Thanks! I have one more question.
In my Hanseatic League mod, I have tried to an event for mayors in which the merchants help the holder of a city by the construction of municipal buildings.
I would add not = { has_building = x } as the key condition, but it doesn't seem to work well (the game doesn't read this trigger).
Is this scripting correct for my puropose?
Code:trigger = { any_province_lord = { limit = { is_republic = yes } any_demesne_title = { NOT = { has_building = x } } } }
try with any_demesne_province (instead of any_demesne_title)