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Hi All,
I will provide some answers based on my knowledge, and then answer others with the help of programmers( a bit later)
>1. How do I instruct the game to know which units and buildings to start the capital with?

Look for "cities" node in mod_data.xml and edit it.


>2. Not a question, but man trying to figure out how to design a settler for the new race was a pain. Trying to figure out which 'build city' to use was just guess and check. Maybe include a pre-defined 'build city' action when you make a new race?

Yes, one of the first tasks in modding to address.

>3. I'd like to use the Sacrifice perk template to give a unit a different ability than Death Sacrifice. How to? I assume copy something into one of the 4 mod-provided status' in the xml? A few tips would be nice.

I think it is hardcoded. We will need to do some refactoring to make it possible to change

>7. Glyph editing?
Not yet

>12. Can portals link to another portal in the same shard?
Yes
 
Hello,
I have some new questions :

1 Is it possible to reward a precise hero/unit/spell from a location ?
2 Can we choose the frequency of ressource of a fragment ? Per exemple 10% of tropical case have a ressource.
3 Can we add a faction perk to a unit/hero ? (not in editor i know but in xml).
4 Do you will add lua script or some of dynamic logicparameter ? (like a lua script which have a string enter for logic parameter name and plenty of case)
 
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