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Is there a collection of all the event pictures? Currently, they're spread around in the zip files of the DLCs and it's hard to find appropriate pictures for custom events.
 
Is there a collection of all the event pictures? Currently, they're spread around in the zip files of the DLCs and it's hard to find appropriate pictures for custom events.

Not to my knowledge. Would be nice, though...
 
Is there a collection of all the event pictures? Currently, they're spread around in the zip files of the DLCs and it's hard to find appropriate pictures for custom events.
I *think* this is all of them, bu file name :

accused_ze.dds
assassination.dds
aztec_arrival.dds
aztec_battle.dds
aztec_court.dds
aztec_explorers.dds
aztec_sacrifice.dds
a_gathering_of_the_great_minds.dds
bad_news_soa.dds
Bandits_forest.dds
Banquet_hall_Feast.dds
Banquet_Hall_Feast_muslim.dds
Battle_Cataphracts_Saracen.dds
battle_scene.dds
Beheading.dds
beribboned_gift_wol.dds
Bier_with_a_dead_character.dds
bishop_preaching_from_a_pulpit.dds
Bishop_preaching_from_pulpit_byzantine.dds
Bishop_preaching_from_pulpit_muslim.dds
Bloody_man.dds
bloody_tools.dds
Blues_Greens_Riot.dds
book_carolingian_script_cm.dds
bribe_accepted_ze.dds
bribe_declined_ze.dds
bring_out_your_dead.dds
Brothel_scene.dds
Burning_House.dds
Burning_house_muslim.dds
busy_trading_dock_republic.dds
Byzantine_Princess.dds
Byzantine_through_Arch_Victory.dds
Camp_large_army.dds
Carriage_escorted_by_guards.dds
Carriage_escorted_by_guards_muslim.dds
castle_garden_wol.dds
Castle_tower.dds
cat.dds
catching_a_heretic.dds
cathedral_soa.dds
Character_reading_library.dds
Character_recieving_letter.dds
Children_talking.dds
Children_talking_muslim.dds
Child_Born_Purple.dds
Child_bullied_muslim.dds
Child_Bully.dds
Child_playing.dds
Child_playing_muslim.dds
Child_reading.dds
Child_reading_muslim.dds
Child_sword_training.dds
Child_sword_training_muslim.dds
china_civil_war.dds
china_devastating_plague.dds
china_famine.dds
china_golden_age.dds
china_invades.dds
china_stable.dds
china_turns_inward.dds
china_turns_open.dds
china_unrest.dds
chinese_bureaucrat.dds
church_council_cm.dds
Comet.dds
construction_site_wol.dds
coronation_cm.dds
councillor_leaving_room_angrily_ze.dds
council_agreement_ze.dds
Council_Around_Table.dds
council_quarrelling_ze.dds
Council_sitting_around_table_muslim.dds
council_speaker_ze.dds
Courier_Riding.dds
Courtiers_looking_scandalized.dds
Courtiers_talking.dds
court_physician.dds
Crusading_knights_cross.dds
culture_change.dds
dancing_feast_wol.dds
danse_macabre.dds
dark_love.dds
dark_prayer.dds
daughter_asking_father_soa.dds
depopulated_town.dds
Desert.dds
devil_worshiper_sacrifice.dds
dharmic_pilgrims.dds
died_battle.dds
died_child.dds
died_executed_hanging.dds
died_funeral.dds
died_illness.dds
died_old_age.dds
diplomatic_incident.dds
diplomatic_success.dds
doctor_crazy_treatment.dds
doctor_tending_to_sick.dds
doge_republic.dds
Drunk.dds
eavesdropping_wol.dds
Emissary_kneeling_before_throne.dds
Emissary_kneeling_before_throne_byzantine.dds
Emissary_kneeling_before_throne_muslim.dds
end_of_days.dds
expansionist.dds
experiments_failed.dds
Falconing.dds
family_feud_republic.dds
Family_scene.dds
Garden.dds
great_schism_cm.dds
Guardian_instructing_child.dds
Hagia_sofia.dds
Hagia_sofia_muslim.dds
handing_out_charity.dds
Heretic_monk.dds
hiding_from_pursuers_ze.dds
Hippodrome.dds
hl_children_training.dds
hl_chinese_emissary.dds
hl_desert.dds
