Hi All,
I will provide some answers based on my knowledge, and then answer others with the help of programmers( a bit later)
>1. How do I instruct the game to know which units and buildings to start the capital with?
Look for "cities" node in mod_data.xml and edit it.
>2. Not a question, but man trying to figure out how to design a settler for the new race was a pain. Trying to figure out which 'build city' to use was just guess and check. Maybe include a pre-defined 'build city' action when you make a new race?
Yes, one of the first tasks in modding to address.
>3. I'd like to use the Sacrifice perk template to give a unit a different ability than Death Sacrifice. How to? I assume copy something into one of the 4 mod-provided status' in the xml? A few tips would be nice.
I think it is hardcoded. We will need to do some refactoring to make it possible to change
>7. Glyph editing?
Not yet
>12. Can portals link to another portal in the same shard?
Yes
I will provide some answers based on my knowledge, and then answer others with the help of programmers( a bit later)
>1. How do I instruct the game to know which units and buildings to start the capital with?
Look for "cities" node in mod_data.xml and edit it.
>2. Not a question, but man trying to figure out how to design a settler for the new race was a pain. Trying to figure out which 'build city' to use was just guess and check. Maybe include a pre-defined 'build city' action when you make a new race?
Yes, one of the first tasks in modding to address.
>3. I'd like to use the Sacrifice perk template to give a unit a different ability than Death Sacrifice. How to? I assume copy something into one of the 4 mod-provided status' in the xml? A few tips would be nice.
I think it is hardcoded. We will need to do some refactoring to make it possible to change
>7. Glyph editing?
Not yet
>12. Can portals link to another portal in the same shard?
Yes