We have such a thread for mortals, yet none of modders
. Which variables would you like to see moddable in 1.3?
I'd like to have the following:
deassign_office = xxx
Currently we have ability to assign people to various positions, yet not to deassign them. Ability to event-sack governors/commanders/researchers would be useful
defines.txt:
_MDEF_BARBARIAN_HEAVY_INFANTRY_,
_MDEF_BARBARIAN_ELEPHANTS_,
_MDEF_BARBARIAN_HORSE_ARCHERS_,
This would allow us to make those units above more flexible, and to introduce additional unit types
Also in defines.txt, moddable chance of capturing enemy character in battle, as well as chance to spawn character due to number of provinces would be of use.
I'd like to have the following:
deassign_office = xxx
Currently we have ability to assign people to various positions, yet not to deassign them. Ability to event-sack governors/commanders/researchers would be useful
defines.txt:
_MDEF_BARBARIAN_HEAVY_INFANTRY_,
_MDEF_BARBARIAN_ELEPHANTS_,
_MDEF_BARBARIAN_HORSE_ARCHERS_,
This would allow us to make those units above more flexible, and to introduce additional unit types
Also in defines.txt, moddable chance of capturing enemy character in battle, as well as chance to spawn character due to number of provinces would be of use.