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Nethros

First Lieutenant
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Mar 27, 2007
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Is there a way to modify the scenario files to increase or decrease build times, costs, etc, for things like IC and units, so I can have a "piss-about" scenario?

It was a feature of the scenario editor which is not included with AoD, unfortunately.
 
here..

Arsenal of Democracy\db\units\divisions\

for example..

armor.txt

# 0 - Great War Tank
model = {
cost = 16
buildtime = 180

manpower = 7
maxspeed = 6
defaultorganisation = 30
morale = 30
defensiveness = 5
toughness = 7
softness = 30
suppression = 1
airdefence = 1
softattack = 8
hardattack = 2
airattack = 1
transportweight = 30
supplyconsumption = 1.75
fuelconsumption = 4
speed_cap_art = 5
speed_cap_eng = 5
speed_cap_at = 5
speed_cap_aa = 5
upgrade_time_factor = 1.0
upgrade_cost_factor = 1.0
max_supply_stock = 55
max_oil_stock = 70


just edit what you want.. save and enjoy.
 
All models are the same, the difference between Nations is modelled through doctrines and government. You can amend the doctrines to give positive and negative effects to IC cost, organisation by playing with

C:Arsenal of Democracy\db\tech\land_doctrines_tech

An example of the un-modded, vanilla 'blitzkreig' tech which makes light armour cheaper and with higher organisation is below, you could change this if you know what you're doing (which I don't).

Code:
# Blitzkrieg Doctrine
  application =
  { id        = 6260
    name      = TECH_APP_LD_26_NAME
    desc      = TECH_APP_LD_26_DESC
    position  = { x = 40 y = 328 }
    year      = 1938
    # Concentrated combined arms employment
    component = { id = 6261 name = TECH_CMP_LD_26_1_NAME type = combined_arms_focus difficulty = 10 }
    # Gefechtsaufklaerung
    component = { id = 6262 name = TECH_CMP_LD_26_2_NAME type = small_unit_tactics difficulty = 10 }
    # Low level independent commands
    component = { id = 6263 name = TECH_CMP_LD_26_3_NAME type = decentralized_execution difficulty = 10 }
    # Forward air controllers
    component = { id = 6264 name = TECH_CMP_LD_26_4_NAME type = technical_efficiency difficulty = 10 }
    # Advanced Infantry - Armor cooperation
    component = { id = 6265 name = TECH_CMP_LD_26_5_NAME type = training difficulty = 10 }
    required  = { 6250 }
    effects =
    { command = { type = morale which = land value = 20 }
      command = { type = max_organization which = land value = 10 }
      command = { type = breakthrough value = 4 }
      command = { type = encirclement value = 4 }
      command = { type = build_cost which = light_armor when = now where = relative value = -5 }      
      command = { type = build_cost which = armor when = now where = relative value = -10 }
      command = { type = speed which = hq value = 1 }
      command = { type = speed_cap_art which = hq value = 1 }
      command = { type = speed_cap_at which = hq value = 1 }
      command = { type = speed_cap_aa which = hq value = 1 }
      command = { type = hq_supply_eff value = 1 }
      command = { type = sce_frequency value = 0.3 }
      command = { type = task_efficiency which = airborne_assault value = 0.2 }
    }
  }