It's not something I've edited myself but I'll assume that's correct, yes.
Let me know if you have any other questions.
Let me know if you have any other questions.
It's not something I've edited myself but I'll assume that's correct, yes.
Let me know if you have any other questions.![]()
The first means no inter-vassal wars (except rebellions)Ahh awesome thanks... I also assume it is these lines that deal with the Vassals going to war correct?
Code:set_the_kings_peace = no set_the_kings_full_peace = no
In vanilla, does de jure drift work for Titular titles? Can titular titles become de jure?
Also, I want Kingdom of Franks to be the de jure title, but have it become Kingdom of France at a specific date. Is it possible to change name by event/decision?
Yes to the first, no to the second.In vanilla, does de jure drift work for Titular titles? Can titular titles become de jure?
Also, I want Kingdom of Franks to be the de jure title, but have it become Kingdom of France at a specific date. Is it possible to change name by event/decision?
k_franks = {
any_de_jure_vassal_title = {
set_de_jure_liege = k_france
}
}
You can change the name in localisation. It is probably in text1.csv. Open it up with Notepad++ or similar, or a spreadsheet program, then search for Norfolk. Just replace Norfolk with Suffolk.Hello to my fellow rulers
Ive played around with the game files and had some fun but what i would really like to do is change the duchy of Norfolk to the duchy of Suffolk with Ipswich as the capital, i have tried and failed to do it myself. So could anyone help me out?
d_norfolk;Norfolk;Norfolk;Norfolk;;Norfolk;;;;;;;;;x
d_norfolk_adj;Norfolkian;norfolkien;Norfolker;;Norfolkiana;;;;;;;;;x
c_norfolk_adj;Norfolkian;norfolkien;Norfolker;;Norfolkano;;;;;;;;;x
b_norwich;Norwich;Norwich;Norwich;;Norwich;;;;;;;;;x
b_thetford;Thetford;Thetford;Thetford;;Thetford;;;;;;;;;x
b_buckenham;Buckenham;Buckenham;Buckenham;;Buckenham;;;;;;;;;x
b_lynn;Lynn;Lynn;Lynn;;Lynn;;;;;;;;;x
b_yarmouth;Yarmouth;Yarmouth;Yarmouth;;Yarmouth;;;;;;;;;x
b_elmham;Elmham;Elmham;Elmham;;Elmham;;;;;;;;;x
b_castle_rising;Castle Rising;Castle Rising;Castle Rising;;Castle Rising;;;;;;;;;x
b_chatteris;Chatteris;Chatteris;Chatteris;;Chatteris;;;;;;;;;x
c_suffolk_adj;Suffolkian;suffolkien;Suffolker;;Suffolkeño;;;;;;;;;x
b_ipswich;Ipswich;Ipswich;Ipswich;;Ipswich;;;;;;;;;x
b_ely;Ely;Ely;Ely;;Ely;;;;;;;;;x
b_bury;Bury;Bury;Bury;;Bury;;;;;;;;;x
b_lowestoft;Lowestoft;Lowestoft;Lowestoft;;Lowestoft;;;;;;;;;x
b_dunwich;Dunwich;Dunwich;Dunwich;;Dunwich;;;;;;;;;x
b_stow;Stow;Stow;Stow;;Stow;;;;;;;;;x
b_bungay;Bungay;Bungay;Bungay;;Bungay;;;;;;;;;x
b_framlingham;Framlingham;Framlingham;Framlingham;;Framlingham;;;;;;;;;x
Make this line:This is the part of the file
i tried and it messed up bit time, good job on the back up lol if i replace the norfolk line with suffolk what do i do with the suffolk line, can you edit my "quote" to how it should look (and if you want do the landed_titles bit too lol) please?
The first means no inter-vassal wars (except rebellions)
Full peace means they can't declare war on other realms either.
church_opinion = x
castle_opinion = x
town_opinion = x
They work, yes.Guys, do the modifiers
work in your games?
fall_of_rome = {
name = CB_NAME_FALL_OF_ROME
war_name = WAR_NAME_FALL_OF_ROME
sprite = 12
truce_days = 3650
is_permanent = yes
is_independence = yes #I copied the base of this from the independence CB and modified things where I thought necessary
can_use = {
ROOT = {
de_facto_liege = FROM
NOT = {
has_landed_title = k_italy
}
}
FROM = {
has_landed_title = e_wre #Target must be Western Roman Emperor
NOT = {
any_realm_lord = { has_landed_title = k_italy } #no Kingdom of Italy exists
}
}
}
is_valid = { #I don't quite understand this
ROOT = {
OR = {
liege = {
character = PREV # either independent
}
liege = {
FROM = {
is_liege_or_above = PREV # or have shared liege
}
}
}
}
FROM = {
higher_tier_than = ROOT
}
}
on_success = {
ROOT = {
prestige = 100
any_demesne_title = { # Should I remove this bit?
limit = {
tier = ROOT
}
add_pressed_claim = FROM
}
set_defacto_liege = ROOT
k_italy = {
usurp_title_plus_barony_if_unlanded = ROOT # victor becomes King of Italy
}
}
e_wre = {
any_de_jure_vassal_title = {
set_de_jure_liege = k_italy # all vassals of the WRE are passed on to the new Kingdom of Italy
}
}
any_attacker = {
participation_scaled_prestige = 100
}
}
on_success_title = {
hidden_tooltip = {
FROM = {
limit = {
higher_tier_than = KING
}
destroy_landed_title = yes # destroy the title e_wre and any kingly titles the Emperor may have collected
}
}
}
on_fail = {
ROOT = {
prestige = -50
}
any_attacker = {
participation_scaled_prestige = -50
}
}
on_reverse_demand = {
ROOT = {
prestige = -100
prisoner = FROM
}
any_attacker = {
participation_scaled_prestige = -100
}
FROM = {
prestige = 50
}
}
attacker_ai_victory_worth = {
factor = -1 # always accept
}
attacker_ai_defeat_worth = {
factor = 100
}
defender_ai_victory_worth = {
factor = -1 # always accept
}
defender_ai_defeat_worth = {
factor = 100
}
}
Is it possible to somehow mod anything related to antipopes (except the few lines in defines.lua)?
Specifically conditions for creating one?
Thanks in advance.