# Blitzkrieg Doctrine
application =
{ id = 6260
name = TECH_APP_LD_26_NAME
desc = TECH_APP_LD_26_DESC
position = { x = 40 y = 328 }
year = 1938
# Concentrated combined arms employment
component = { id = 6261 name = TECH_CMP_LD_26_1_NAME type = combined_arms_focus difficulty = 10 }
# Gefechtsaufklaerung
component = { id = 6262 name = TECH_CMP_LD_26_2_NAME type = small_unit_tactics difficulty = 10 }
# Low level independent commands
component = { id = 6263 name = TECH_CMP_LD_26_3_NAME type = decentralized_execution difficulty = 10 }
# Forward air controllers
component = { id = 6264 name = TECH_CMP_LD_26_4_NAME type = technical_efficiency difficulty = 10 }
# Advanced Infantry - Armor cooperation
component = { id = 6265 name = TECH_CMP_LD_26_5_NAME type = training difficulty = 10 }
required = { 6250 }
effects =
{ command = { type = morale which = land value = 20 }
command = { type = max_organization which = land value = 10 }
command = { type = breakthrough value = 4 }
command = { type = encirclement value = 4 }
command = { type = build_cost which = light_armor when = now where = relative value = -5 }
command = { type = build_cost which = armor when = now where = relative value = -10 }
command = { type = speed which = hq value = 1 }
command = { type = speed_cap_art which = hq value = 1 }
command = { type = speed_cap_at which = hq value = 1 }
command = { type = speed_cap_aa which = hq value = 1 }
command = { type = hq_supply_eff value = 1 }
command = { type = sce_frequency value = 0.3 }
command = { type = task_efficiency which = airborne_assault value = 0.2 }
}
}