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Slvrbuu

With Two Powers Combined
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Nov 26, 2012
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I tried adding interactions to some of the estates, but it didn't see it until I directly copied and pasted your files. I'm wondering if you can add support adding interactions without having to alter your files.

I did open each estate the same way you did

estate_name = {
}

but I'm guessing it has to include all that extra information you have.
 
Upvote 0
What exactly is it you want to mod that is not currently possible? :)
As far as I know interactions are fully moddable (I have created a whole bunch of them myself without editing anything but script files) but I may be missing something?
 
What exactly is it you want to mod that is not currently possible? :)
As far as I know interactions are fully moddable (I have created a whole bunch of them myself without editing anything but script files) but I may be missing something?

I'm sorry to derail for a second, but is it possible to add in estates for certain provinces/tags/gov. types exclusively? For example; say I want to add in a Cortes estate for Spain/Castile/Aragon or a Jesuit/Franciscan estate for the Papacy Gov. Would that be possible? Likewise, would it be possible to create a unique estate tied to a certain province and whoever controls it gets to interact with it (like creating a Bourbon estate for whoever controls 190)?
 
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Reactions:
Sorry for the delayed response I don't normally get responses. I tried to add only more interactions without defining the rest of the estate. IE:

Code:
estate_nomadic_tribes = {
    interaction = {
        name = "SUPPORT_TRIBES"
        icon = 7
      
        years_between_use = 10
      
        trigger = {
            years_of_income = 0.25
        }
      
        effect = {
            add_years_of_income = -0.25
            add_estate_loyalty_modifier = {
                estate = estate_nomadic_tribes
                desc = EST_VAL_SUPPORT_TRIBES
                duration = 3650
                loyalty = 10
            }
        }
      
        ai_will_do = {
            factor = 1
            modifier = {
                factor = 0
                NOT = { years_of_income = 0.5 }              
            }
            modifier = {
                factor = 0
                estate_loyalty = {
                    estate = estate_nomadic_tribes
                    loyalty = 30
                }              
            }          
        }
    }
}

instead of

Code:
estate_nomadic_tribes = {
    icon = 5
   
    color = { 50 150 50 }
   
    # Is estate kept in control of province on conquest?
    keep_on_conquest = no   

    # If true, country will get estate
    trigger = {   
        NOT = { government = merchant_republic }
        NOT = { government = native_council }
        NOT = { government = siberian_native_council }
        is_nomad = yes
        is_colonial_nation = no
        NOT = { government = celestial_empire }
    }
   
    # If true, province can be granted to estate
    province_trigger = {
        always = yes
    }   
   
    # They want to control at least this % of the country's non-overseas development, if # of home provinecs is above set amount
    min_territory = 33
    min_provinces_to_want_territory = 4
   
    # Giving territory affects power this much compared to base
    territory_power_modifier = 0.33
   
    # Min autonomy in estate provinces
    min_autonomy = 50

    # These scale with loyalty & power
    country_modifier_happy = {
        cavalry_cost = -0.2
        manpower_recovery_speed = 0.2
    }
    country_modifier_neutral = {
        manpower_recovery_speed = 0.2
    }   
    country_modifier_angry = {
        horde_unity = -2
    }
   
    # These do not scale, but only applied in provinces owned by the estate
    province_modifier_happy = {
        local_manpower_modifier = 1
        local_unrest = -2
    }
    province_modifier_neutral = {
        local_manpower_modifier = 1
    }   
    province_modifier_angry = {
        local_unrest = 10
    }       
   
    # Influence modifiers
    base_influence = 10
    influence_modifier = {
        desc = EST_NUM_CITIES
        trigger = {
            num_of_cities = 10
            NOT = { num_of_cities = 20 }
        }
        influence = 10       
    }   
    influence_modifier = {
        desc = EST_NUM_CITIES
        trigger = {
            num_of_cities = 20
            NOT = { num_of_cities = 30 }
        }
        influence = 20       
    }   
    influence_modifier = {
        desc = EST_NUM_CITIES
        trigger = {
            num_of_cities = 30
            NOT = { num_of_cities = 40 }
        }
        influence = 30       
    }
    influence_modifier = {
        desc = EST_NUM_CITIES
        trigger = {
            num_of_cities = 40
        }
        influence = 40       
    }
   
    # For province assignment
    ai_grant_province = {
        factor = 1   
        modifier = {
            factor = 0.5
            development = 20
        }
        modifier = {
            factor = 2
            NOT = { development = 10 }
        }
    }   
   
    #Special Interactions
    interaction = {
        name = "SUPPORT_TRIBES"
        icon = 7
       
        years_between_use = 10
       
        trigger = {
            years_of_income = 0.25
        }
       
        effect = {
            add_years_of_income = -0.25
            add_estate_loyalty_modifier = {
                estate = estate_nomadic_tribes
                desc = EST_VAL_SUPPORT_TRIBES
                duration = 3650
                loyalty = 10
            }
        }
       
        ai_will_do = {
            factor = 1
            modifier = {
                factor = 0
                NOT = { years_of_income = 0.5 }               
            }
            modifier = {
                factor = 0
                estate_loyalty = {
                    estate = estate_nomadic_tribes
                    loyalty = 30
                }               
            }           
        }
    }
}

However it doesn't seem to work, and I try to make my mods compatible with other mods so I would like to only add interactions and not 'mod' the entire thing.
 
im sorry ik this thread is old but i was wandering where i go to mod colonial interactions if i can even, i would like to add some interactions, NOT alter current ones