• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zarathustra_the

Lt. General
87 Badges
Nov 3, 2011
1.659
993
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • For the Motherland
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron 4: Arms Against Tyranny
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
As we do not yet have this kind of thread in here, I figured I would get to starting it.

I would very much appreciate a couple of new effects,

First a damage_unit effect, this effect would if given a positive value inflict that number of casualties to the scoped army, or if given a negative value restore that many troops to the scoped army.

Secondly, an add_holding_slot effect, this effect would add an empty holding slot to the respective county and would allow dynamically increasing the size of counties over the course of a game.

Another helpful set of things would be an on_combat_begin on_action. This would let us trigger all sorts of things as battles start.
 
Making on_action's merge instead of overwriting would be nice. If I use "on_game_start_after_lobby" in my mo file to make one event fire, it should not overwrite the base game's "on_game_start_after_lobby" call (which controls a lot of the game rules changes). It'll be a nightmare for mod compatibility if not changed.
 
Secondly, an add_holding_slot effect, this effect would add an empty holding slot to the respective county and would allow dynamically increasing the size of counties over the course of a game.

I suspect that's unlikely to happen, given that baronies now actually exist on the map. EU IV does have the random New World thing, but that's not quite the same situation as

  1. the New World is generated before the game starts, whereas dynamically adding new baronies would have to be done in real time, and
  2. the New World generation can be set up to make suitably sized and shaped provinces, whereas new baronies would have to fit inside the existing county and shift existing baronies around. Moving baronies around alone is odd, but also there's the risk of making baronies uncomfortably small just to fit them all in.
Don't get me wrong, I think it would be awesome if Paradox figured out a way to make it work, I'm just doubtful that it will happen in CK3. But then, they did rip out and replace a lot of stuff in Stellaris, so maybe.