Just some clarification about event targets which can be unset, are all of these true?
event_target:whatever = { always = yes } is true if and only if the event target has been set
NOT = { event_target:whatever = { always = yes } } is true if and only if the event target has not been set
event_target:whatever = { character = ROOT } is true if and only if the event target is ROOT
event_target:whatever = { NOT = { character = ROOT } } is true if and only if the event target has been set to someone other than ROOT
NOT = { event_target:whatever = { character = ROOT } } is true if the event target has not been set to ROOT, regardless of whether or not it has been set to someone else
Is there a way to differentiate "the event target has died" from "the event target was never set"?
Edit: One more question. If I send someone an event, and then kill them in the same block where I sent the event, do they receive that event before getting the succession screen?
event_target:whatever = { always = yes } is true if and only if the event target has been set
NOT = { event_target:whatever = { always = yes } } is true if and only if the event target has not been set
event_target:whatever = { character = ROOT } is true if and only if the event target is ROOT
event_target:whatever = { NOT = { character = ROOT } } is true if and only if the event target has been set to someone other than ROOT
NOT = { event_target:whatever = { character = ROOT } } is true if the event target has not been set to ROOT, regardless of whether or not it has been set to someone else
Is there a way to differentiate "the event target has died" from "the event target was never set"?
Edit: One more question. If I send someone an event, and then kill them in the same block where I sent the event, do they receive that event before getting the succession screen?
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