Trying some experiments. Is the 24 empire limit in the map generation system hard coded?
In the setup_scenarios file it says:
num_empires = { min = 24 max = 24 } # HRB_NOTE: { min = 1 max = 24 }, out of this values the game may crash. Use the max value to ensure appear the 4 Mapos.
num_empire_default = 24 # HRB_NOTE: min = 1, max = 24, out of this values the game crash. Use the max value to ensure appear the 4 Mapos.
So... which is it? The game may crash because you need to have all the other things in place, or the game will crash because 24 empires is a hard coded max?
It's a bit ambiguous. I'd love a dev, or someone who knows for sure one way or the other to chime in here. If it's hard coded I'll stop scratching my head and mod a different part of the game.
In the setup_scenarios file it says:
num_empires = { min = 24 max = 24 } # HRB_NOTE: { min = 1 max = 24 }, out of this values the game may crash. Use the max value to ensure appear the 4 Mapos.
num_empire_default = 24 # HRB_NOTE: min = 1, max = 24, out of this values the game crash. Use the max value to ensure appear the 4 Mapos.
So... which is it? The game may crash because you need to have all the other things in place, or the game will crash because 24 empires is a hard coded max?
It's a bit ambiguous. I'd love a dev, or someone who knows for sure one way or the other to chime in here. If it's hard coded I'll stop scratching my head and mod a different part of the game.