Okay, does anybody else here use "any_dynasty_member_even_if_dead"? I'm on 2.8.1. Cuz no matter what I do, the effects I want to happen are shown in the tooltip but not actually exceuted.
Code:
targeted_form_cadet_dynasty = {
is_high_prio = yes
third_party = ROOT
third_party_filter = dynasty
show_third_party_potential = yes
from_potential = {
ai = no
}
potential = {
ai = yes
}
third_party_potential = {
FROMFROM = {
show_scope_change = no
is_descendant_of = ROOT
is_female = no
mother_even_if_dead = {
NOT = {
is_descendant_of = ROOT
}
}
}
}
third_party_allow = {
FROMFROM = {
is_descendant_of = ROOT
is_female = no
}
}
allow = {
always = yes
}
effect = {
ROOT = {
dynasty = father_bastard
}
FROMFROM = {
dynasty = ROOT
any_dynasty_member_even_if_dead = {
limit = {
is_descendant_of = ROOT
is_female = no
mother_even_if_dead = {
NOT = {
is_descendant_of = ROOT
}
}
}
dynasty = ROOT
}
}
}
}
Even if I don't use the third party, as I said in
https://forum.paradoxplaza.com/forum/index.php?threads/modding-quick-questions.589686/page-1631, "any_dynasty_member_even_if_dead" doesn't work. Not sure if bug or what.
Also, I tried using variables and count or whatever to keep track of a generation, but it doesn't work? Probably doing it wrong. Like I've brought a character from the dead to make targetable but it still doesn't work.
How exactly do you use "is_descendant_of" and "is_ancestor_of"? Is there a generation condition or limit? It's not on the official CK2 wiki. I want to limit the scope to a character's great grandfather or something like that instead of the 16 (generation) max that the developers said is the limit.
I just want to (properly; with dynasty tree view working; no unlinked characters)prune a dynasty after it has dispersed. And I want to distinguish between (bastard) maternal and paternal descendants.
This patch made me think that what I want is now possible. It's just the commands are not working or conditions are missing.
Like if I use "any_child_even_if_dead", it works right. But I have to keep repeating it over and over again. That's why I was so stoked for "is_descendant_of" and "is_ancestor_of".
"effect_even_if_dead" also doesn't work in my context?
Again, "any_dynasty_member_even_if_dead" shows what I want in the tooltip but it doesn't actually execute it.