So I imagine this would be done through on_actions, but I can't find an appropriate on_action in on_actions.log; I want an event to fire which adds one trait out of some options when another trait reaches a certain amount of xp (just one track), i.e.
Trait A reaches 10 xp in Track;
Event fires, gives options between Traits W, X, Y, Z, the player chooses e.g. W;
Trait A reaches 50 xp in Track;
Event fires, gives options between Traits X Y Z, the player chooses e.g. X;
Trait A reaches 100 xp in Track
Event fires, gives options between Traits Y Z, the player chooses e.g. Y.
If there is an appropriate on_action could someone point it out, otherwise if there is a better way to do this (completely new to CK3 modding), please let me know!
Semi-Solved: story cycles seem to be a better fit for this case, although I'd still be curious if the above can be done through on_actions.
Trait A reaches 10 xp in Track;
Event fires, gives options between Traits W, X, Y, Z, the player chooses e.g. W;
Trait A reaches 50 xp in Track;
Event fires, gives options between Traits X Y Z, the player chooses e.g. X;
Trait A reaches 100 xp in Track
Event fires, gives options between Traits Y Z, the player chooses e.g. Y.
If there is an appropriate on_action could someone point it out, otherwise if there is a better way to do this (completely new to CK3 modding), please let me know!
Semi-Solved: story cycles seem to be a better fit for this case, although I'd still be curious if the above can be done through on_actions.
Last edited: