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When I use

troops = -0.1
morale = -0.1

in an event, it only seems to affect the character's personal troops, not the entire unit he's commanding. Is there a way to do the latter?
 
Another question: Can I add a trait that will be received by all vassals within a specific realm that will make them less likely to rebel? Also what does the vassal_opinion thing do? Does vassal_opinion = 10 mean that all the characters vassals will like him more or the opposite? If so would be better to give a trait to the realm's ruler that makes his vassals like him more (using the modifier I mentioned before)?
 
How can I change the default succession laws of a county?

You have to go on history/titles, and there set within the brackets of the year you want to have such law from law = succ_primogeniture (or gavelkind, or elective, or whatever). Also make sure that it doesn't change into something else after a few years if you want it to stay that way for the whole starting span of the game.
 
You have to go on history/titles, and there set within the brackets of the year you want to have such law from law = succ_primogeniture (or gavelkind, or elective, or whatever). Also make sure that it doesn't change into something else after a few years if you want it to stay that way for the whole starting span of the game.

I can not see anything related to law's in those files, it just lists the leader at certain given years.. They are listed as .txt files for me, is there some other way I should be viewing them?
 
I can not see anything related to law's in those files, it just lists the leader at certain given years.. They are listed as .txt files for me, is there some other way I should be viewing them?

It is, but you can set laws and lieges in the brackets as well.
 
Prooobably asked a hundred times before. Is it possible to extend the end date of the game? So you can play beyond 1453? Is it as simple as changing the date in defines.txt?
 
Is it possible to extend the end date of the game? So you can play beyond 1453? Is it as simple as changing the date in defines.txt?

Yes, it is. Welcome, you are now a modder !!
The only subtle thing (not obligatory) here is technology markers dates that can be tweaked in defines.lua.
 
Another question: Can I add a trait that will be received by all vassals within a specific realm that will make them less likely to rebel? Also what does the vassal_opinion thing do? Does vassal_opinion = 10 mean that all the characters vassals will like him more or the opposite? If so would be better to give a trait to the realm's ruler that makes his vassals like him more (using the modifier I mentioned before)?

The current arbitary trait has a line saying
vassal_opinion = -10
and in game if the king is arbitary all his dukes will like him less.

You could give someone a trait which increased all your vassals opinion of you, but to do the reverse you are looking at something which works more like the content trait, with a line like this:
liege_opinion = 50

There was a tutorial for creating new traits a few pages back in this thread, but the most difficult thing maybe to give the trait to people ingame in a logical way.
 
The current arbitary trait has a line saying
vassal_opinion = -10
and in game if the king is arbitary all his dukes will like him less.

You could give someone a trait which increased all your vassals opinion of you, but to do the reverse you are looking at something which works more like the content trait, with a line like this:
liege_opinion = 50

There was a tutorial for creating new traits a few pages back in this thread, but the most difficult thing maybe to give the trait to people ingame in a logical way.

Thanks for the help!
 
Where in the save file can I increase a religion's moral authority?
 
The current arbitary trait has a line saying
vassal_opinion = -10
and in game if the king is arbitary all his dukes will like him less.

You could give someone a trait which increased all your vassals opinion of you, but to do the reverse you are looking at something which works more like the content trait, with a line like this:
liege_opinion = 50

There was a tutorial for creating new traits a few pages back in this thread, but the most difficult thing maybe to give the trait to people ingame in a logical way.

More on this: If I wanted to give a trait to all landed guys of a specific culture should it be somewhat similar to this:
culture = CultureName
has_landed_title = yes
 
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Hey guys, I'm totally new to this kind of games, but decided to play with the Game of Thrones mod. I'm sure you've had this question a 100000 times but when you have downloaded a mod, where do you put it and make it work?
 
Hey guys, I'm totally new to this kind of games, but decided to play with the Game of Thrones mod. I'm sure you've had this question a 100000 times but when you have downloaded a mod, where do you put it and make it work?
Each mod consists of a folder and a .mod file -- put them both in your crusader kings ii/mods folder and then launch the game thru your browser and tick the box next to the mod's name on the left-hand side.