1. They don't as far as I know.
thats a shame, would make the program more usefull if one could see what one was doing.(still simpler than doing it manually, like I have done until now
Thanks, that did the trick.2. Alt+F4
1. They don't as far as I know.
Thanks, that did the trick.2. Alt+F4
The two numbers are a range. So if you put horse_archers = { 5000 20000 }, he'd get 5 to 20 thousand horse archers.I believe the coding comes in from the part of the code you have not pasted.
Code:create_character = { random_traits = yes dynasty = random religion = tengri_pagan culture = mongol female = no age = 35 attributes = { martial = 12 } trait = brilliant_strategist } new_character = { spawn_unit = { province = 893 # Surgut troops = { horse_archers = { 10000 10000 } light_cavalry = { 6666 6666 } light_infantry = { 2222 2222 } heavy_infantry = { 1112 1112 } knights = { 200 200 } } } }
Basically what that does is to create a mongol character and the new character part of the code puts him in command of the new army. I think the two numbers create two linked armies under his command than can be split up as needed - try the command with just one set of numbers.
The part of the code I have not figured out is whether you have to identify a province, or can you have it trigger for the capital of the ruler who gets the event...or a province controlled by the ruler.
Quick question:
How do I increase/decrease the hiring costs of a particular mercenary unit? And how do I increase/decrease the maintenance costs?
MERCENARY_MAINTENANCE_FACTOR = 2.5, -- Maintenance factor for NORMAL mercenary units
MERCENARY_VASSAL_MAINTENANCE_FACTOR = 0.5, -- Maintenance factor for VASSALIZED mercenary units
MERCENARY_HIRE_COST_FACTOR = 0.1, -- Hire cost factor for mercenary units
Thank you Arko. I guess there is no way to give individualized costs, other than differentiate between vassal and non-vassal...or some external scripting of some sort. :sad:
you can play with composition (on which is based the cost multiplier AFAIK) in common/static_modifiers.txt
Aye, sadly an imperfect solution. :blush: Oh well, at least the vassalized modifier can be put to good use.
Ok. So only by event ?
yes arko, events have to be scripted which fire as soon as possible from the game start - using mtth of 1 day, for some reason though from game start it can take upto 2 weeks and not the day after you press play....
I'm far from good at scripting events.
I'm around most of the time.iv learnt alot from meneth, redrooster81 & baneslave, so its always good to ask them things if there around.
iv learnt alot from meneth, redrooster81 & baneslave, so its always good to ask them things if there around.
EDIT: yeah using the irc chanel is good too!
iv learnt alot from meneth, redrooster81 & baneslave, so its always good to ask them things if there around.
EDIT: yeah using the irc chanel is good too!
I'm around most of the time.
Fastest way to reach me is the IRC channel.