hl_horsemanship.dds
hl_horse_friend.dds
hl_market.dds
hl_nomad_camp.dds
hl_shaman.dds
hl_steppe_mercenaries.dds
hl_wolf.dds
Holy_roman_emperor.dds
Hooded_character_working_a_rack.dds
house_arrest_escape.dds
humiliation_prisoner_ze.dds
hunting_scene.dds
hunting_scene_wol.dds
idyllic_fishing_wol.dds
impalement.dds
irminsul_burning_cm.dds
irminsul_shrine_cm.dds
jailbreak_wol.dds
jerusalem_captured_jews_soa.dds
jerusalem_captured_muslims_soa.dds
jewish_market_soa.dds
Joust.dds
Joust_muslim.dds
judged_by_ruler_ze.dds
Juggler_and_entertainers.dds
Juggler_and_entertainers_muslim.dds
Kaaba.dds
King_Lunatic.dds
King_Lunatic_muslim.dds
Knights_melee_battle.dds
Knights_melee_battle_muslim.dds
Knight_kneeling_cross.dds
Kraken.dds
leaning_tower_wol.dds
learning_scenario
less_evil_beheading.dds
Longbowman.dds
Longbowman_muslim.dds
longships_at_sea_oldgods.dds
Lovers_entwined.dds
machines_of_war_ze.dds
magic_ritual.dds
magnificent_castle_wol.dds
Man_Wife_Quarreling.dds
Market.dds
Market_byzantine.dds
Market_muslim.dds
Marriage.dds
Marriage_muslim.dds
mecca_falls_soa.dds
merchant_caravan_wol.dds
merchant_ship_at_sea_republic.dds
midwinter_blot_oldgods.dds
monastery_monks_soa.dds
monastery_nuns_soa.dds
mongols_invades.dds
mongols_pillage_oldgods.dds
Mongol_horseman_horde.dds
Monk_illuminating_book.dds
Monk_illuminating_book_muslim.dds
Moorish_riders.dds
Mother_holding_newborn.dds
Mother_holding_newborn_muslim.dds
mysterious_forest_wol.dds
noble_haughty_talking_to_peasants_ze.dds
noble_in_castle_ze.dds
Orthodox_icon.dds
pagan_artifact_collection.dds
Pagan_dolmen.dds
Pale_rider_field_of_dead.dds
Peasant_mob_in_arms.dds
performing_experiments.dds
pilgrims_epic_journey_soa.dds
placeholder.dds
Plague_doctor.dds
plague_spreading.dds
plauge_spreading.dds
poke_king_in_chest_ze.dds
Pope.dds
pope_feast_soa.dds
powerful_ruler_ze.dds
powerful_tower_wol.dds
Pregnant_woman.dds
printit.txt
prospering_province.dds
rebel_general.dds
relaxed_ruler_wol.dds
relic_box.dds
religious_exultation_wol.dds
rider_adventure_wol.dds
ritual_scroll_wol.dds
rival_rulers_cm.dds
roi_elephants_battle.dds
roi_emissary.dds
roi_feast.dds
roi_hindu_temple_interior.dds
roi_large_temple.dds
roi_meditating_in_temple.dds
roi_newborn.dds
roi_peasants_and_elephants.dds
roi_reincarnation.dds
roi_ruler_riding_elephant.dds
roi_throneroom.dds
roi_tiger.dds
Roman_Empire_Restored.dds
rome_falls_soa.dds
Ruler_listening_to_supplicant.dds
Ruler_listening_to_supplicant_byzantine.dds
Ruler_listening_to_supplicant_muslim.dds
runestone_raising_oldgods.dds
scientific_experiment.dds
scientist_wol.dds
secluded_in_prayer.dds
secret_ceremony.dds
Shadow.dds
Shadowy_cabal.dds
Shadow_mittens.dds
Sick_character.dds
Sick_character_recovering.dds
Siege.dds
smith_making_weapons.dds
society_joining.dds
society_recruitment.dds
son_asking_father_soa.dds
Spymaster_reporting.dds
state_diplomacy.dds
stone_church_soa.dds
stressed_ruler_wol.dds
Sultan_in_harem.dds
sun_temple_cm.dds
suspicious_noble.dds
synagogue_soa.dds
Temple_mount_cross_in_sky.dds
tengri_throneroom_oldgods.dds
Thrown_into_dungeon.dds
trade_post_republic.dds
trampled_by_elephant.dds
treasure_chamber.dds
tribal_lands_cm.dds
tribal_shrine_cm.dds
uncomfortable.dds
vikings_arriving_oldgods.dds
viking_battle_oldgods.dds
viking_funeral_oldgods.dds
viking_throneroom_oldgods.dds
waking_up_cold_sweat_soa.dds
war_planning_wol.dds
Western_Knights_Constantinople.dds
Whispering_in_ear.dds
wise_woman.dds
witch_burning.dds
zoroastrian_marriage_oldgods.dds
 
