Got hit with the Stuck running bug while play-testing mods.
Is there a way for me to find out what Building ID "7e5788c9fe1443978a915c1a21acd6d2" is? Whether it is my mod or base-game or a DLC-building?
I've just rebuild the mod, with no changes since the last publish, with the modified Plugin (+other files), of course.
And I think I may find out the ring leader of this Stuck Running movement!
I've submitted via Write Feedback as well. But not sure if that would grab the Player.log at the same time.
If you guys need my mod files to load the Save, let me know where to send them.
Initially was able to Save & Quit and reload game. But after the reload, Exit game fails and had to force quit via Task Manager.
ps: sorry forgot to quit game and the log grows.
eta: removed save file and log file as issue is now resolve. Sorry for the false alarm.
Is there a way for me to find out what Building ID "7e5788c9fe1443978a915c1a21acd6d2" is? Whether it is my mod or base-game or a DLC-building?
I've just rebuild the mod, with no changes since the last publish, with the modified Plugin (+other files), of course.
Code:
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at Aftermath.Sim.ResourceTransformComponent.CreateOutput () [0x0004d] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.ResourceTransformComponent.Process (System.Single deltaTime) [0x0006f] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.ResourceTransformComponent.DoWork (System.Single deltaTime) [0x0008c] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.Jobs.ProcessJob`1[T].DoWork (System.Single deltaTime) [0x0006a] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.Jobs.ProcessJob`1[T].UpdateJob (System.Single deltaTime) [0x000f4] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.Jobs.JobBase.Update (System.Single deltaTime) [0x00000] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.PersonTasks.ResourceTransformTask.DoWork (Aftermath.Sim.PersonBase person, System.Single deltaTime) [0x0001a] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.PersonBase.DoWork (System.Single deltaTime) [0x00013] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.PersonBase.Simulate (System.Single deltaTime) [0x0001e] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.CityManager.SimulateColonists (System.Single deltaTime) [0x0001a] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at Aftermath.Sim.CityManager.IceEngine.ISimulationListener.SimUpdate () [0x0004a] in <7e5788c9fe1443978a915c1a21acd6d2>:0
at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x0008b] in <489596d5aeeb40e7af1f0c86498b6b37>:0
at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00068] in <489596d5aeeb40e7af1f0c86498b6b37>:0
at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in <f63fca3947c04346b1a1f8b94387d8fe>:0
And I think I may find out the ring leader of this Stuck Running movement!
Traversing invalid path. Person: Ella. Path type: Grid. TargetReached is null, forcing idle state!
I've submitted via Write Feedback as well. But not sure if that would grab the Player.log at the same time.
If you guys need my mod files to load the Save, let me know where to send them.
Initially was able to Save & Quit and reload game. But after the reload, Exit game fails and had to force quit via Task Manager.
ps: sorry forgot to quit game and the log grows.
eta: removed save file and log file as issue is now resolve. Sorry for the false alarm.
Last edited:
- 1