just saw this post... :0
When we can except new releases? And I know, you as modders probably hate that question. :rofl:
This was meant as a collection of ideas. For instance you can't expect an expanded map anytime soon as the source material is veeerrrry dim on this part. On the other hand talias did improve Nilfgaard quite a bit already.

Isn't it better to use same method for every character? So everywhere english names or everywhere polish ones? Same for names of titles. Every should be named king, you now, they weren't using different languages. Treat is seriously. ;p

Also, it's easy to change stats/traits etc. of characters, add new people and similar stuff with history? I'm slowly wanting to take part in improving that mod. :D

I've removed those silly king titles already so don't worry about those anymore xD
And I did use common rules for characters although you might not totally agree with them. Redania is the "Polishest" place there. I used Polish names whenever possible but tried to avoid hard to pronounce stuff when possible: sz, rz, Ł. The castle "Baldhorn" is called Łysorog in the original so I went with "Lysorog" (although Wysorog would be more in line with the original pronunciation).
Temeria is a bit different: For that I used more of a German flavour so I went with Linus Maravel instead of Lucjusz Maravel.
Kaedwen is Russian btw (Edinorog is a rather obvious hint at that).

One could argue that all Northern cultures are the same mish-mash of Slavic cultures with random bits from elsewhere mixed in. And that all the Northern cultures should use the same name list. But I, personally, prefer them arbitrarily diverse ;)

Fixing history stuff is really rather easy. Once you've gotten yourself the SVN repository version of the mod (which contains some fixes for bugs you reported) you can just change stuff locally and then commit it back up to the repository with a mouse click. Give me a word if you need help with that (there's a quick howto hidden somewhere on that Steam Group).
Would be pretty helpful ;)
 
Last edited:
Kaedwen is Russian btw (Edinorog is a rather obvious hint at that).
At a certain moment I thought a lot about name of that dynasty. :D

And thanks for a lot of info.
Now I checked that SVN-Repository and you have nice collection of maps... and that family tree, if you done them completey in-game, just hats off. :eek:

Also, I remember that during development of aGoT there was some problems with traits, game was giving always some random ones to character. It got fixed? I mean, there is option to have only selected in .txt file traits?