I guess it'll never happen then. Too bad.No, Paradox bug. I already reported it, if you find the thread and bump it maybe someone will pay attention to it.
I guess it'll never happen then. Too bad.No, Paradox bug. I already reported it, if you find the thread and bump it maybe someone will pay attention to it.
Instead of creating a new thread I thought I'd ask here, is it possible to create a great work via an event?
I think scoping to the relevant province in the event and putting "build_wonder = WONDER" and "set_wonder_stage = 1" in the province scope will work, but I've not tested it.
22 = {
build_wonder = wonder_university
set_wonder_stage = 1
}
That's exactly how it's done in history files. I don't see any use of build_wonder in event scripts, but I'd expect it to work. No idea why it's not.Thanks for the reply, I tried what you said like this:
<example>
the rest of the event fires fine, but the great work doesn't get created
That's exactly how it's done in history files. I don't see any use of build_wonder in event scripts, but I'd expect it to work. No idea why it's not.
22 = {
add_wonder = wonder_university
set_wonder_stage = 1
}
bloodline_dynastic_meddling is like bloodline_effect_shiite_leader, purely for localization. The matching bloodline_ambition bloodline flag enables events related to Child of Destiny, and increases the chance to get the ambitious trait.What do 'bloodline_dynastic_meddling' and 'bloodline_effect_ambition' do?
scaled_wealth = { value = -0.5 min = 30 } , scope deducts 50% annual incomes, if half(0.5) of annual income are lower than 30 then he deducts 30 gold(using minimum value).How does "scaled_wealth" work? I want to use it to a) check if the character has a year's worth of income on them, and b) deduct that amount. I've seen it used to deduct money in other parts of the code, but I have no idea what the numbers used with it mean.
What have you done in your mod, post some file structures?Hi, so I'm attempting to make my own map, however it keeps crashing at "Loading Graphics" Some of the errors I'm finding in the logs are:
...
positions.txt is empty, and my map only has 3 provinces (1 land 2 sea) so I don't know why its telling me about provinces between 12-2015.
scaled_wealth = { value = -0.5 min = 30 } , scope deducts 50% annual incomes, if half(0.5) of annual income are lower than 30 then he deducts 30 gold(using minimum value).
Either the dynasty files or a random holding in the location they are in.How does the game generate surnames (I guess dynasty names), for randomly spawned courtiers etc?
Nope, those are used for all characters with a dynasty. The game picks out random names from dynasties with the right culture when making a new dynasty.I looked in dynasty.txt but these seems for landed characters.
Either the dynasty files or a random holding in the location they are in.
Nope, those are used for all characters with a dynasty. The game picks out random names from dynasties with the right culture when making a new dynasty.
What have you done in your mod, post some file structures?
I suggest you take vanilla map files as base, and modify it. better than making it out of nothing.
Yes, only re-draw your provinces.bmp with colors that have been defined, so you can leave other .bmp files aside. The fewer independent variables make debug easier.By modifying using the vanilla maps as a base, do you mean keeping the same history and character files, but just moving the provinces in provinces.bmp around, and then shaping the other maps around that?