estate_nomadic_tribes = {
icon = 5
color = { 50 150 50 }
# Is estate kept in control of province on conquest?
keep_on_conquest = no
# If true, country will get estate
trigger = {
NOT = { government = merchant_republic }
NOT = { government = native_council }
NOT = { government = siberian_native_council }
is_nomad = yes
is_colonial_nation = no
NOT = { government = celestial_empire }
}
# If true, province can be granted to estate
province_trigger = {
always = yes
}
# They want to control at least this % of the country's non-overseas development, if # of home provinecs is above set amount
min_territory = 33
min_provinces_to_want_territory = 4
# Giving territory affects power this much compared to base
territory_power_modifier = 0.33
# Min autonomy in estate provinces
min_autonomy = 50
# These scale with loyalty & power
country_modifier_happy = {
cavalry_cost = -0.2
manpower_recovery_speed = 0.2
}
country_modifier_neutral = {
manpower_recovery_speed = 0.2
}
country_modifier_angry = {
horde_unity = -2
}
# These do not scale, but only applied in provinces owned by the estate
province_modifier_happy = {
local_manpower_modifier = 1
local_unrest = -2
}
province_modifier_neutral = {
local_manpower_modifier = 1
}
province_modifier_angry = {
local_unrest = 10
}
# Influence modifiers
base_influence = 10
influence_modifier = {
desc = EST_NUM_CITIES
trigger = {
num_of_cities = 10
NOT = { num_of_cities = 20 }
}
influence = 10
}
influence_modifier = {
desc = EST_NUM_CITIES
trigger = {
num_of_cities = 20
NOT = { num_of_cities = 30 }
}
influence = 20
}
influence_modifier = {
desc = EST_NUM_CITIES
trigger = {
num_of_cities = 30
NOT = { num_of_cities = 40 }
}
influence = 30
}
influence_modifier = {
desc = EST_NUM_CITIES
trigger = {
num_of_cities = 40
}
influence = 40
}
# For province assignment
ai_grant_province = {
factor = 1
modifier = {
factor = 0.5
development = 20
}
modifier = {
factor = 2
NOT = { development = 10 }
}
}
#Special Interactions
interaction = {
name = "SUPPORT_TRIBES"
icon = 7
years_between_use = 10
trigger = {
years_of_income = 0.25
}
effect = {
add_years_of_income = -0.25
add_estate_loyalty_modifier = {
estate = estate_nomadic_tribes
desc = EST_VAL_SUPPORT_TRIBES
duration = 3650
loyalty = 10
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { years_of_income = 0.5 }
}
modifier = {
factor = 0
estate_loyalty = {
estate = estate_nomadic_tribes
loyalty = 30
}
}
}
}
}