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I created a new trait. Now, how do I assure that it only gets granted by event. I set it to health = yes on the traits file that I created. I don't want historical characters or randomly generated ones to get the trait on the fly, above all women, as it is intended only for males.

A related question: how do I keep the AI from handing out minor titles. Maybe if I do not include an opinion boost? I want my titles knight and squire to only go by event or triggered modifier. Thanks.
 
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I created a new trait. Now, how do I assure that it only gets granted by event. I set it to health = yes on the traits file that I created. I don't want historical characters or randomly generated ones to get the trait on the fly, above all women, as it is intended only for males.

A related question: how do I keep the AI from handing out minor titles. Maybe if I do not include an opinion boost? I want my titles knight and squire to only go by event or triggered modifier. Thanks.

allow = { ai = no }
 
I believe you can use "is_female = no" to exclude women.

I've not seen conditions like that on traits before? But even if the trait does get created for women a quick event with low MTTH which removes it and only triggers if "is_female = yes" would produce the same results a day or two later.
 
I have a bit of a strange request here. I have no modding experience whatsoever. I want to use CK2 as a tool to map out a family tree, as I find the interface very simple. What is the best way to do this? What I mean is, where and how do I add custom characters, and how can I find them once the game starts? (I imagine setting one as the count in Iceland or something would be easiest.)

Anyone?
 
history > characters > create your own custom character file (call it whatever you wish), then place the new characters into that file.

To give them a title it's history > titles > then pick the title in there you want to give them and change the holder = to the ID of your new character(s).
 
Mod to revolts after succession

Is there a way of linking the probability of revolts after primogentiture succession (or whatever) to the new ruler's age, traits or stats?
 
Is there a way of linking the probability of revolts after primogentiture succession (or whatever) to the new ruler's age, traits or stats?
Hardcoded.
The closest would be using a bunch of opinion modifiers, or scripting revolts.
 
I've not seen conditions like that on traits before? But even if the trait does get created for women a quick event with low MTTH which removes it and only triggers if "is_female = yes" would produce the same results a day or two later.
I'm unsure, but since that is the code used for other files, I would think it would apply to traits too, but who knows. PI seems to like restrictions on what codes can be used where.
 
I'm unsure, but since that is the code used for other files, I would think it would apply to traits too, but who knows. PI seems to like restrictions on what codes can be used where.

The trait in question is 'eunuch', so I would like it to be only for men. health = yes will hopefully keep it from being given randomly at the scenario start.

WARNING: Bad joke in trait description.

scaled.php
 
I asked this a while ago, but never saw a response*, so I'll ask again:

Is it possible for a generated from_dynasty name to use a postfix rather than prefix? I'm looking for a way for someone from, say, Roma to have the generated dynasty of "Romanensis" or someone from Arles known as "Arelatensis" rather than "of Roma" or "of Arelate".


*If there was an answer provided and I missed it, feel free to give me shit.
 
I'm sorry Ofaloaf, I don't know the answer to your question, but I do have one of my own: is it possible to either make event text smaller or make the event window larger? With one of my events, there is too much text and the bottom of th event window cuts it off.
 
@Ofaloaf: either way, no it is not possible currently. Dynasties will always have prefixes, although patronyms can now have suffixes, as happens in Magyar in 1.05g.

@Tuy: I had a similar problem. I think it is possible to resize things, though I don't know how. BUT if the event window is too small, use a narrative_event (look at a file like teutonic_knight_events for a model).
 
Hey Guys,

Quick question, I'm simply trying to Mod the Crown Authority Laws so that Vassals always can fight each other no matter what Law is picked.... But I can't seem to find where the Crown Authority Laws are, can anyone point to the proper file and perhaps how to change it? As I assume it's a simply line change for something like this, or at least I hope :).

thanks,