This has been talked about in regards to making China/Japan more difficult to conquer in the latter game.
This along w/some other threads on the rather large bonus one receives by conquering another nations capital (maps, bigger negotiating stick, etc) got me to reflecting on the importance of a nations capital in this game.
My play style has been to set up convenent staging grounds from which I can launch assaults on other nations capitals when war breaks out thus leading to short wars w/high returns for my empire. Seems to me the computer doesn't put the necessary emphasis on capturing a countries capital that a human does (understandable I suppose) but this leads to rather lopsidded games. Since I don't know how to change the coding of the game to alter the AI behavior, I thought I'd do the next best thing and simply increase the starting fort levels for all countries capitals to something like 3 or 4.
Has anyone ever done this in one of their games?
Is there something I'm missing? This seems like a fairly simple way to avoid the quick rushes some players (me included) tend to do early in the game... would be awfully hard to crack open the Mamelukes capital in 1495 w/little to no artillery.
Would this be too unbalanced for the game? both as to AI and Human response to this?
Also, how exactly would I do this? And, yes, Stefan, I will look at your FAQ for this one.
This along w/some other threads on the rather large bonus one receives by conquering another nations capital (maps, bigger negotiating stick, etc) got me to reflecting on the importance of a nations capital in this game.
My play style has been to set up convenent staging grounds from which I can launch assaults on other nations capitals when war breaks out thus leading to short wars w/high returns for my empire. Seems to me the computer doesn't put the necessary emphasis on capturing a countries capital that a human does (understandable I suppose) but this leads to rather lopsidded games. Since I don't know how to change the coding of the game to alter the AI behavior, I thought I'd do the next best thing and simply increase the starting fort levels for all countries capitals to something like 3 or 4.
Has anyone ever done this in one of their games?
Is there something I'm missing? This seems like a fairly simple way to avoid the quick rushes some players (me included) tend to do early in the game... would be awfully hard to crack open the Mamelukes capital in 1495 w/little to no artillery.
Would this be too unbalanced for the game? both as to AI and Human response to this?
Also, how exactly would I do this? And, yes, Stefan, I will look at your FAQ for this one.