I'm trying to create a mod with several ancient immortal characters in it. The problem I'm having is they all appear old, when they all attained immortality in their 20s. I've tried setting the date they gained their immortal trait as being when they were in their 20s, but that doesn't seem to have worked. How can I make 500 year immortals use 20 year old portraits?
 
I'm trying to create a mod with several ancient immortal characters in it. The problem I'm having is they all appear old, when they all attained immortality in their 20s. I've tried setting the date they gained their immortal trait as being when they were in their 20s, but that doesn't seem to have worked. How can I make 500 year immortals use 20 year old portraits?
Try using "immortal_age = 20" instead.
 
Ah, fair enough :p I could probably throw one together, but it'd take a while :/
Well people who do massive undertakings on the wiki sometimes end up getting rewards from paradox.
 
Immortal_age only works in create_character, not in character history, sadly.
I had to have an event fire at game start to create the characters, though that won't work if they are intended to be playable.
 
Well people who do massive undertakings on the wiki sometimes end up getting rewards from paradox.
Oh, I am much too lazy for that :p

But what I might be able to offer is this : https://www.dropbox.com/s/4htuuyj3w4c899a/Event Pictures.mht?dl=0

Assuming it's working, it should be a very basic webpage archive listing every .dds file name, and the accompanying picture; nothing fancy. Could someone confirm it is working (never tried this sort of Archive before)? (I suppose the code could probably be converted to work with the Wiki, actually, but I don't know about uploading the pictures :S )

Edit :

Is there a way to condition for below a certain title?
Like, "Only fire if one of the character's provinces is part of k_some_kingdom" (regardless of which Duchy it is in)? Sort of like a title-focused version of the 'region =' condition?
 
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So there's an event causing a blank event window to show up in my game. So I saved the game with the window still open, and opened the save in a text editor.

I read that CK2 saves used to use a player_event section to list open event windows. But I guess they no longer use them, because my save doesn't have one.

How can I tell what event windows are open for the player from a save?
This is still the case, I have used it in this version, if its not showing up then something is very wrong.
A "blank event" showing up is usually not an actual event.
If it has no clickable options and is just blank, that is a weird effect of something else not working. I don't know why it fires as a "blank event"-thingy, but I know from experience that when something like this happens, you have a serious syntax error somewhere in your file(s).
For example, iirc at some point I had a regular (hidden) event that was to fire some maintenance checks, and adjust flags. However, I included a scripted_effect in that event that was fired in the wrong scope (character instead of province I think), and that effect-fired-in-wrong-scope caused a "blank event" to show up for me as the player. Naturally, I took a long time figuring out what the cause was, but anyway it is important to note that this "blank event"-thingy was not the actual event, which was hidden, but rather the visual expression of the bugged scripted_effect.
Again, why this is the case, I have no idea. But don't waste your time searching for a "blank" event, and instead run your code through the validator again, or check your scopes, effects etc in existing events manually.
 
Immortal_age only works in create_character, not in character history, sadly.
I had to have an event fire at game start to create the characters, though that won't work if they are intended to be playable.

Dang. Only one of them is meant to be playable, the others are his unlanded family, so I guess one old dude in the immortal family is fine. Maybe he was a bit late to the party.
 
Dang. Only one of them is meant to be playable, the others are his unlanded family, so I guess one old dude in the immortal family is fine. Maybe he was a bit late to the party.

Not tried it with Immortality, but when I was working with some 'special races' characters, what I did was :
1) Create a fake-character who would appear as the Character to play as, including a Character_Flag identifying them
2) On game start, fire an event which scopes to the fake-character, and creates a new character
3) Place the new character in the same dynasty as the fake (unless my game is glitching, it seems this has to be done after the create_character command)
4) Make the newly created character inherit from the fake-character, then kill the fake character
5) You should now be playing as your descendant, and after a day or so you can drop them into the 'real' Dynasty.

Since it happens on game start, it seems to skip the death screen (unless that's a function of the inherit command itself?)
 
So there's an event causing a blank event window to show up in my game. So I saved the game with the window still open, and opened the save in a text editor.

I read that CK2 saves used to use a player_event section to list open event windows. But I guess they no longer use them, because my save doesn't have one.

How can I tell what event windows are open for the player from a save?

I highly recommend the validator for things like this. Game breaking syntax errors will show up right away. (It's not updated for the latest patch yet, but for the type of errors you're looking for, that won't matter)
 
I think the Validator hasn't been updated to the latest version yet - Jamie550 said it may be a couple weeks since she wasn't aware 2.8 came out (https://forum.paradoxplaza.com/foru...th-minimal-pain.597480/page-134#post-23607106)

In my experience, blank events are usually caused by brace mismatching. Try having your text editor count number of { and } and make sure they match (though that may be wrong if some are in comments)
 
If a character is my religious head, as listed with charinfo, and a targeted decision is listed on them with the filter set to all, why would it not show with the filter set to rel_head?
Also, is there any equivalent to testevent for targeted decisions?
 
Events and decisions
I know you can create "character flag"s but that is tedious. Is there another way to do this in order for the decision and events to only fire once?
Something along the lines of "Fire only once = yes" is basicly what I'm looking for. But I couldn't find any of those in the files, so I don't know if it actually works. Any one knows?
 
Events and decisions
I know you can create "character flag"s but that is tedious. Is there another way to do this in order for the decision and events to only fire once?
Something along the lines of "Fire only once = yes" is basicly what I'm looking for. But I couldn't find any of those in the files, so I don't know if it actually works. Any one knows?
I don't think Clausewitz Engine ever has that, unlike Europa Engine. The standard procedure is to use a global flag.