• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Little Tee

Corporal
25 Badges
Oct 29, 2017
33
48
  • Cities: Skylines
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris
Trying some experiments. Is the 24 empire limit in the map generation system hard coded?

In the setup_scenarios file it says:

num_empires = { min = 24 max = 24 } # HRB_NOTE: { min = 1 max = 24 }, out of this values the game may crash. Use the max value to ensure appear the 4 Mapos.
num_empire_default = 24 # HRB_NOTE: min = 1, max = 24, out of this values the game crash. Use the max value to ensure appear the 4 Mapos.

So... which is it? The game may crash because you need to have all the other things in place, or the game will crash because 24 empires is a hard coded max?

It's a bit ambiguous. I'd love a dev, or someone who knows for sure one way or the other to chime in here. If it's hard coded I'll stop scratching my head and mod a different part of the game.
 
Trying some experiments. Is the 24 empire limit in the map generation system hard coded?

In the setup_scenarios file it says:

num_empires = { min = 24 max = 24 } # HRB_NOTE: { min = 1 max = 24 }, out of this values the game may crash. Use the max value to ensure appear the 4 Mapos.
num_empire_default = 24 # HRB_NOTE: min = 1, max = 24, out of this values the game crash. Use the max value to ensure appear the 4 Mapos.

So... which is it? The game may crash because you need to have all the other things in place, or the game will crash because 24 empires is a hard coded max?

It's a bit ambiguous. I'd love a dev, or someone who knows for sure one way or the other to chime in here. If it's hard coded I'll stop scratching my head and mod a different part of the game.

You can have more then 24 empire's. however you need to define the extra empire to create. ive created the ferengi as an empire before, and forgot to increase this number. this meant to game only created 24 of the 25, and since it picks an empire id an random (except for the playter, those always get defined first) it randomly left one out. i didnt notice this until i had the romulans or klingons disappear a few times... then noticed i forgot to change these. random empire generation isnt supported, which is why they say the game will crash if you have more then 24 empires defined (but not tested this yet). Random empire gen might still be in the game, but just not suppported. havent checked this... would probably be some funky stuff as it would probably use stellaris stuff
 
You can have more then 24 empire's. however you need to define the extra empire to create. ive created the ferengi as an empire before, and forgot to increase this number. this meant to game only created 24 of the 25, and since it picks an empire id an random (except for the playter, those always get defined first) it randomly left one out. i didnt notice this until i had the romulans or klingons disappear a few times... then noticed i forgot to change these. random empire generation isnt supported, which is why they say the game will crash if you have more then 24 empires defined (but not tested this yet). Random empire gen might still be in the game, but just not suppported. havent checked this... would probably be some funky stuff as it would probably use stellaris stuff
Yea, makes sense. In theory if you set the all or some of the minors to spawn_enabled = yes and the Majors + Bajor and Betazoids to spawn_enabled = always, you could have random minors.

I did a recolour of some human portraits trying to make the Orions using the Iyaarans as a base, but I'm missing something in the portraits. The game runs and the extra minor appears in it in the fixed location I made when the portrait is 'fedhuman' (for testing), but yea, I missed a file or a line, or something, so it crashes when I try to assign them my new 'Orion' portraits. I'll keep trying and post any success here for anyone who might be interested.
 
Trying some experiments. Is the 24 empire limit in the map generation system hard coded?

In the setup_scenarios file it says:

num_empires = { min = 24 max = 24 } # HRB_NOTE: { min = 1 max = 24 }, out of this values the game may crash. Use the max value to ensure appear the 4 Mapos.
num_empire_default = 24 # HRB_NOTE: min = 1, max = 24, out of this values the game crash. Use the max value to ensure appear the 4 Mapos.

So... which is it? The game may crash because you need to have all the other things in place, or the game will crash because 24 empires is a hard coded max?

It's a bit ambiguous. I'd love a dev, or someone who knows for sure one way or the other to chime in here. If it's hard coded I'll stop scratching my head and mod a different part of the game.
file defines.lua, as well as other *.lua there is no, it should work.
 
  • 1Like
Reactions: