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Ahh awesome thanks... I also assume it is these lines that deal with the Vassals going to war correct?

Code:
set_the_kings_peace = no
set_the_kings_full_peace = no
The first means no inter-vassal wars (except rebellions)
Full peace means they can't declare war on other realms either.
 
In vanilla, does de jure drift work for Titular titles? Can titular titles become de jure?

Also, I want Kingdom of Franks to be the de jure title, but have it become Kingdom of France at a specific date. Is it possible to change name by event/decision?
 
In vanilla, does de jure drift work for Titular titles? Can titular titles become de jure?

Also, I want Kingdom of Franks to be the de jure title, but have it become Kingdom of France at a specific date. Is it possible to change name by event/decision?

My understanding is that duchies attached only to your primary title, including a titular one. Under 1.06 it has been announced that you will be able to destroy kingdom titles but not your primary one.
 
In vanilla, does de jure drift work for Titular titles? Can titular titles become de jure?

Also, I want Kingdom of Franks to be the de jure title, but have it become Kingdom of France at a specific date. Is it possible to change name by event/decision?
Yes to the first, no to the second.
You could reassign all its duchies to Kingdom of France, though:
Code:
k_franks = {
    any_de_jure_vassal_title = {
        set_de_jure_liege = k_france
    }
}
Only problem is that any non-existing duchies won't be transferred.
 
Hello to my fellow rulers

Ive played around with the game files and had some fun but what i would really like to do is change the duchy of Norfolk to the duchy of Suffolk with Ipswich as the capital, i have tried and failed to do it myself. So could anyone help me out?
 
Hello to my fellow rulers

Ive played around with the game files and had some fun but what i would really like to do is change the duchy of Norfolk to the duchy of Suffolk with Ipswich as the capital, i have tried and failed to do it myself. So could anyone help me out?
You can change the name in localisation. It is probably in text1.csv. Open it up with Notepad++ or similar, or a spreadsheet program, then search for Norfolk. Just replace Norfolk with Suffolk.
The capital can be changed in landed_titles (in the common folder). Search for d_norfolk, and set the capital to the province ID of Ipswich (can be found in history\provinces)
 
This is the part of the file
d_norfolk;Norfolk;Norfolk;Norfolk;;Norfolk;;;;;;;;;x
d_norfolk_adj;Norfolkian;norfolkien;Norfolker;;Norfolkiana;;;;;;;;;x
c_norfolk_adj;Norfolkian;norfolkien;Norfolker;;Norfolkano;;;;;;;;;x
b_norwich;Norwich;Norwich;Norwich;;Norwich;;;;;;;;;x
b_thetford;Thetford;Thetford;Thetford;;Thetford;;;;;;;;;x
b_buckenham;Buckenham;Buckenham;Buckenham;;Buckenham;;;;;;;;;x
b_lynn;Lynn;Lynn;Lynn;;Lynn;;;;;;;;;x
b_yarmouth;Yarmouth;Yarmouth;Yarmouth;;Yarmouth;;;;;;;;;x
b_elmham;Elmham;Elmham;Elmham;;Elmham;;;;;;;;;x
b_castle_rising;Castle Rising;Castle Rising;Castle Rising;;Castle Rising;;;;;;;;;x
b_chatteris;Chatteris;Chatteris;Chatteris;;Chatteris;;;;;;;;;x
c_suffolk_adj;Suffolkian;suffolkien;Suffolker;;Suffolkeño;;;;;;;;;x
b_ipswich;Ipswich;Ipswich;Ipswich;;Ipswich;;;;;;;;;x
b_ely;Ely;Ely;Ely;;Ely;;;;;;;;;x
b_bury;Bury;Bury;Bury;;Bury;;;;;;;;;x
b_lowestoft;Lowestoft;Lowestoft;Lowestoft;;Lowestoft;;;;;;;;;x
b_dunwich;Dunwich;Dunwich;Dunwich;;Dunwich;;;;;;;;;x
b_stow;Stow;Stow;Stow;;Stow;;;;;;;;;x
b_bungay;Bungay;Bungay;Bungay;;Bungay;;;;;;;;;x
b_framlingham;Framlingham;Framlingham;Framlingham;;Framlingham;;;;;;;;;x

i tried and it messed up bit time, good job on the back up lol if i replace the norfolk line with suffolk what do i do with the suffolk line, can you edit my "quote" to how it should look (and if you want do the landed_titles bit too lol) please?
 
This is the part of the file


i tried and it messed up bit time, good job on the back up lol if i replace the norfolk line with suffolk what do i do with the suffolk line, can you edit my "quote" to how it should look (and if you want do the landed_titles bit too lol) please?
Make this line:
d_norfolk;Norfolk;Norfolk;Norfolk;;Norfolk;;;;;;;; ;x
To this instead:
d_norfolk;Suffolk;Norfolk;Norfolk;;Norfolk;;;;;;;; ;x
The first entry for any string is English, so there's no real need to bother with the rest of it.

Oh, and when you say capital, do you mean on the county or duchy level? To make a specific barony capital of a county, the easiest way to do so is to make it the first barony mentioned in the province history file, and in landed_titles.
 
Is there a way to make modifiers like

levy_reinforce_rate = 2
archers_offensive = 1
siege_speed = 10
land_morale = 1

apply directly to a mercenary company? I tried placing that in the company's specs in static_modifiers but that doesn't seem to work, I think.
 
The first means no inter-vassal wars (except rebellions)
Full peace means they can't declare war on other realms either.

ahh awesome, so setting both to "no" is exactly what I'm looking for, just trying to keep things spiced up with the vassals even if I get to the highest crown law, heh.

thanks,

MP
 
I've seen a lot of the church_opinions (on traits) in action when you look at the relationship between bishops or you and the pope/antipope.

Not checked it in other situations.
 
I'm not good at this at all-- can someone explain what in this CB is causing the game to crash?

Code:
fall_of_rome = {
	name = CB_NAME_FALL_OF_ROME
	war_name = WAR_NAME_FALL_OF_ROME
	sprite = 12
	truce_days = 3650
	
	is_permanent = yes
	is_independence = yes #I copied the base of this from the independence CB and modified things where I thought necessary

	can_use = {
		ROOT = {
			de_facto_liege = FROM
			NOT = {
				has_landed_title = k_italy
			}
		}
		
		FROM = {
			has_landed_title = e_wre #Target must be Western Roman Emperor
			NOT = {
				any_realm_lord = { has_landed_title = k_italy } #no Kingdom of Italy exists
			}
		}
	}

	is_valid = { #I don't quite understand this
		ROOT = {
			OR = {
				liege = {
					character = PREV # either independent
				}
				liege = { 
					FROM = { 
						is_liege_or_above = PREV # or have shared liege
					}
				}
			}
		}
		FROM = {
			higher_tier_than = ROOT
		}
	}

	on_success = {

		ROOT = {
			prestige = 100
			any_demesne_title = { # Should I remove this bit?
				limit = {
					tier = ROOT
				}
				add_pressed_claim = FROM	
			}
			set_defacto_liege = ROOT
			k_italy = {
				usurp_title_plus_barony_if_unlanded = ROOT # victor becomes King of Italy
			}
		}

		e_wre = {
    			any_de_jure_vassal_title = {
        			set_de_jure_liege = k_italy # all vassals of the WRE are passed on to the new Kingdom of Italy
   			}
		}
		
		any_attacker = {
			participation_scaled_prestige = 100
		}
	}

	on_success_title = {
		hidden_tooltip = {
			FROM = {
				limit = {
					higher_tier_than = KING
				}
				destroy_landed_title = yes # destroy the title e_wre and any kingly titles the Emperor may have collected
			}
		}
	}

	on_fail = {
		ROOT = {
			prestige = -50
		}
		any_attacker = {
			participation_scaled_prestige = -50
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -100
			prisoner = FROM
		}
		any_attacker = {
			participation_scaled_prestige = -100
		}
		FROM = {
			prestige = 50
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}
}
 
How do linked names work?

With names, two names with the same _name count as the same, but does anyone know the effect of two names with the same name_ but different commons?

i.e.
A_B and C_B in one title make A I and C II
But i dont know what happens if B_A and B_C have. Obviously its the same name so the game should say B I then B II but i dont know if theres an example of it in the base game so im not sure if it works it. It ought to though
And what happens with other cultures?

If Eve and Eva and separate names in one culture but combined in other, will the game number Eve and Eva as though they were the same under all cultures or just the cultures where they are linked?

Where one culture has Eve_Eve and Eva_Eva and another culture has Eve_Eve and Eve_Eva will all Eves of all cultures be in the games numbering eyes Evas?
 
Is it possible to somehow mod anything related to antipopes (except the few lines in defines.lua)?
Specifically conditions for creating one?

Thanks in advance.

My other questions would be:
Is there a way to check whether a character has an antipope as a vassal?

Is there a way to remove an antipope on success of a war or even via event? Alternatively, is there a way to check which character is an antipope?