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Second Lieutenant
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Aug 30, 2009
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Hello Everyone!

I'm trying to add a custom description for Mars.

So far I've set a custom "mars" planet class and the game recognizes it, along with the new art.

However, it absolutely refuses to take the custom description.

I've tried every possible reformat of the text and files I can think of and in the game it just stubbornly says "pc_mars_desc".

Here's my setup:

In -> localisation -> 99_l_english.yml

l_english:
pc_mars:0 "Test"
pc_mars_desc:0 "Testing"


That's it. Just for fun I renamed it to the basic english yml, and naturally it broke all the text in the game but *still* couldn't read the custom stuff. What's infuriating is that nowhere in the files does it seem to need to specify localization for planets e.g. pc_barren. It just auto-links from the class in the common files as far as I can tell.

I could really use some help with this. It seems super basic and I'm probably doing something brutally stupid.

Thanks in advance!

pc_mars.jpg
local_mars.jpg
 
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Normally the game shows the key required for the description in the box where normally the description would be, do you have a screenshot of it not showing? And if I were you I would chang that l_english to something else :rolleyes:...
 
Normally the game shows the key required for the description in the box where normally the description would be, do you have a screenshot of it not showing? And if I were you I would chang that l_english to something else :rolleyes:...

The name shown in game is "pc_mars_desc" - an exact match to the entry in the local file.

Also, the file being used is 99_l_english.yml. I tested l_english.yml just to see if it was reading the localization files at all.
 
My mod is now ready to go in all other respects - I have custom art and classes in for most of the major bits of the solar system and they all work. I just can't get the text to link to anything.

I mean that - anything at all. It's like my mod refuses to understand the .yml files in the mod directory for some weird reason. (I put in description entries for every included object in the solar system)

Furthermore, I did look at some other mods that work and as near as I can tell I'm doing it identically.

The game is asking for text entries that have been quadruple checked to be correct, quintuply checked to be in the right directories, and then twelve more times because I'm going crazy. I've changed my naming conventions half a dozen times, renamed everything else I can over and over again, moved things around, and opened a bottle of wine.

I have no idea what's going on.
 
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I'm having the same issue, and I'm stumped. Everything I did for EU4 worked perfectly. Not so in Stellaris.
I'm in the same boat. My mod is DOA over something either amazingly obscure or so obvious I'd probably throw myself out the window in gratitude. What's worse is that I know some other mods have at least renamed their custom starter systems, and looking at them reveals that I'm doing it (as far as I can tell) correctly.

Meaning the Stellariverse hates me.
 
Something I found is the game seemed to 'cache' the mod, half way through development, and wouldn't detect new changes. Even deleting all the files and relaunching didn't fix it. So I had to rename the mod, so it detected it as new.
 
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