Cool, be excited to hear if you figure anything out.
I have successfully changed movement rates before, the JSONs you want to modify are the movedefs in the /StreamingAssets/data/movement folder. Specifically these two lines once you open the movedef you want to edit:
"MaxWalkDistance" : XXX.X,
"MaxSprintDistance" : XXX.X,
All the other lines I have not touched and don't know what they do.
It doesn't appear that changing move speed in the chassisdefs does anything to move ranges in game, but rather sets the speed the animations play at (at least according to what I could google).
Oh yea, in the chassisdefs setting the "MaxJumpjets": X, variable does let you set how many jets a Mech can slap on. The rule of thumb is each equipped JJ gives one dot(hex) of max jump distance. Table:
https://docs.google.com/spreadsheet...hw2uCrEaoeN3siK6NSZpGkmPA/edit#gid=1384336201
I have successfully changed movement rates before, the JSONs you want to modify are the movedefs in the /StreamingAssets/data/movement folder. Specifically these two lines once you open the movedef you want to edit:
"MaxWalkDistance" : XXX.X,
"MaxSprintDistance" : XXX.X,
All the other lines I have not touched and don't know what they do.
It doesn't appear that changing move speed in the chassisdefs does anything to move ranges in game, but rather sets the speed the animations play at (at least according to what I could google).
Oh yea, in the chassisdefs setting the "MaxJumpjets": X, variable does let you set how many jets a Mech can slap on. The rule of thumb is each equipped JJ gives one dot(hex) of max jump distance. Table:
https://docs.google.com/spreadsheet...hw2uCrEaoeN3siK6NSZpGkmPA/edit#gid=1384336201