Do we have any idea what the levels of details will be for custom buildings ??
Don't we need a separate topic for buildings and mods ?
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Don't we need a separate topic for buildings and mods ?
We are actually really interested in your ideas on what should be moddable. Tell us your suggestions!
If a policy could just check the y-height of each model, then it could use that to find the height of buildings, without having to manually set each one.
While I am a 3d modeller, I'm currently more interested in how things will work from the mechanics side (after all, putting custom models into a game is pretty easy, even with bad modding support)
I think it's essential that we can add custom variables to both prefabs and objects in the game, even if they're just simple int, boolean or string. Then the variables should be accessible from the logic in other parts of the game, such as policies. This would open up a whole world of possibilities to modders.
For example, say you want to do a height restriction policy mod, you can put a custom variable on all the building prefabs with the number of stories each building has, then you can set whatever height you want in the policy and it won't allow buildings of anything above that number to spawn.
Other CO made variables should be exposed in similar ways (at least, ones that it makes sense to expose). If a policy could just check the y-height of each model, then it could use that to find the height of buildings, without having to manually set each one.
Ability to make custom building, cars, roads, props and etc models/textures to the game would make CSL a game to survive on its own for a long period of time. This would take care of people who want specific theme for their cities inviting and making the game more attractive to all kinds of people. As much as I love CIM2 it lacked that modability.
Anyway keep up the good work can not wait for CSL to come out, been waiting for city builder game for so long after SC4. We believe in CO!
Jumping on that idea, would it be possible to "flag" the style of growable building and use a district policy to restrict some area to whatever architectural style one would think of ? For instance, one could create a hausmanian or a victorian district, with the help of talented modeller. Would it be possible ?
Wow, all that smoke out of the chimneys! Does everyone in this country use fireplaces to heat their homes?![]()
Do we have any idea if we will ba able to use multiple uv maps or a single one for custom buildings ?????