• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DSet

Second Lieutenant
71 Badges
Jan 31, 2016
110
511
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
So, as an insider joke between a friend and me I've decided to add a religion to the game.
From the wiki I got the following script (which I've edited to my preference):

aggression = 1.5
ai_convert_other_group = 2
ai_convert_same_group = 2
allow_in_ruler_designer = yes
allow_looting = yes
allow_rivermovement = yes
allow_viking_invasion = no
attacking_same_religion_piety_loss = yes
autocephaly = no
bs_marriage = no
can_call_crusade = yes
can_excommunicate = yes
can_grant_claim = yes
can_grant_divorce = yes
can_grant_invasion_cb = invasion
can_have_antipopes = yes
can_hold_temples = yes
can_retire_to_monastery = yes
character_modifier = { stewardship = 4 }
color = { 1 0.64 0.89 }
cousin_marriage = yes
crusade_name = "CRUSADE"
defensive_attrition = yes
dislike_tribal_organization = no
divine_blood = no
evil_god_names = { OSKAR HIGH_VEGAN FEMINIST_CULT }
expel_modifier = expelled_jewish
female_temple_holders = not
feminist = yes
god_names = { PIG_PIG PIG_THE_LORD HIGH_PIGGY }
graphical_culture = westerngfx
has_heir_designation = no
heresy_icon = 7
high_god_name = PIG_PIG
icon = 54
ignores_defensive_attrition = yes
independence_war_score_bonus = 30
intermarry = christian_catholic
investiture = yes
landed_kin_prestige_bonus = yes
matrilineal_marriages = no
max_consorts = 0
max_wives = 1
pacifist = no
pc_marriage = no
peace_piety_gain = 1.0
peace_prestige_loss = no
piety_name = PIGLETS
pre_reformed = no
priest_title = PIGST
priests_can_inherit = no
priests_can_marry = yes
psc_marriage = no
raised_vassal_opinion_loss = no
religious_clothing_head = 3
religious_clothing_priest = 3
scripture_name = THE_PIG_CODE
seafarer = yes
secondary_event_pictures = norse_pagan
short_reign_opinion_year_mult = 2
uses_decadence = yes
uses_jizya_tax = yes

As I am a total noob in modding I was hoping someone experienced would take a look.

I've removed a few entries related to paganism and parent religions, did I accidentally remove anything neccesary or important?

Also, how do I turn this into an in-game religion and give it a few provinces?
plz hlp aam n00b
 
I could possibly get something out of that in a couple of hours after I'm done with my own work(though by looking at your list, you have things that arent required to be mentioned or are double written down/confliction)

I'd advise you to go to my documents/paradox interactive/crusader kings II/mod/A game of thrones/common/religion and look how those are lined out
 
A lot of the things you have put in are not needed as in general with a religion most things default to not being enabled so specifying not to enable them is pointless eg: allow_viking_invasion, autocephaly and divine_blood all default to no whilst something like allow_in_ruler_designer defaults to yes. Specifying them again is not needed.

Also you have enabled some things in that religion which are not at all supported in the actual mod and I am not sure how well (if at all) they will work. For example can_call_crusade, can_grant_invasion_cb, can_have_antipopes, uses_decadence and uses_jizya_tax are not used by us at all and likely will not have support in the mod.

Also some which are not correctly used like expel_modifier and intermarry are not done in the way you have used them, expel modifier is only used if the religion can be expelled and it is a modifier about that religion not a different one and intermarry defines a religion or religion group with christian_catholic being a weird combination you have made of one of each from vanilla, not even this mod.

As Zerofighter said check out some of our religions to see examples :)