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unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
1.131
0
We have such a thread for mortals, yet none of modders :p. Which variables would you like to see moddable in 1.3?

I'd like to have the following:

deassign_office = xxx
Currently we have ability to assign people to various positions, yet not to deassign them. Ability to event-sack governors/commanders/researchers would be useful

defines.txt:
_MDEF_BARBARIAN_HEAVY_INFANTRY_,
_MDEF_BARBARIAN_ELEPHANTS_,
_MDEF_BARBARIAN_HORSE_ARCHERS_,
This would allow us to make those units above more flexible, and to introduce additional unit types

Also in defines.txt, moddable chance of capturing enemy character in battle, as well as chance to spawn character due to number of provinces would be of use.
 
Keraunos said:
deassign_office = xxx
Currently we have ability to assign people to various positions, yet not to deassign them. Ability to event-sack governors/commanders/researchers would be useful

Hm? It isn't remove_office = xxx? It works that way for governors, it would seem an odd lack of parallelism that it doesn't work for offices as well...




You all know my standing request - either a head of family scope, or the ability to set flags on families :) .

EDIT: A list of effects would be nice as well ^_^0 .
 
Jane_Doe said:
Hm? It isn't remove_office = xxx? It works that way for governors, it would seem an odd lack of parallelism that it doesn't work for offices as well...

Well, I meant governors :eek:o Lack of modding don't help memory :p
Jane_Doe said:
EDIT: A list of effects would be nice as well ^_^0 .
I PMed Johan today, and he stated it's on his "to do" list, so we'll get it sooner or later ;)
 
The options to allow or ban females to certain positions. Thus allowing modders to create fantasy mods where females can actually be military commanders or electable in republics.
 
JakethX said:
you guys speak a foreign language

So do the Germans. Why not go over to their forum and post equally pointless & off-topic comments/spam?