Quick test shows that no. (If prerequisites are not met, building keeps standing. If potentials are not met (the owner's culture thing), building disappears).
I can confirm this after all of the tinkering iv done with my buildings mod.
Quick test shows that no. (If prerequisites are not met, building keeps standing. If potentials are not met (the owner's culture thing), building disappears).
Well. I do not believe character flags clear on death. you could make an event to inherit it and just check if the mother/father had the flagI think what he wants is what I would like to see: some kind of permanent flag that persists even after your character dies. So for example, if William I of England gets the flag generous_ruler is there a way that his successor Robert I can inherit the flag.
In EU3 we had country flags and country modifiers but in CK2 we don't have flags and modifiers that stick down through the generations. The ability to put flags on particular titles would work in a similar way.
I have not had any luck with setting global flags for some reason. What I have done is experimented with triggered modifiers (with mixed success) and setting province modifiers on your capital or other important province that will remain part of your realm. The other option is creating laws. I get crashes for changing crown_laws but I think that you can add demesne_laws without any problem.
It is hard coded. Check governments.txt you will notice it is all commented out. Nothing in that file is used >_>noob modder question: would it be possible to mod republics playable at all like adding all their stuff as in events, modifiers, form of government etc. Its not hard coded that they're unplayable right?
I think what he wants is what I would like to see: some kind of permanent flag that persists even after your character dies. So for example, if William I of England gets the flag generous_ruler is there a way that his successor Robert I can inherit the flag.
In EU3 we had country flags and country modifiers but in CK2 we don't have flags and modifiers that stick down through the generations. The ability to put flags on particular titles would work in a similar way.
I have not had any luck with setting global flags for some reason. What I have done is experimented with triggered modifiers (with mixed success) and setting province modifiers on your capital or other important province that will remain part of your realm. The other option is creating laws. I get crashes for changing crown_laws but I think that you can add demesne_laws without any problem.
On a seperate note: with character_events what is the simplest way to switch the scope to provinces?
random_demesne_province = {}
any_demesne_province = {
condition about the province
}
random_demesne_province = {
limit = {
Condition about the province
}
effect for the province
}
Is there a way for an event to allow the player to choose which non-player character will be the "other half" of an interaction event? Instead of random, I mean.
\Well, yes and no. If these characters are properly defined (spouse, liege, heir etc) then yes, otherwise no.
\
Well crap.
If my ruler is going to take a lover because his spouse is barren, I'd like to be able to, you know... choose.
has_minor_title = title_concubine
I think that those events deserve a revamp. In the meantime, create a minor title called say 'concubine', give it to an opposite (or same if you like) gender courtier and insert this line in the lover events' trigger:I also disagree with being able to legitimize bastards willy-nilly, but that's a different story.Code:has_minor_title = title_concubine