Is there some utility that will create and export character history files? Writing this all by hand is tiresome and I don't know enough of any language to write an application or export to a file.
Is there some utility that will create and export character history files? Writing this all by hand is tiresome and I don't know enough of any language to write an application or export to a file.
What I mean is that we have utilities for portraits and editing existing characters, but nothing that would load the characters folder and let you add to the existing list of characters. Not anything too complex, just fields for attributes, buttons to randomize, and and a collection where you can add dates. Maybe an ability to choose a random date and pick what file it saves to. My big problems are getting bogged down in syntax and digging up random dates so that I don't have hundreds of people being born and dying on January 1st.If it doesn't exist, I could work on one. But I'm not sure exactly what you're looking for.
Namespace IDs should containt periods, but that isn't a namespace event, yeah.
Namespace is rather useful though; for example, every event I use is in the namespace meneth, so I have meneth.0, meneth.1, and so on. Ensures it won't ever conflict with other events.
You need to define them.I didn't know CK2 allows the use of namepsaces. Very interesting.
Do I have to define them seperately before using them or will the game automatically define the namespace affenklaus if I give an event the ID 'affenklaus.0'?
I think it hides who sent you an event. Useful for things like assassination attempts where the attacker is unknown.Ok, I may look like a fool asking this but --
what "hides_from = yes" does? I'm failing to see its purpose... :unsure:
You need to define them.
For my events, I simply put namespace = meneth at the beginning of every event file I've made.
It does not as I had hoped hide the event altogether from the receiving character.
I don't know about the other stuff, but /interface/province.gui is the file you're looking for.I need to know if it's possible to expand the holding window. Specifically the rectangle that contains the province modifiers. I mean I can expand the file alright but will the game recognize it or must I edit some fx file that contains a definition of the actual size of that window?
For some reason my comming version of my mapmod is experiencing a Bug that I can't seem to fix. A big patch off land gets "Zuarin"(its the province of Schwerin) written over it, if scrolling in below the level that will display kingdoms/duchies etc. the strange thing is, that it only happens when choosing a start date later than 1066 and a character located far enough away from the area as to display the area as clouded in the fog of war:wackodifferent mapmodes dosen't seem to affect it)
a later than 1066 date chosen, with Zuarin written over it
http://i1061.photobucket.com/albums/t474/aasmul/Zuarin.jpg
but if choosing the first possible startdate...
http://i1061.photobucket.com/albums/t474/aasmul/ck2_23.jpg
My mod apprently had this issue in an earlier version but then it disapeared only to reucur now. I can't work out what is wrong but it seems to be tied somehow to the positions.txt file
Anybody got an idea of what could be wrong?
Already had it. It is somewhat random when showing up but the problem is always in.
it is the name position. It is out of the province or something along that.
You can correct it in positions.txt.
It works!!! If you ever find yourself in Copenhagen or there about I owe you one hell of a pint![]()
You'll find that in one of the logfiles, as the traits are assigned numbers in order when launching the game.Also, is there a glossary of how traits are coded in the savefile (which number represents which trait)?
So, my question is, is there a way to automatically "pull out" values for attributes, traits, age and sex of all the characters in a savefile? If so, how would one go about doing this? Like some form of a macro or batch procedure to do this. Would somebody be kind enough as to point me in the right direction to do this for a potential benefit of the entire modding community. I'm not a programmer myself, but from my rudimentary experience looking at the structure of the savefile it doesn't seem to be an undoable task.