Can anyone help demystify the issue I'm struggling with? I had used a mod a while back that added a few new traits, but now I decided to make events for obtaining said traits as I felt getting them without context was a bit silly. I altered the mod (for my own personal use btw) by adding a few events, doing my research to make everything mesh well. However, the game does not recognize the events. So I decided that maybe altering a pre-existing mod was the problem, so I took all the data from the altered mod and put it in a new mod, activated the new one and disabled the old one (through the launcher). Except now the game doesn't even recognize the traits themselves, whereas before I could at least spawn the traits.
TLDR: What could cause both self-created events in a pre-existing trait mod AND the new traits themselves copied into a new mod to not show up in-game?
Apologies if I'm not being concise enough, I'm new to modding.